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dblaney1 last won the day on April 13 2023
dblaney1 had the most liked content!
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122 ExcellentAbout dblaney1
Member Title
- Interim Apex Producer
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Ingame Username
dblaney1
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Gender
Male
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blackhand1001
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Doppelganger started following dblaney1
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Sort of. I had to do a few tweaks to make it install dot net 8.0 the first time you run the game. But yeah overall its just the files from the installer extracted. It will automatically update as normal.
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@ P4L-DK Hey I have a solution for you if you have the steam version of renegade. Go into desktop mode. Download this file https://drive.google.com/file/d/14GemV6x33iVC-1_JmRfjwUuArt-pG7L1/view?usp=drivesdk Extract and then copy the files. In steam right click renegade and click browse local files. Paste and overwrite/write into all the files. Then you can go back to game mode and the game should be good to go. Once you open the game it will automatically download a few updates to get to the latest scripts version. Just click through the installer that comes up. For controller settings there is a profile I made called Renegade W3D Hub. You can find it in community layouts. Please let me know if this worked for you.
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dblaney1 changed their profile photo
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IA/TSR (others?) Vulkan + Frame Generation success-ish!
dblaney1 replied to Dayofnuke's topic in W3D Hub Discussion
Mind writing a tutorial of what you used to do this? -
At least he's taller.
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Has anyone managed to get the latest version of the launcher to run on a steam deck or normal linux. I tried the commands that mrfry suggested on both the steam deck (arch linux based) and an ubuntu vm but no luck. It still crashes on launch. winetricks -q dotnet48 winetricks -q dxvk155 winetricks -q d3dcompiler_47 wine reg add "HKCU\\SOFTWARE\\Microsoft\\Avalon.Graphics" /v DisableHWAcceleration /t REG_DWORD /d 1 /f The good news though is that Interim Apex itself runs great when I manually copied the files over.
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Make sure you switch to release instead of debug for the build type.
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Based on Threves video the beacon looked perfectly fine. I wouldn't go based off of the AI bots. Their pathfinding is pretty hit or miss.
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Tiberian Dawn: Ground Zero Update #6
dblaney1 replied to Killing_You's topic in Tiberian Dawn: Ground Zero
You could just make the nod weapon do more damage per shot and have a slower ROF. -
Tiberian Dawn: Ground Zero Update #6
dblaney1 replied to Killing_You's topic in Tiberian Dawn: Ground Zero
The m900 really should have either a 50 or 100 round magazine capacity. Theres no reason a drum style magazine would only have 30 rounds. -
The physics actually start to glitch above 300. Especially when the frametime ends up being 0 in some cases because of the way its calculated. With Vsync on its actually just whatever your refresh rate is. With it off its now just up to 300. Most games cap their framerates at 300 so its not an abnormal practice.
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When you have a moment can you test the tortoise again. I tweaked the priority values.
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We do use DP88's turret AI. I assume the issue may be that Kaskins (Yap) put the priority for vehicles/turrets much higher than Infantry on these turrets. Do you have an example of which vehicle this is an issue on. I can take a look at those turrets priority values.
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Hi if you get crash dumps for IA please upload them here. Also if possible give a brief description of what was going on ingame, which map it was, and where on the map you were.