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dblaney1

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Everything posted by dblaney1

  1. Hopefully this project has better performance than OpenRA. OpenRA really starts to lag even on modern hardware which is pretty rediculous considering the original game could run on a pentium II just fine.
  2. Our mod ImperialAge has quite a bit of units from all three games, and a few from Red Alert 2 as well. For info on how to play see this thread. https://secure.w3dhub.com/forum/index.php?showtopic=415501
  3. Yup, they have 5 damage states if I recall correctly.
  4. The walls have destruction states by the way. You can even repair them.
  5. You said something about a very exposed weak spot on the infrared tank last I was on what is that weak spot? Also why do some of the assets look like they are from early APB? They aren't from apb. They are made from scratch. They just are from a similar time period so the look is similar. Also, some of the tanks are based on the same real world tank. There's only one map (out of 24) with quicksand and its visible and only in two small spots. It provides an extra obstacle that makes the game more interesting. Also as I said, no one used any mod commands when they switched teams earlier today. They used the built in !swap command.
  6. Most of the complaints so far are about 1v2 and 2v3 games. Unfortunately with lower player counts there is not much that can be done about that. If the teams end up unbalanced like 1v3 or 2v4 etc, you can type !swap or !rtc to swap from the the larger team to the smaller. No mod privileges required to do so. Also regarding balance, keep in mind that some tanks may seem overpowered but they all have weaknesses. While the ezekiel stealth tank can destroy mammoth tanks 1v1 (use these to take out mammoths), the much cheaper amx-13 can demolish the Ezekiel with ease. The secret is to circle around it. The Ezekiel doesn't have a rotatable turret and the vehicle itself turns relatively slowly. The infrared stealth tank on the other hand will take out the amx-13 very quickly, but will be no match for main battle tanks like the m1a2/3, Pendekar, Mammoth tanks, or Titans,
  7. Reinstall scripts 4.2 to your renegade folder. This is a registry issue, not a windows 10 issue.
  8. At the moment no, but we are hoping to make a way that can get it to work. It loads two separate ttfs packages. Perhaps jonwil can chime in to see if its possible to make loading two ttfs packages possible in LAN like it is on the FDS.
  9. A lot of that content looks very very similar to Mauler's/roszek's Cinergy server. Related? Ignore zunnies imperialage client page. Those recent screenshot are of Mauler/roszeks map. Zunnie imperialage client was just a renegade client to join ultraaow. Nothing more, nothing less. It essentially was the full game. Our mod has nothing to do with that. For screenshots of our mod look here. https://goo.gl/photos/NTR3ZbDjQ9ZiBEGj9
  10. That launcher was never officially associated with this mod, and will not join the current version of the mod. I posted a topic in the w3d discussion section about how to play this mod.
  11. Looking forward to seeing you guys ingame now that this is public
  12. I am exploring the possibility of seeing if its possible to make a standalone client, but at the moment there are no plans for one. For those interested in more screenshots of the mod here are some I took the other night of some recent work we have been working on. https://goo.gl/photos/NTR3ZbDjQ9ZiBEGj9
  13. I hope the bullet damage vs heavy vehicles is not increased any more. I never was a fan of bullets doing any sort of substantial damage to tankw unless it was something like a shilka, or an AA defense battery. I know in red alert they could damage tanks but that was more of a gameplay choice thats necessary in RTS.
  14. Resource manager issue is completely fixed. Had to do with our http server refusing to serve files with certain characters in them.
  15. Honestly the Longbow and Hind need to be given both missiles and machine guns, much like westwood did with the Apache and Orca in renegade. The Hind looks kind of dumb with those huge missile racks on the side that don't do anything. The difference in the roles between the two can be fufilled by having the Longbow be faster, but carry less ammo and less HP, while the hind is slower, but carries a larger payload and more HP. This would also mirror the real life versions of each aircraft more accurately anyway. The hind also functions as a troop carrier in real life.
  16. Yeah the autosnapping on the shots was only present in Tiberian Sun if I recall correctly. Shots absolutely miss in Red Alert. They actually do very little damage at all to moving targets.
  17. Unfortunately, the ability to disable DWM/Aero was removed from windows 8 and newer.
  18. I think the major issue is that what is balanced in say an RTS (Red Alert) is not necessarily balanced in an FPS (Renegade). Take a look at renegades character lineup. Its completely different than Tiberian Dawns. I think the stand alone mods need to seriously consider doing something similar.
  19. Yes, we use whatever the latest 4.2 update is at the time.
  20. This topic is a step by step of how to play the ImperialAge mod. 1. You must have a full copy of Renegade with scripts 4.2 installed. 2. Use Renlist or the ingame XWIS listing to join ImperialAge Renegade 4.2 server. 3. The maps and content will autodownload (Roughly 600-700 MB) 4. You are ready to play. If anyone has any questions feel free to ask.
  21. I'd really like to see the in editor setting work. Would make it possible to turn off the music with scripts etc.
  22. Also remember that there is a tradeoff between attaching everything to one object in the terrain vs splitting them if you are using VIS. It makes sense to split the terrain into a few different pieces if possible if you are using vis.
  23. While the models are definitely higher quality than vanilla, balance overall in vanilla renegade is much better. Most maps in renegade are 50/50 odds for each team winning (other than field). Reborn on the other hand is definitely lobsided in the balance department. Also it needs a serious rework of the repairgun and c4 mechanics as well as more variety in characters. Think of the changes made between Tiberian Dawn and Renegade. Vehicles are also rather useless unless you have a huge rush. There's no convenient way to repair a tank on the battlefield. The mobile repair tank is clunky and requires another person and GDI has to return to base and pay money to repair a tank. Also the lack of the ability to repair nod characters in the field is also a sore point. (other than cyborgs in tib). What i think would be cool if someone could renegadize tiberian sun, the same way tiberian dawn was tweaked.
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