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Everything posted by Threve
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Just git gud. I don't understand why people keep insisting the RPG Trooper to have a pistol still. He is not meant for anti infantry and if you really try you can kill infantry with the LAW itself. The splash damage after this update actually makes it worth while and with the tracking activated you can get a lucky 1 hit kill headshot. By this logic - Rangers should have TOW missiles to help deal with Mammoth Tanks. - Tanya (a special commando) should have clearing mines with her C4. - The Longbow and Medium Tank should have a 12.7mm Coaxial Machine Gun. - Sniper should get a pistol to. Honestly, I don't get why this is still an argument. If you get into a fight with a captain, Sarge, Volkov or even a Rifle Soldier then it is your fault if you lose. One has a rocket and the other has an Assault Rifle. End of discussion. If you are that worried about dying (Happens in this game sometimes) then get a Ranger with a Rocket Launcher or a Soviet RS with a Mine Layer/Kaptain Backup. Thank you
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One quick thing Pushwall. Is this animation or lock on marker attached to the HUD or Hud.ini? I am using the old school Beta style HUD instead of the current one and I am not able to see any animation or difference when locking on to a tank. I saw a video earlier where I believe you demonstrated it and a red box appeared while you shot a LAW javelin style, however nothing new happens for me currently.
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A Path Beyond Siege and Hostile Waters Check-Up
Threve replied to Raap's topic in W3D Hub Discussion
Will it be possible to dock your ship, jump out, capture it and then get back in your ship? Like with an attack sub or a gunboat? -
I cannot tell which photos are real and which are not. Incredible.
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A Path Beyond Siege and Hostile Waters Check-Up
Threve replied to Raap's topic in W3D Hub Discussion
I’ve never in history of this map been afraid of any player attacking me from the ice bergs while i’m I’m a ship. Almost no one goes up there unless you’re a regular and if anyone goes up there then it’s because you’re an engi and have a pistol. There is no point for any infantry to be up there as there is no way to attack but the occasional hind and gun boat at which point they will just go around you on a longer route (adding to a longer boring gameplay). In theory, yes someone can get a rs or shockie and prevent that from happening but playing on the map it’s highly doubtful unless it’s a solid dedicated good player. In which case it makes the whole point of the SD irrelevant because i’m not going to travel with a unit to go take back this one spot and spend everything I have. Also repairing my ship isn’t an issue because winning battle after battle with sub or ship means I get $ and $ from the silo. I already have a massive cash reserve on coastal influence.mix and that map is attack with your ship, win and return to get repairs. Granted that does have an ore truck I still have massive $ left over. Also a 500 Credit replacement for losing my ship is nbd. Also please keep nukes in NBNW. It is the only reason I go out and attack the other teams defenses without camping in my base. It also forces the team to be very alert, makes games not over till the very end, creates a lot of fun tense moments and gives a reason to attack the defenses. -
A Path Beyond Siege and Hostile Waters Check-Up
Threve replied to Raap's topic in W3D Hub Discussion
I personally would just camp the repair spot and wait for other ships. Like I said with ship on ship combat being calculated I would be invincible untill I get gangbanged. If someone else captured the ship SD. I would just have to go a very long different route because I would guarantee loose any battle against them. Also I’m down with the idea of a missile silo on Siege. Would encourage attacks more at least. -
A Path Beyond Siege and Hostile Waters Check-Up
Threve replied to Raap's topic in W3D Hub Discussion
Can you get rid of Tanya with no problems? Also though I don’t think the CY will fully solve the problem entirely I do think that it would help. Also, is it possible to add a abandoned vehicles leading to an enemy base for more gameplay possibilities and no defenses? The defenses I really do not understand because there is zero hope for mounting an assault on an enemy base through infantry, unless you have Tanya which also just brings to the light how much of a problem she is on this map HW style of gameplay is to calculated with the ships and to long to recover or heal your ship/attack. There is no motivation for me to go out and attack -
A Path Beyond Siege and Hostile Waters Check-Up
Threve replied to Raap's topic in W3D Hub Discussion
I see no other way then. The combat on both these maps (HW especially) does not fit normal combat like other maps. And all attacks take to long with high risk and little reward along with teamwork required which is hard enough to do. There is little places to hide and defenses also need to be taken out which is difficult because both maps encourage camping. -
