I might consider your idea in other setups, but in this setup I didn't want the dismantle option (it also doesn't make sense for helipad to dismantle anyway, it would only benefit town). I needed allies to survive long enough to make the silo objective count, otherwise it could turned up to be a very short game (I wanted a short game for 7 days max but I didn't want it to be too short, before silo objective would kick in. Both sides had units to counter each other anyway.
I said before that I would do this if people would start suggesting building roles too often (aka having more buildings in games than intended).
Reason I haven't done it yet is because it would not give the building only partial purpose and meaning, it wouldn't push players to actually work around it and use the alternative means I have provided (it would be like "oh so you are a building? Big deal, we'll lynch you tomorrow. Have a good dreams!"). For town buildings it doesn't really matter for scum as they can night kill them, and for few occasions allies had building, town was overpowered - in chronosphere version town had two production buildings of their own that could rearm others (+TP who could kill both) and in the staplerfahrer version we had a masonry town with night kills, a voe that could nullify alignments and TP. In this game we had another different game objective, lynching allies wasn't the only goal.
Actually what you quoted was the scum overconfidence (and ultimately their downfall)
I was really hoping you would drop your suspicion on Orange and CK, since if you would kill one of them the game would be lost for town for sure.
The silo play was as intended, aka a bit more challenging. Although it shouldn't stop you to not scumhunt properly, it doesn't really matter what unit you have, scumhunting should be a must in all cases. If anything, laying "too" low makes you suspicious to allies too. Good news is Missile Silos was a themed occasion (big fireworks/july), so don't expect it to be in game too soon, or ever.
More like everyone only accomplished one thing, where Jeod managed to accomplish both of his objectives because allies (and maybe chopbam too) let him
But yea I guess game karma's doing.
Wow nice find.
If you want to play a normal game then you can expect in the Chat version, where I don't allow custom roles or too "special" roles from the rolesheet. Usually the amount of power roles is limited to few or 1.
Forum versions are usually always a social experiment though