You guys are the best! Sharing your knowledge is very noble!!
I'm not sure if this is too much to ask, but here goes:
1. Modelling a building in 3ds and importing it into LE.
Including:
The modelling process for Interiors & exteriors for a industrial-esque looking building.
MCT's & PT's
Also a brief run down of how you do the vehicle building animation. You know like on APB where it seems to create a vehicle by pulling all the parts together and then a nice shiny vehicle appears. Finding out how to integrate that into a building would be really interesting.
Just a basic process flow chart of steps briefly outlining a "best practise" for buildings.
I understand that this is a LOT of areas to cover, so i completely understand if this is far too much for one tutorial.
2. Level Edit navigation & "ins & outs" tutorial
It would be really nice to see a tutorial just run through exactly what everything in LE does and how to use it properly.
3. Vehicle implementation
I dont expect a tutorial on how to model vehicles, as i've actually found a few rigging tuts for RenX which i haven't had a chance to try yet, but it would be nice to get an idea how to actually implement them into LE. IE how to make them appear in your warfac once you've purchased them etc...
Even, if you only get a chance to do a tutorial for the bare minimum of what i've requested, it will be truly appreciated.