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Bayonetta

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Everything posted by Bayonetta

  1. I hope its not gonna be OP. I hope you guys are taking into account that Nod vehicles are really squishy. and having a good anti tank infantry on GDI's end is gonna mess it up
  2. if you need any custom textures or things for signs and that let me know. Sure i could give a hand if you need it.
  3. Infantry only maps would be better if they weren't so campy. The maps themselves are cool. But they really need like Buggies and wolverines and something interesting to fight over. Having a tiberium field right outside GDI's base doesn't exactly help the camping factor. IT would be awesome if those Mobile War factories were placed on infantry maps, and the maps themselves were made bigger.
  4. Accuracy nerf could work wonders. Not convinced/don't know that much about the other points. Rocket trooper is ok for 200 money. Again, unit proportional to its price. Good idea. Can't comment. Little damage against vehicles wouldn't hurt. I don't know. Cadre does that and is op. Nod has stealth and underground, GDI has mines and jumpjets. I think it's fair balance-wise. I address a similar point in the next paragraph. Umagon is strong, as she should be. She's designated anti-infantry. Her full vet may be a little too strong, I admit. CC already had a RoF decrease. I suggest pumping it back up a little. I'm okay with this. ??? I don't think anyone ever saw what I saw on freezeover. 20 people in the game, 10 per side, GDI wins. Entire Nod team of Cyborgs deployed on the tiberium field, incapable of killing a single GDI for the last 5 minutes of the game. Why? GDI had 3 medics, a ghost stalker and a platoon of officers. Literally immortal. Been there, on Nod. If i can't kill a single person for so long as a vet 2 cyborg, i don't think anyone can. Basic Light Infantry is meant to be a weak, but all-round unit. You don't want to be useless when your money runs out, do you? Pistol is ok. If you can't kill a pistol-wielder with an assault rifle or an officer weapon, the problem lies on your side, not the weapon's. I think refillable mines should make a come-back. They're not as op as we were lead to believe, especially now that Nod is stronger than ever. 700 money for 8 mines, plus a mine limit, is not that efficient. 1. A once in 20 game scenario with a bunch of medics healing like they are designed to compared to the ENTIRE Nod team game after game being cyborgs and camping tib fields doesn't compare Besides, you can just get a bunch of spies and knife the Medics. Cyborgs are very hard to kill because GDI doesn't have a solid counter to them right now. 2 You're telling me a bunch of infantry with light rifles should be allowed to withstand against a MK:II? and pretty much counter it? you literally can't heal the MK:II if you have 1 little dude shooting at you. Like i said if you've lost all your buildings to the point of only being able to afford a Light infantry then you deserve to be stomped on, not the other way around. 3. Pistol is not okay, it's not balanced that the pistol can go toe to toe with heavy infantry with weapons designed to take out other infantry. It hasn't been balanced for quite a while now due to the damage. 4. Well any solution is better then it was. If they were to be changed to refillable, then i think the time it takes to disarm them or the stun time should be reduced, so then GDI can't turtle with endless mines. Everything said, i'm not against medic changes. So long as he can still be a good medic and heal effectively. And the only two things that come off as being wank and in need of asap fixing is The Disk thrower being crap, and the Cyborg being OP.
  5. You end up losing more people on the server when a really unfavorable map comes up anyway. You'd probably lose less players when a specific map came up if people could vote.
  6. Medic shouldn't be changed, he's fine the way he is. Not being able to heal other medics is going to hamper teamwork between medics and make him worse. The only thing the medic needs is better self healing, which sucks even when fully promoted. Also when someone is getting healed can we have a bunch of Healing crosses around them. Basic Light infantry shouldn't be allowed to damage MK:II (This mostly applies to Nod) We're talking about a Super Heavy Armored walker. The bullets probably wouldn't be able to penetrate it. And it prevents people from spamming light infantry to prevent the self healing from kicking into effect. - Cyborgs need nerfing, Then again if Disk throwers are getting buffed then i don't see them being as huge of a problem, because right now GDI have no counter to them. - Pistol feels too strong right now, Rather then making it not Hit scan just Nerf the damn thing already. Riot Trooper mine limit should be per person not the entire team. There's been so many occasions where i needed a EMP mine and i couldn't because all of the mines were already placed by someone in front of a gate. I'd Rather have it so each person can deploy 3 mines each. And the mine limit be tied to each person.
  7. a f2p Steam game like this would by a huge success. Steam integration helps against cheaters too.
  8. Getting on Steam would be a huge boost to PR, most indi games are on Steam, Heck, even renegade X is trying to get Steam support.
  9. Oh this map, why isn't it on rotation same for Field2
  10. Also what happened to that map? i havent seen it in rotation. Also what about Under? i'm sure that is missing too right now? also that other map that was in a city and had like this train station or something. I remember playing that a while ago and now its gone. Also Beachhead? isn't on the rotation
  11. Yeah but the audio from the engine is that quiet it doesn't even sound like the bike is turned on lol.
  12. weren't it on a map a while ago? why is that map no longer in rotation? also what happened to it in most games? can we see it added? same goes for the other missing assets i've seen on Moddb. Anyway thankyou.
