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Timeaua

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Everything posted by Timeaua

  1. Tiber, Dam and OmegaCity arent in cause of issues with exporting the LE file to .mix after the latest patch. Strange bugs occured.
  2. Capturable Forgotten techbuilding somewhere on the maps so you can build some of their stuff. The techbuilding should be guarded by AI. If captured, you can build mammoth tank and some mutant infantry.
  3. You sir, were one of my main targets! Thoroughly enjoyed last night, was great to relive the memories from when we had a maxed out server everyday! Ive just played 1 hour yesterday. Have we reached a full server?
  4. Its defenately a unit which needs some good skill. You need to make headshots to be effective. Just hitting the body does nearly no damage which is good, as its a hitscan weapon. Its weaponrange is quite short, so vehicles are able to escape this unit. So approaching to the enemy vehicles should be done smart, especially if you have the jetpack addition. Oveall its a nice and needed addition to the GDI arsenal. A idea to encourage more teamplay against cyborgs and vehicles: Maybe its possible to give Disk throwers EMP discs which slow down cyborgs and vehicles for some seconds, but does less damage. So this will help enforcer to headshot cyborgs and get vehicles before escaping.
  5. Is it possible to give the Enforcer more armor while not promoted? In mean its a 1000$ unit, and you die too quick against infantry. Im for an armor increase from 150/100 to 150/150. If promoted 200/150, like it is now. And elite disk thrower need a bit nerfing. They are very strong for a 200$ unit!
  6. Its a remake of the map C&C_Dust from the Reborn 2003 beta, made by DarkAngel.
  7. I wanted to upload my maps today. When this small patch arrives, do i have to reupdate my maps again? Because of scripts changes and so on
  8. So when will the server will be ready for online play?
  9. Nice. i like the new juggernaut barrel animation and that the JJ can fly quicker than he walks. And finally the arty is moving straight!
  10. Ill will probably buy it for windows, alltough I have a xbox one. RTS on consoles really needs something relolutionary towards controls so you can have more depth in gameplay.
  11. Youre right. The vehicle physics of RenX are a huge mess compared to the original Renegade
  12. Its good as it is. Renegeade repairing system leads to base camping situations.
  13. Gallows Cove was this tunnel map, right? there were plenty of cool infantry beta maps and you picked up the worst map. Good job! Edit: oh wait the map Im thinking about was called C&C_Burrow. Dont know what Gallows Cove was about
  14. All I want are tech buldings, vehicle veterancy and stuff like that.
  15. or the trees are too big....
  16. Well that would be too huge.
  17. Nod player need to get used to this map. I barely see Nod attacking from the backdoor of the GDI base. And moreover Nod player could use the city more for their advantage.
  18. I always asked myself how you would balance this map out, as Nod seems to have a huge disadvantage here.
  19. I agree on Voes points. Cyborg should only have helath buff on veterancy level. And the pistols damage should just get a slightly decrease. How about adding emp grenades for the riot trooper. EMP grenades drastically slow down cyborgs and vehicles when hit. After 20 seconds the effect ends
  20. Seems that Freezeover reduces playercount drastically. Before Freezeover: 14 player After Freezeover: 0 player What do you think about this map?
  21. Ive sent the new map versions with fixed silos to triattack. TS_OmegaCity, TS_Tiber and TS_Dam should be in the rotation soon.
  22. and what happened.... nothing. 3 maps waiting for a little but neccessary fix. 3 maps, not one. 100 hours of work waiting for 1 hour fix.
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