A Path Beyond Siege and Hostile Waters Check-Up
Threve replied to Raap's topic in W3D Hub Discussion
I’d just get rid of them or implement other ways of winning the game. The main problem with both these map as I said before is the ease of seeing attacks, and then getting attacked with no hope of survival. And when you attack it’s always the enemy base that is being camped. Also these attacks that you set out to do take a very long time with little action in between due to bases being camped. Feel free to mix and match ideas as you see fit. If you must keep the maps these are some recommendations. For HW take away the defenses to encourage more fast paced game play, take away Tanya and add a nuke silo. Then maybe a iceberg that has some vehicles leading to the enemy base? For seige, maybe add a capture the flag mode instead where there is an objective in the middle you have to hold for 10 minutes and the team that holds it the most wins. As you can see these are both a bit radical but encourage gameplay without making the map smaller which is something that you don’t want to be done. If neither of these work your fancy then I’d just delete it. As for 1v1 ship combat pushwall. I don’t think it’s a bad think. It just is what it is. If you increased the distance of combat then I at least would charge and start following submarines ensuring my kill. If they dived and tried to escape I would simply kill them with depth charges. -
A Path Beyond Siege and Hostile Waters Check-Up
Threve replied to Raap's topic in W3D Hub Discussion
I’d like to first off say that your work is amazing and do not get discouraged. Ty for making maps for this game and putting the time in. That being said it’s no secret now that people don’t enjoy playing siege and hostile waters. It is what it is. Seige: I have not played this map very very often for obvious reasons but when I did I found a couple flaws with it that may have been overlooked. The first being that I have actually never ever seen anyone use the cannons. I’m serious, I don’t know where these games are that people are knocking each others bases silly withthe cannonsbut I have never been in one where it happened. It could be contributed to the fact that new players (which there are a lot of now and days for better/worse) don’t realize or care about using them. The map is huge to an unapologetic level. But what happens is if you don’t get your ass whooped on your way to the enemy base during your attack, you attack the defenses then get rammed by the defenders and die. But when you die you have to spend a good while getting your next attack cornated to do the same thing. So.. instead of attacking people will sit defending the base from the situation I just mentioned. And then it becomes a point battle and stale mate. The map requires a 20 player count. Plain and simple. Then one of the regulars kills a building through some crazy ass way and it gets interesting. Usually however the team that lists the building gets killed with no chance of winning. The WHOLE team defends because if you lose your helipad or barracks or War Factory it’s just one more disadvantage on a map that discourages very heavily to mount any attacks. its very hard to convince a player base (unless they are a regular and know the stigma and purpose of this map) that is use to playing a game where you must attack, create different plans and play a bunch of maps like that... to this map which is more specialized and foreign comparatively. I’m just going to leave this here. There are 3 AA guns next to the allied War Factory next to each other. Mounting a rush in the middle is pointless and will always be noticed by a helicopter, then attacked. Once the rush gets to the base they will have to deal with all players alerted kicking their ass and defenses. Which discourages rushes or attacks. There is no way one unit can go in front of the base and attack. It is also very very hard to sneak units in with a lack of entrances and places to hide. Tanya helicopter is pointless with mines in place and defenses everywhere that are hard to kill single handily. You can’t sneak into the base quickly with a helicopter due to defenses and if you do then you have to attack a flame tower, then get the mines out, then deal with everyone defending the base. Hostile Waters.MIX I love the ambience of this map a lot actually. It is very beautiful and pretty. But There are only 2 ways of attacking slowing down game play. No one is going to capture the middle for upgrades unless it’s a seasoned player and i’m Not fighting Prylye/Totd with a 1v1 pistol match. The map is very big and driving your unit to the enemy base to die then doing the same thing gets frustrating because it’s not just dying but time spent. A lot of time. The thing with ship battles is that the winner can be calculated very easily due to how slow ships are, the range of the attacks and dynamics of them. Just use this knowledge and you will always walk away in a 1v1 ship battle I guarantee you. Allow me to explain. If a sub and a boat meet then whoever gets off the first shot will usually win even if they keep firing at each other. If you get off two shots on your opponent and you both keep hitting each