  13. IS it me or is the Nod bike engine sound almost none existent? i can barely hear it. Nod players just tend to use way more teamwork i've noticed. Most of my games with GDI have been very lame, no one using teamwork, i've seen a lot of failed rushes from huge attacks, bombers? have yet to see a successful attack. GDI vs Nod in vehicle battles is very balanced though. Nod's vehicles shine though against buildings. Mammoth MK:II is good (i enjoy it quite a lot and seen a lot of GDI victories because of it) but I think where GDI suck is the infantry, just a lot of sub-par or really average, compared to Nod's more specialized stuff. Weren't GDI winning quite a lot back when it was first released? i think that was due to the Titan being really good, and things like Stanks and Flame tanks being wank. Though the Titan Rush is still very effective. But I've just seen a lot of games where Nod seems to have a lot of good players where as GDI doesn't, players can also effect balance to a huge degree. If you're gonna nerf anything don't over do it. Small baby steps.
  14. I just don't like the new almost none existent boink effect. That boink has been in my auditory memory since i first booted up renegade back in 2003. So yeah, please undo the recent change.
  15. http://kotaku.com/ea-shuts-down-simcity-developer-maxis-1689454903 EA Shuts down Maxis. Yes, we've all head this before? Same crap they pulled with Westwood http://kotaku.com/an-updated-list-of-studios-ea-has-bought-and-then-shut-1689498614 And then further destroys the brand with Tiberian Twilight or some other final nail in the coffin type crap. Bioware will be next, maybe not for another 5-10 years, but Bioware will soon become a shell of its formerself.
  16. Stank is actually better at crushing infantry because you literally don't see it coming. One of the devs (i'm sure of it) said you could rise above ground onto infantry to kill them, but it isn't the case right now, you can't rise at all when station under a infantry. Well is the ghoststalker going to be nerfed when GDI actually get a heavy AT infantry?
  17. This is april fools, i mean why on earth would they take on yet another project when they are busy with the others?
  18. Problem is the Flame tank in any command and conquer game, pretty much instant kills (or is very deadly) against commandos, pretty much the flame tank is the hard counter if anything to advance infantry.
  19. Chances are the ghost stalker would already have the first hit on you given how long it takes to surface, (you're not immune to damage during the dig up and dig down animation) and also the noise it makes and the radar profile doesn't exactly allow for sneak attacks behind people. Especially against an infantry that specifically counters armored vehicles.
  20. Thing is, the buggy can run people over easily (insti kills everything except GS and Uma) whereas the Wolverine struggles to run over even Cyborgs (which does nothing to them anyway) And the Wolverine still sucks at killing Infantry in most cases due to bunny hopping Infantry being very hard to hit (but it rapes Nod laser turrets, even though said turrets sliced Wolverines to bits in the TS cutscenes) I wonder if you could have something like a timer ingame set up so that once the game hits a certain period (ie roughly when people have the money for the good stuff like Titans and Tick Tanks) a beefed up version of the Buggy/Wolverine becomes available and replaces the original version. Give them lock on guns/auto turrets perhaps or add aoe splash damage or even wide projectiles similar to the disruptor to make gunning down footsloggers easier. suppose you're right. But why would you encourage to run over then to shoot when you have a ranged weapon?
  21. Right in the middle, and hitting ghoststalkers and umagons with a flame tank is easier said then done, unless you get lucky. Because they can't be squished, you have to hit them from the flame jets which are positioned at the side. they can keep avoiding them both by staying in between. This really needs to be addressed, because ghoststalkers (And it's been this way for quite a while) can pretty much destroy a flame tank in 1v1. You need to remove this blind spot. Because he can just stay really close to you and kill you. Wouldn't be so bad if the turrets had limited movement with being able to turn left and right relative position to the mouse
  22. I know this probably isn't needed, but given how the wolverine was buffed a few patches a go to be actually useful even late again against infantry and light armor from the dps buff it got. The buggy never got buffed, could it be given like AP bullets or something (Damage increase) to be a wee bit more useful against infantry? Buggy in Renegade X is a good example, its very light armoured, but it has AP bullets, which makes it great from early to late game to kill infantry.
  23. Great patch, thoug the jugger fires way too fast between intervals and its wwwaaaay too slow
  24. Disc Throwers have been equalised with the Rocket Soldier, although I agree the nerf was a bit excessive, ditto for the Rocket Soldier as well, damage is fine but the splash is a little small. Both factions should be equalised in that they both have the same (or near) options, it's not really fair for GDI to be shafted since Nod recieved a new unit. (Which does fit) The only right removal was that AA Trooper... I mean, what was that? By the way, the MRV can indeed no longer repair Cyborg Reapers, will this be fixed in the next version? Why are you comparing a disk thrower to a Rocket? both should be different. Right now the disc thrower is laughably bad. I'm all for removing the splash from the rocket to make a more direct damage weapon, but a disc throwers damage should come from the splash if anything because of the shrapnel. Few games ago i literally threw the disc and it landed next to someones feet and it delt like 0 damage. And this happened a few times. I enjoyed the disc thrower much more a few patches ago, where you could actually kill infantry with it.
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