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Bayonetta

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Everything posted by Bayonetta

  1. Well here's hoping Reborn does get work done again to it. Even though i'm still confused as to how this came to be.
  2. Thanks man, i'm so pumped for the next release. I've waited a long time for those mammoth MK2 legs to be positioned correctly XD
  3. So what was the release on all of the Reborn Releases? there was the 2008 Infantry bets (Ahh Good times) And then there was a major release after that that contained the vehicles and maps? when was that? it seems so long ago. And then there's gonna be Rebarn 2.0 right?
  4. Awhh... We're not gonna have that cool techno song? Edit: Having the original TS Menu theme! yesy es!
  5. I just think there needs to be more gravity when it feets lands, like it's stomping. As the others have said, it just looks a bit floaty. Is it possible to show a clip of the Wolverine too? if that got improved? - Thanks.
  6. People i've noticed have been shitting on it, and asking questions like "Why isn't it 3D if it's a remaster?" etc People forget it's a remaster, not a remake.A remaster is like the PS3 version of Shadow of Colossus same style of graphics, but updated to a higher resolution, usually new UI too sometimes maybe a few bug fixes and tweaks.. a Remake Version would be like the PS4 version, built brand new engine, and all new assets. Dark Souls Remastered this into the category of also being a remaster not a remake. A remake would be if the made it from scratch but using the engine of Dark Souls III. I Dunno what people were expecting, this game so far is exactly how i pictured it would look.
  7. Titan Animation does look odd It animated better in the cutscenes. And in a lot of the still pictures it looks like it's standing better and walking differently. It's better than the current/old one that's for sure. But there's something off about it. I was gonna say and/or thinking the animation in the Gif looks Floaty, like it's lacking weight. it looks like it's gliding.
  8. Are the Nod buildings gonna be getting tweaked? I noticed the GDI Barracks, War Factory and now Refinery got updated. Any changes for Nod stuff? Like For Hand of Nod? or the Powerplants to make them less cramped? Like the stairs you can get stuck on in the Nod Advanced powerplant?
  9. My problem is that you'll always know where it's at. Unless it's designed so you can't highlight it?
  10. I remember testing that map. (that really small one) when it was in development. Ahh good times.
  11. Hot damn. Nice to see the Refinery getting a size increase. Looking forward to the new version :D is this for TSR 2.0?
  12. The Legs are finally in their correct position! Woohoooo! Also i'm really happy you can no longer get a DT and block it basically.
  13. Barracks was so chaotic and fun to mine lol. Looks good
  14. Late reply, i know.. But come'on... This is like so awesome.. I know TSR has like, a super high standard with songs on maps. But this fits so well... Had this playing on the background of Renegade X and omg it made the batte 4x as epic
  15. is the unit to get any alt fire? like a MG Gun?
  16. Very interesting. Does any this work in the game/mod bare any evolution from The Scripts that Renegade used on community servers and earlier versions of APB back when Bloom was a new thing? Suppose if you've tinkered around with a engine for as long as this one you'll find stuff it's capable of. Still i bet back in the Development of the game itself (renegade) Westwood never thought the engine nor the game itself would have been able to achieve so much. The giant ants made me lol, even if the animations are a bit stiff at times.
  17. So? Goal is? you fire missiles and have to return to the airfield to reload? Still shocked what you guys managed to pull off with the engine. Maybe i'm out of the loop, but what causes this to be possible? Is it the scripts 2.0 or something, or am i too old?
  18. I don't have the originals no more, HDD wiped a while back ? I can always remake them though, i have the assets i used i believe. But they wouldn't look the exact same.
  19. Only thing i like is the thumbnail artwork and the way some of the vehicles looked in the trailer. Just a generic Mobile game over than that with C&C slapped on it.
  20. This will be my place-holder topic for anything i make related that is? or could be utilized for Reborn or W3D hub completely free and welcomed of use without credit on my behalf, Signatures, Banners, Signs, Textures, wallpapers, Feel free to use it, i'll upload it all to here if it upload it to my DA Page. if i feel like making or contributing some Textures, or stuff, png format, or general stuff to placed on stuff like signs etc. Anything i make will be posted here. (Including the Banners W3D Hub are using) *Which i was surprised* Thread will be updated with new assets and whatnot whenever i make them and or upload them to my DA page I Mostly make signatures, check my Deviant Art-page (Mostly Requests and Freelance) https://edd000.deviantart.com/gallery/ But i don't mind contributing to whatever. I'm not the best, but i can make stuff! Anything that will help.
  21. Well that too, Flame Tanks or Stanks on the Bay area made it impossible to repair unless you went the back way, and depending on the map, it often made it so you had to go all the way around to get to it, plus the area itself was so tiny and cramped often you'd be blown up or knifed.. Very welcomed changed. (unexpected) But welcomed) I kinda feel like the GDI barracks is in the same spot too, really tiny and cramped, but thankfully easily to mined too.
  22. Nice, the GDI War Factory always felt inferior to the Nod one from a interior design perspective.
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