other then the opponent is dead. There is no cover like on land. What’s the sub going to do? Dive and get killed by depth charges? The damage is almost the same and when your opponent dies on a 1v1 there is no chance for a infantry killing you. Same kinda goes with helicopters but not as prolific. This means if you have a map like coastal influence it’s great because the sea is short, the ships can repair quickly and hit units on shore so they arn’t useless. But getting a boat, going all the way to the enemy base in Hostile waters then dying in a unavoidable calculated manner is very frustrating. Even if you kill a enemy sub you are still very damamged and will die to a RPG easily or anouther sub with zero chance. And I mean absolute 0 chance of doing anything meaningful. Attacking is pointless because the gunboat damage isn’t good enough , the CY is repairing the enemy base and your gunboat will be finished off easily if the enemy hasn’t bought a sub already. The bases have land defenses. Like wtf kinda chinook rush you going to do on a CY or Barracks with that.. it’s hard enough to coordinate with teamwork let alone sneak into the base that is very populated and small. Due to SAM defenses (correct me if I am wrong but I believe this map has them) there is zero point of getting a helicopter except to defend or kill/harm ships out in sea. Which goes back to the sea battle equation earlier. If you 1v1 a sub and you have lower health you will loose. There is no escaping from a competent player that is shooting you. So you have to go Alllllll the way back to base and repair your ship. Tanya This map like siege stems very different from the gameplay of the game. In the Sence that if you’re getting a boat that is what you’re getting. No infantry battle or anything. Your other choice is if you’re getting a helicopter then that’s what you’re doing and you can’t do a lot with Aa’s. If you’re getting an infantry then you’re going to get an infantry and spend a while to rush the base. Directly directly into a heavily defended area. Better win or you wasted a lot of time. The teams couldn’t care less if you hit the CY or radar dome. A typical game like on KOTG has a lot of different factors going on. Infantry hiding in mountains attacking the base, spys disabling power plants while the main rush or tanks on the field may get blown up but then have an infantry battle making game play more exciting and in depth. -
The shock Trooper is fine. In the unspoken reality of things he’s a cheap purist anti vehicle unit that people buy because they are getting destroyed by tanks and have little cash but need to defend the base with. In this “Cheap Pure Tank Defence” roles they will constant refill health after defending the base from the tanks. Spending all this hard earned cash on a infantry unit allows them to refill and be harder to hit instead of in a tank that needs repairs and is easy to target while getting rushed. They will have support from left over defenses and infantry units leaving base to go attack or distract as well, giving them enough time to refill. Watch a long match on under.mix with the soviets loosing for a VERY good example on the usage of shockies. Shockies other role is when the player has a lot of money and is about to roll out in a tank for a massive battle. Having a 5/5 tank battle and having your tank get killed does not put you out of the fight. You can really hurt if not kill the remaining medium tanks or light tanks with a single shock trooper. Anouther role of shockies but less commonly used now and days due to reasons was a chinook rush to a building. Shock troopers instant high damage would crush any building quickly. Should the concern of anti infantry come to you then get a Kaptain and don’t loose your tank or get a Volkov. I don’t know if you were around for Beta but shock troopers would fucking WRECK your day no matter who tf you were. Imagine the damage to vehicles and the splash of a flame thrower in one uncrushable unit. Shock troopers are real good at infantry if you hit them in the head or hit them. It’s lights out as they say. The only problem is you have to be really precise and hit your enemy with the shock trooper to damage him which most people can’t. So people will run up to infantry point blank to hit them and wonder why they get chopped up by an automatic rifle. They are not unbalanced if you run up against a captain. Look at the stats on Captains, they are massive killing machines and in the right players hands will annhilate anything. In the hands of a normal player they are extremely user friendly. They are cheap, have a lot of ammo to spend, quick reload, very high health, and can fire their LMG with ease. If they are loosing they can just move closer which will increase the chance of them hitting you and their high health will help prevent the Captain from dying first. Honestly you just get every single advantage handed to you when you’re a captain and it’s pretty hard to die against anything else unless you get headshotted, just really need to practice on your aim or got into a real bad situation/gangbanged Go up against some top player though in any unit and they will hack I mean kill you with a pistol. It’s just the nature of the game.
