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Jerad2142

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Everything posted by Jerad2142

  1. Actually that's caused by the 4.2 level editor and not scripts builds, had that happen to bear island a while back, it also makes the map incompatible with any 4.1 clients and below, so I quit using the 4.2 LE.
  2. There is a thread for loading textures, physics is on its own separate thread, and there are a few others.
  3. Sound cards do offer some advantages, some of them do actually decrease CPU load, others offer things like XFi support or backward compatibility for EAX. Heck, there area few sound cards out there that offer the ability to amplify enemy solider footsteps in some games. But I'd agree for your average computer user the built in mobo sound will be plenty good.
  4. I guess W3d hub has taken up 'Valve time' so it's still technically the weekend for them... I just hope they don't decide to pick up Valves deep grained Arithmophobia of the number 3 as well either that or there trying to the update when we least expect it. From what I've heard the patch is ready its just the people needed to deploy it are busy at the moment.
  5. Normal mapping is supported in 3.4.4. How is it implemented? As per my screenshot? Nah, you had to run a separate tool to set them up. If I recall correctly you took the name of a texture and then you associated the name of the normal map you wanted it to render with. But hardly anyone uses 3.4.4 anymore so it really doesn't matter much that it had it.
  6. Add is slightly more costly than screen (or at least it was in 3.4.4), you can also use multiply for a dark shine. If you want to make it a single pass (which will result in the exported object having a lower poly count) you can do it with a detail layer and a detail color of scale (you could do add but chances of it turning white after light gen are much greater).
  7. ΑCK should be happy that he's popular enough to have a nickname, although I guess I can see how αck could be confused with the sound of disgust and that could be annoying. Still I feel like a word replace is a bit excessive, he should just politely ask people to call him ack, I'm sure they'd comply.
  8. Normal mapping is supported in 3.4.4.
  9. My only question is, will Nintendo finally make a console more powerful than my laptop with integrated graphics? Or do they plan to forever stick to their cartoony graphics?
  10. Personally I prefer the original RA to the one in OpenRA, some of the changes they made aren't to my liking (like the tesla coil seems to royally suck now) but that does look cool to have RA2 vs RA1 (even though I suspect its horribly unbalanced).
  11. Maybe the alt fire drained too fast so I just stuck away from it, I would have had the patch if the expansion installed it so this is probably something I over looked.
  12. Have you played the full thing? It's pretty nasty when they swarm you when Seven tries to hack a console. I did notice that, apart from the I-Mod, they are unable to adapt to the vapourizing secondary attack of the phaser rifle (at least in patch 1.2). Huh, I never noticed that and I doubt my game was patched (CD install and I don't usually hunt down patches unless the game doesn't work). Maybe they patched that in because people were having issues with the difficulty?
  13. This is generally a bad idea especially in already small communities, it has a tendency of causing a chain reaction of people leaving (you pop one member off that was kill whoring, but then it turns out he was a friend of another guy, so that guy leave, and then another guy thinks the rounds are too small now, so he leaves, etc.). PS: Have any pictures of the light tower? I thought I saw a picture of it in one of the threads?
  14. I actually preferred Armada 1 to 2, the z axis addition was cool but I never made much use of it (although a lot of the new teams were a lot of fun).
  15. This has to be caused by a disorder...
  16. Yeah, I thought the environment was set up quite well, if I went back and played it now I don't know if I'd see it the same, but at the time it was excellent. I also remembered getting a kick out of the multiplayer, you could force a lot of AI bots into the game (and that multiplayer was quite fast paced so it could get rather interesting).
  17. Didn't like the second one as much because I didn't feel like I could explore it nearly as much, but I'd agree it was a good game.
  18. Shnappz, did you ever play Star Trek Elite Force? That had a rather fun single player, the 2nd one wasn't as good however. But the game does let you walk around ships (it is a single player game keep in mind) but you can't control them.
  19. I can think of worse jobs than getting beat up by girls all day I suppose.
  20. This has RA3 stereotype tank written all over it, the only way we can be sure though is if you can zoom out and get a picture of the suicide bombing planes and the giant sword wielding robots.
  21. Did he give a reason why he wanted it removed?
  22. Does it lock on targets when spotted one? If so then it should work. Locks on and follows the target yes, it even has an option to play a sound while locked on as well as send a custom message when a unit has been spotted (its basically a remake of RMV_Camera_Behavior with more settings).
  23. Also, I still say JMG_Security_Camera_Behavior would work better for your light tower than an animation and a turret script.
  24. Love the atmosphere of the map seen in the picture with the GDI gate.
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