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Showing most liked content on 02/28/2017 in all areas

  1. This is the best unintended burn.
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  2. Alright guys, I had planned to keep this little project under wraps a little longer, but in light of the current launcher issues, I have decided to let this thing out into the wild a little early. Disclaimer: This tool is in no way affiliated with W3D-Hub or its developers or staff (except for me because its mine). This tool is not intended to be a W3D-Hub launcher replacement, and by nature can not fulfill the role of a launcher because it is by design different. It is a connect tool. There is a difference. This tool is provided as-is with no warranty, express or implied. This tool is a work in progress, and is considered to be in a 'beta' state currently. In May of last year, I began working on a simple direct connect tool that would be compatible with Renegade and any other mod running on the W3D engine. It was a simple idea, and it didn't take me long to produce something tangible. This is the first version that worked (I think) and I completed it on May 30 (notice the version number). It fulfills the basic function of directly connecting to a server and thats it! Then someone said, "hey, why don't you add (X feature)..? That would be cool..". So I added (X feature). Then someone else said "hey, why don't you add (Y feature)..? That would be cool..". So with a little bit of feedback from a handful of people, I made some changes and reiterations, and had a few new ideas of my own along the way. Eventually, it actually started to look alright. The first few versions were pretty hideous, as you can see from that screenshot. I realized that I might actually want to make it look nice, so I enlisted the services of Isaac The Madd to design me a logo! Skipping forward several iterations, a few hundred lines of code, and hours of headbanging because I suck at coding, I finally had something that I was (almost) pleased with. Citizens of W3D-Hub and the rest of the Renegade modding world, I give you the W3D-Asterisk Connect tool beta version 0.31! I have done everything I can to make this tool flow with an easy-to-use design. Here is a short list of features: The tool will retain the last set of data that was used to connect to a server. It supports saving/editing/deleting multiplayer profiles, so you can keep an entry for every server you play on, and easily edit the info if it changes. It has an option to close the tool upon connection, or leave it open. It supports additional launch commands. (useful for developers) It has themes. (this is not really useful, but I thought why not make it look nice) Its better than a batch file Bugs.... As mentioned above, this version is being released because I feel like the community needs it, even though I'm not quite finished with it. There are a few things that aren't yet "right" about it, but instead of telling you, I'm going to let you tell me. PM me here with any bugs you find, or find my email in the help menu of the program (where it falsely says "version 1.0" because I had not intended on releasing this while still in beta). I hope some of you will find this useful, and I hope that the ones of you that do not find it useful will tell me what I can do to improve it! Here's the download already!
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  3. What ever happened to the idea that the US stayed isolationist? After all, WWII was the thing that changed that policy.
    1 like
  4. The post clearly states that you were unable to be investigated and couldn't be apprehended. Without a functional investigation or arrest, we probably wouldn't get our hands on the debtnote anyway. Also, considering that it is likely that there is only one debtnote in play, it wouldn't suprise me that the one scum would have a D1 protection.
    1 like
  5. I am only familiar with mIRC scripting. My tool does everything you describe and much more. It has a custom window that filters out kill spam and combines the public and moderator chat channels, allowing the user to interact with both channels without needing to switch windows/tabs. It also contains data such as all users ingame and current/nextmap info. I originally made the tool in 2008 for MP-Gaming APB moderators, and it has progressed much since then. Again, it requires mIRC to use and that may not be your cup of tea.
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  6. It was something like this... /* W3DHUB IRC PLUGIN SCRIPT * AUTHOR: JEOD * WEB: http://www.w3dhub.com * CONTRIBUTORS: */ plugin.id = "w3dscript"; plugin.minor = 0 plugin.major = 1 plugin.version = plugin.major + "." + plugin.minor; plugin.description = "Allows direct connection to W3D games using IRC commands"; plugin.init = function initPlugin() { /* This function is called when the IRC client first loads the plugin. * It is where we will define new commands */ plugin.cmdary = [/* command name function flags usage*/ ["apb", cmdAPB, null, "null"], ["addserver", cmdAddServer, null, "null"], ["delserver", cmdDelServer, null, "null"], ["listserver", cmdListServer, null, "null"], ["gamepath", cmdProgPath, null "null"], ["autoauth", cmdAuth, null, "null"] ]; client.commandManager.defineCommands(plugin.cmdary); } function cmdAPB() { /* This function enables the user to start APB by passing * included parameters to the executable. The parameters passed * are the server ip address and the desired player name. */ } function cmdAddServer() { /* This function enables the user to add servers to a file. * The user can set nicknames for servers. */ } function cmdDelServer() { /* This function enables the user to delete servers from a file. * The user can set nicknames for servers. */ } function cmdListServer() { /* This function enables the user to list all the servers in a file. * The user can set nicknames for servers. */ } function cmdProgPath() { /* This function enables the user to set the path to their executable. */ } function cmdAuth() { /* This function authenticates the user automatically when they join a server * that they are a moderator in. */ }
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  7. Forg? You got something to say about this? APB isnt a game, its serious business. you dont fuck around
    1 like
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