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Showing most liked content on 09/08/2021 in all areas

  1. Pray, forgive the discourtesy as I observe this game and fling my freshly uncorked bottle into the public gallery. I mourn the fallen Herlock Sholmes Tigger.
    7 likes
  2. Welcome to the 12th edition of W3D weekly! Let's get straight to it! Red Alert: A Path Beyond The level RA_RidgeWar has been revamped a bit by @ ChopBam . Most notably, the Soviet base elevation has increased by about 20 meters, and an Airfield has been added. A number of other terrain changes on the Soviet side of the map, but screenshots will speak louder! (Yes, you can fly a Yak through the donut hole in that one ridge) Ground Zero All has been quiet on the western front on Ground Zero, but that doesn't mean work hasn't been happening! Recently, @ Ice started early work on the Repair Facility. Available to both teams, this structure will allow players to repair and resupply their vehicles in the comfort of their own base. As you can see, there are two different possible styles, based on differing sources from the base game. Currently, we're looking at giving the style on the left to GDI and the one on the right to Nod as a way to add visual flair to each side. That's it for this week!Come back next time for some more kickass W3D content! [blurb]Welcome to the 12th edition of W3D Weekly! Featuring some RidgeWar updates from A Path Beyond and an exclusive into TD: Ground Zero![/blurb]
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  4. The new Soviet base on that map makes me very happy.
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  5. @ Mojoman Yes; the red and green borders use different textures. And since the fading distance is decided inside the texture file with mip maps, it's possible.
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  6. A disgusting one at the very least...
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  7. We were so worried about SkyNet becoming self aware and starting a nuclear war that we missed the real threat...
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  8. If only FRAYDO were playing to validate my shitposting.
    1 like
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