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View File [SOUNDPACK] Threve Sound Pack for A Path Beyond Good Evening all. Having played for a while I have accrued some sounds from the years that I game with and would love to share it with everyone. Some of the sounds I didn't like and replaced it as such and others I thought could use a little bit of a change or some spice. I hope you all enjoy, add some new flavor to your game and play on! installation Instructions are as follows Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the Audio Files into the folder. Should you want to uninstall, simply delete all the audio files I have provided and the game will revert itself back to normal. Submitter Threve Submitted 07/20/2018 Category Custom Audio
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View File Clear Message Hud A simple yet effective fix to those who prefer a clear message board. Installation instructions are as follows. Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the File into the folder. Should you want to uninstall, simply delete the file I have provided and the game will revert itself back to normal. Submitter Threve Submitted 07/21/2018 Category Custom Textures
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View File Classic RA PT Icons A simple yet effective retexture of all the PT icons in the game. Makes every PT icon as if it was the original RA 1 game. Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the files into the folder. Should you want to uninstall, simply delete the files I have provided and the game will revert itself back to normal. Submitter Threve Submitted 07/20/2018 Category Custom Textures
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Version 1.2.0
383 downloads
A simple yet effective retexture of all the PT icons in the game. Makes every PT icon as if it was the original RA 1 game. Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the files into the folder. Should you want to uninstall, simply delete the files I have provided and the game will revert itself back to normal.-
- Classic PT
- Classic
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Version 1.0.0
254 downloads
A simple yet effective fix to those who prefer a clear message board. Installation instructions are as follows. Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the File into the folder. Should you want to uninstall, simply delete the file I have provided and the game will revert itself back to normal. -
Version 2.0.0
1,408 downloads
Good Evening all. Having played for a while I have accrued some sounds from the years that I game with and would love to share it with everyone. Some of the sounds I didn't like and replaced it as such and others I thought could use a little bit of a change or some spice. I hope you all enjoy, add some new flavor to your game and play on! installation Instructions are as follows Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the Audio Files into the folder. Should you want to uninstall, simply delete all the audio files I have provided and the game will revert itself back to normal. -
A Path Beyond [SOUNDPACK] Sound Pack for A Path Beyond
Threve replied to Threve's topic in Community Creations
Attempting to make all of A.P.B. into Tron. Halfway through it Thank you! -
A Path Beyond [SOUNDPACK] Sound Pack for A Path Beyond
Threve replied to Threve's topic in Community Creations
@OWA Thank you OWA. I'd love to but my file is too big for the server and will not allow me. -
What makes a true C&C game? Something you'll play forever and put down when you grow a little and move on with life. Then keep coming back to it even when you beat all the missions, know you'll win against the AI Skirmish and listen to the soundtracks in your car.
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Good Evening all. Having played for a while I have accrued some sounds from the years that I game with and would love to share it with everyone. Some of the sounds I didn't like and replaced it as such and others I thought could use a little bit of a change or some spice. I hope you all enjoy, add some new flavor to your game and play on! Download Here <------------------------- Installation Instructions are as follows Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the Audio Files into the folder. Should you want to uninstall, simply delete all the audio files I have provided and the game will revert itself back to normal.
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Expansive Civilian Warfare Expansive Civilian Warfare Barrel Roll
Threve replied to Threve's topic in W3D Hub Discussion
Yeah. It just always seems to happen when I'm escaping hell, attempting to outrunning police, edging for a perfect position on a skyscraper or in a firefight with the AI, or near the bridge. All of which result in death so you can see the frustration, coupled with random lag/FPS spikes i end up pushing the movement buttons more because the lag makes it look like i did nothing. In short, I end up barrel rolling. With this said my suggestion is to re-map the controls to something else at the very least if not remove it all together. -
Expansive Civilian Warfare Expansive Civilian Warfare Barrel Roll
Threve replied to Threve's topic in W3D Hub Discussion
All jokes aside can we do something about this? -
Unless I'm missing out on some way to fix this... Can we please take the Barrel Roll feature out of ECW or be able to re-map it. I find myself pushing the movement keys twice by accident or in the heat of things when I'm being chased by the police and then my Character rolls on the ground twice. I've never once found it to be useful. In fact, it usually ends up getting me tazerd or killed. Maybe there is something I'm missing or a big secret on how to use it.. idk. But its pretty annoying. I would personally go as far as taking one of my perks and replacing it so that I couldn't barrel roll on the ground like I'm fucking Sam Fisher or something. Thank You.
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Expansive Civilian Warfare ECW Installation failed
Threve replied to Threve's topic in Help & Support
This was the solution. I just reinstalled it and it went through. Thank you guys once again!