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Everything posted by Threve
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Exactly. Its the equivalent of having alot of money to spend and saying I want the best sports car so i'll take a Lamborghini. There are better cars out there for cheaper like a Nissan GTR but i'm not to knowledgeable so i have no idea. Likewise, all I know is that Alienware is really good but you can get better if you know what you're doing/looking for. The links enstien posted look really good. The 2nd computer that is 1,800 looks pretty hardcore. I'm talking with the Mrs. now about it. will keep you guys posted.
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I would personally but it’s for my girl.
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Good Evening everyone. I wanted to ask for some help from the computer guru's and technical people alike here on the forums. My girl is studying architecture and interior design and needs a good ass computer. The go-to was going to be AlienWare however.. I've been hearing that it is over priced for what it is and there may be some better computers out there. The primary concerns with the computer involve this. - Budget is up to $2,000 - Computer must be a laptop due to Mobility - Not a Mac Computer. - The applications that will be used are Sketch-up, AutoCad, Revet, Photoshop, and Illustrator. - The most important factor is running multiple programs smoothly. - We don't know how to build computers so thats a no-go - Preferably, we would like the computer not to have problems or explode within a couple of years.... - 1 TB of Memory would be awesome but not necesary due to external Hard drives. The best computer I ever had was a satellite S55 which kicked ass and I recommended for $1,200. But if there is anything better out there then please let us know. Obviously there is a lot of Freedom here with the budget but we'd like to save some $ if possible and also we have little knowledge of good computers/specs. Therefor thank you to all the help and contributions.
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I think the Crono Tank has been pretty balanced honestly. But it could be due to not seeing it be used how it was supposed to thereby not giving me or anyone else any problems. Mostly 1 or 2 people buy the tank late game and treat it as a scout/glass cannon and don’t really do anything with it and if they do their skill level let’s them get it blown up. since intro i’ve only bought it once or twice out of choice to see it in action but really it’s not my style of unit so I don’t bother. The missle damage is fairly potent and great for finishing off anything retreating. The armor is pretty damn good for what it is to. I thought it was going to be some Tesla Tank shit box but it holds up pretty well in my opinion. The speed is very good to because it accelerates like crazy fast. Also the cool ability of teleporting into the enemy base with a Tanya is a very special ability brilliantly balanced with Mines. The only time the Cronotank was a threat was on siege when 3 or so were rushed by Silverlight and his gang which almost succeeding in killing our airfield but couldn’t. The cronotank also kills YAK’s pretty good to. For the first time in video game history if not APB I think you made a unit that is perfectly balanced and doesn’t need any work. I know other people will disagree and I can see why but the unit has been pretty good thus far I think. Honestly I can’t think of anything else it needs, it could be that it’s a new unit and people are still figuring out their way with it. The tank holds a Tanya that can then blow up mines and teleport into the enemy’s base for Christ sake. What more do you want.
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A collection of all the best moments in recent APB. Thanks to all and happy playing!
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While looking through the DDS. Files there are alot of things that exist that are not in usage currently and oddly enough. There is a Soviet Super Tank.dds file along with some RA2 .dds files. Also on topic. The jet tails are the coolest fucking detail ever. I love it and great work. The only thing I would recommend would be a small red and green light that flashes on and off like airplanes have at night time.
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Thanks brother. Hope you like it and have some fun. The weapons are a pain in the ass because you have to draw essentially the whole weapon over again line by line. Each vehicle takes about 1 to 2 hours per but it's coming along. Me to. Kill them all.
