Well, this is where we differ. It along with better C4s and lower TTK is what set APB apart from TSR or Renegade for me.
If by team-based you mean tank zerg rush then yes, it stops that. Not completely fool-proof but it helps. Because said zerg rush is just as cheap, low-skill tactic, except it involves several people.
If by team-based you mean people who actually coordinate and bring assorted units (it actually used to happen, believe it or not) then no, it won't save that because there's someone clearing out buildings, blocking entrances when needed and neutralizing enemies like they SHOULD. TSR suffered very heavily from the simple fact that everyone ignored the defenders and went straight for the structures back in the day. Idk how it is now. Wrench prevents that also and does it well enough.
TSR called. They want their ideas back
On a serious note, APB has already lost enough of high-risk/high-reward gameplay to even out skill floors and ceilings.
Artillery units say hi for destroying mines if any. Worked pretty well last time I checked. Engies just make it easier.
C4 is fun, I guess but idk. As someone said back in the day "For 500 I expect more than just a brick of plastic explosives".
Is that even a problem? I am fairly sure that everyone who played any shooter besides Call of Duty/Halo knows how to manage 4-5 items in the inventory.