Lets continue.
Fissure:
Flamethrower OP. That's tl;dr of this map.
Guard Duty:
Soviets + flamers/any infantry + rangers + unfortunate defense placement for allies = allied ore silo destroyed whenever soviets gain first dump. Unlike allied side, soviet flamethrowers protects all entrances quite well from those kinds of attacks.
KOTG:
No opinion, i barely play on this map.
Pacific Threat:
Longbows are useless on this map, unlike hinds. They cant do much right now there - unlike hinds which can not only attack but also prtect the base from ground forces.
Pipeline:
IMHO balanced map. Fact of soviets losing is mostly caused by people whining that its not. Allies have just easier job at ambushing and derrick control but nothing more.
Ridge War:
Another map i rarely play, so no opinion.
Stormy Valley:
I hated that map back in the days of gamma, now i feel its way better. Both teams have a chance to attack bases from behind, both teams can attack and defend well in later stages of game. Balance Approved.
Under (soviet control)
Main factor of soviets winning on this map were 2 things: flame thrower at docks and soviets being able to place mines everywhere. No jokes. Soviet mines > allied mines even on field, because that completely denies allied infantry support in field. Adding shocks, soviets have control in field 24/7. Note how rarely game is ended by building destruction just because soviets dont need to do that. They can just camp.
Wasteland:
There are money crates on this map? Whaaaaaaaaaaa?
Allied infantry is ruling this map mostly because of medics, thats my opinion. Tanya + bunch of medics is a hell to deal with without at least couple of flamers.
Zama:
Only negative experience from this map i had so far were because of... demonoobs. Nothing else, this map is well done.
PS. Push, I like how you pointed out everything that Master of Preaching, Raging and Anger said that is imbalanced