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View File [SOUNDPACK] Threve's MadTank This Sound Pack helps to define and add a little bit more drama to the unit that is the M.A.D. Tank. The explosion, Purchase, Deployment and Charge up sound have all been changed. I have provided a video to help show the new sounds. NOTE: In the video, the Charge up sound (0:43) was abrupt and has since been fixed/updated to quickly fade in. It's a much smoother sounding build up to the explosion now. installation Instructions are as follows Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the Audio Files into the folder. Should you want to uninstall, simply delete all the audio files I have provided and the game will revert itself back to normal. Submitter Threve Submitted 08/14/2018 Category Custom Audio
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Good Evening everyone. If you're looking for something to mix your game, I think I might have the solution. In what could be considered one of the most extensive texture collections for A Path Beyond, I am attempting to transform the world into a Tron themed warzone. I am posting on here to help gain insight into any errors that occur, suggestions, checkpointing my progress in case my computer takes a shit and hopefully involve anyone who wants to get some cool textures for their game. Out of the 1,209 .dds textures I have been able to get through 484 by opening and essentially reskinning them each individually which is why this is still an incomplete W.I.P. When all is complete and everything is ironed out to look halfway decent I'll be releasing it on the forums hence why this isn't on the official downloads section yet. The colors are all correlated to correspond with that selected for the vehicle, however, the Urban/Black camo tends to be a special paint job such as Purple or Pink. The release will include a folder for transforming everything into Tron, Just the vehicles, Just the weapons, Just the characters or a combination of the previous 3. This will make it so you don't have to go crazy if you don't want to (You should). For now, I'm just trying to gauge interest, find problems and also include the community on the process if you would like. Anyways, enjoy everyone. See you on the battlefield! Download Link <--------------------------------------- (Click) If you decide to release any of these files or textures anywhere else I ask that you credit me, if you don't then it is what it is.
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If a lot of people download it or it's popular then possibly I'll do a remastered version of it.
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Version 1.0.0
345 downloads
This Sound Pack helps to define and add a little bit more drama to the unit that is the M.A.D. Tank. The explosion, Purchase, Deployment and Charge up sound have all been changed. I have provided a video to help show the new sounds. NOTE: In the video, the Charge up sound (0:43) was abrupt and has since been fixed/updated to quickly fade in. It's a much smoother sounding build up to the explosion now. installation Instructions are as follows Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the Audio Files into the folder. Should you want to uninstall, simply delete all the audio files I have provided and the game will revert itself back to normal. -
I orginally made it a while back and posted it on BHP for Halloween. Come to think of it, I might have posted it here on W3D forums actually. It is for Volkov currently so, I am a bit confused to your question.
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If I'm correct, the Delta version medium tank is a whole entire new model entirely which has added more detail and props to the tank. Therefore it would be impossible to seamlessly transfer the Beta version/texture to Delta as they are 2 different models. However, I will look into it and see what I can do.
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View File Jack Skellington Volkov An old retexture of the Volkov into Jack Skellington I had for Halloween. Installation instructions are contained in the .zip file. Submitter Threve Submitted 08/13/2018 Category Custom Textures
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View File Classic Beta Style APB hud This file replaces your HUD layout into the days of A Path Beyond Beta. If you ever miss the old hud or want some memories from beta this is it. For those of you who do not know, the radar is a lot more simplified which means if you take this game seriously do not install this hud as it does not show - The star where the enemy base is - The more smaller new layout detailed Icons - Red boxes when you lock unto a target with the Rocket Launcher (Currently being tested to update) However, it does show for the most part everything else except some more specialized details and is what I have been using all of Delta. I personally have not had a problem with it since. I am still attempting to "Modernize" the HUD to Delta standards and will release when things are tested and updated. Hopefully, I can get it to a point where this HUD has the same functionality. ALL credit goes to the original production team behind APB who developed the game and also the HUD. I have not modified the HUD except to include the mine count and distance of objects on radar. Enjoy! Submitter Threve Submitted 08/13/2018 Category Custom Textures
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Version 1.1.0
371 downloads
This file replaces your HUD layout into the days of A Path Beyond Beta. If you ever miss the old hud or want some memories from beta this is it. For those of you who do not know, the radar is a lot more simplified which means if you take this game seriously do not install this hud as it does not show - The star where the enemy base is - The more smaller new layout detailed Icons - Red boxes when you lock unto a target with the Rocket Launcher (Currently being tested to update) However, it does show for the most part everything else except some more specialized details and is what I have been using all of Delta. I personally have not had a problem with it since. I am still attempting to "Modernize" the HUD to Delta standards and will release when things are tested and updated. Hopefully, I can get it to a point where this HUD has the same functionality. ALL credit goes to the original production team behind APB who developed the game and also the HUD. I have not modified the HUD except to include the mine count and distance of objects on radar. Enjoy! -
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Fair enough. In terms of ranks, I was thinking the same how it is now honestly with maybe some added to the mix. You post enough times and you are a Engi or a Medium tank. The favorite unit idea sounds great as well and I am a fan of it, at the same time having a unit of your rank on the forums does kind of give it more meaning and APB being the main game on here if the units were that then it would make more sense. If it comes down to it and is to much work then I would suggest just going with RA units. I was thinking the ranking system would work easily like Technician>Rifle Soldier>Grenider>Rocket Soldier>Flamer>Ranger>Light Tank>Medium Tank>Heavy Tank>Shockie>Tesla Tank>Mammy and so on. If you guys need any help with implementation just let me know what I can do to help! I'd love to see the idea come to life and dont mind putting in some work to help.
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Agreed. I just thought if we were suffering for donations then it would be an interesting idea instead of charging for the game or something imbalanced/retarded. But if we are good financially then I don't see why we should pay for some icons as well. I don't know the limitations of the forum but I also think you should have the choice of having it remain how it is or going with an icon if you desire it. This would make it so it wasn't forced and everyone would agree on it. Apologies for tagging the big dogs but I do not know who is concerned with the layout of this website or the deciding factor on it. Opinions and discussion are also very welcome.
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@Pushwall @OWA
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No different than RA_RiverRaid.Mix which people still seem to enjoy. RiverRaid you do get some cover and such but honestly it’s the same concept. I’d like to think if memory serves me correctly SG was just a tech 5 version of River Raid honestly. On a related note and serious question, why did RA_Volcano ever get removed? That map was incredible with stealthy/lucky demos, Tanya rushes and incredible helicopter battles. It was pretty fairly balanced to if I remember. I had no preference for team.
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Good Evening all. A long time ago I came across a website concerned with C&C and there were actual pictures of the Rank that you were given (I wish I remembered the name). Now I know you guys certainly don't have enough on your plate with ECW, APB, and Reborn.... But it got me to thinking and I honestly loved the way it looked. I fixed some pictures with possible image rankings for you all to see and get a feel for. Ideas for implementation. - The pictures are just to show a general picture or what it would look like. The size of the icons and units can be adjusted according to how you guys see fit. - You can go two different paths for ranking. Allied or Soviet Units. You are also able to change your picture (More appropriately icon) to past ranks. So if you really like the Engi you can change it even though your rank is a Medium Tank. - If you don't want the rank image on your profile you can switch it to have the current theme or layout. - When you rank to max level with the max level of posts you unlock the option of Tanya, Volkov, Phase Tank or Demo etc. - Admins are able to access a special rank of missile silo if they desire. - Only Staff or Mods can have access to Flame Towers/Tesla Coil Defenses - If concerned with Shitposting/Spam you could possibly have the rank image tied into your Rep. which encourages better posting and discourages posting just to raise your rank. - Uploading texture, sound or map files could grant some extra rank somehow. Possibly encouraging more files or download base and customization for the games. - Could have it possibly tied to a system where if you donate to the site/server you unlock special icons such as Demo, M.I.G., Forklift, M.A.D. Tank, Spy or a Pink Mobile Radar Jammer or maybe the icons have animations. This encourages donations, gives way to new ideas, and still keeps people who don’t donate relevant with normal units (medium tank, Rifle Inf, light tank, engi) so they don’t get screwed. I would gladly donate $10 to get a M.A.D. Tank for my icon just because. - I don’t know the system of this forum and how flexible it is or if this can even be done but its a start. - Possibly later if the idea is favorable then you could have Tiberian Sun Icons for the Tiberian Forums and RA 2 Icons for Apoc Rising etc. I understand its a little nitpicky but I think it looks great. I would love to help any way I could if the idea goes through as there are more important matters atm but let me know what you think.
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A Path Beyond Siege and Hostile Waters Check-Up
Threve replied to Raap's topic in W3D Hub Discussion
While true, we must also bear in mind that the cruiser is a unit that can annhilate bases single handedly if left unchecked from EXTREME distances. I think the RA wiki states it’s about 9 Screens or so worth of distance. Further more, while armored it has or is supposed to have zero protection from subs. A trade off could be that it auto repairs maybe but seeing as how much of a annhilator it’s supposed to be, it’s bound to have some weaknesses. I’m interested to see how it will work seeing as it’s supposed to be an artillery with basically the range of a sniper rifle if not further...