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Threve

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Everything posted by Threve

  1. While looking through the DDS. Files there are alot of things that exist that are not in usage currently and oddly enough. There is a Soviet Super Tank.dds file along with some RA2 .dds files. Also on topic. The jet tails are the coolest fucking detail ever. I love it and great work. The only thing I would recommend would be a small red and green light that flashes on and off like airplanes have at night time.
  2. Thanks brother. Hope you like it and have some fun. The weapons are a pain in the ass because you have to draw essentially the whole weapon over again line by line. Each vehicle takes about 1 to 2 hours per but it's coming along. Me to. Kill them all.
  3. View File [SOUNDPACK] Threve's MadTank This Sound Pack helps to define and add a little bit more drama to the unit that is the M.A.D. Tank. The explosion, Purchase, Deployment and Charge up sound have all been changed. I have provided a video to help show the new sounds. NOTE: In the video, the Charge up sound (0:43) was abrupt and has since been fixed/updated to quickly fade in. It's a much smoother sounding build up to the explosion now. installation Instructions are as follows Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the Audio Files into the folder. Should you want to uninstall, simply delete all the audio files I have provided and the game will revert itself back to normal. Submitter Threve Submitted 08/14/2018 Category Custom Audio
  4. Good Evening everyone. If you're looking for something to mix your game, I think I might have the solution. In what could be considered one of the most extensive texture collections for A Path Beyond, I am attempting to transform the world into a Tron themed warzone. I am posting on here to help gain insight into any errors that occur, suggestions, checkpointing my progress in case my computer takes a shit and hopefully involve anyone who wants to get some cool textures for their game. Out of the 1,209 .dds textures I have been able to get through 484 by opening and essentially reskinning them each individually which is why this is still an incomplete W.I.P. When all is complete and everything is ironed out to look halfway decent I'll be releasing it on the forums hence why this isn't on the official downloads section yet. The colors are all correlated to correspond with that selected for the vehicle, however, the Urban/Black camo tends to be a special paint job such as Purple or Pink. The release will include a folder for transforming everything into Tron, Just the vehicles, Just the weapons, Just the characters or a combination of the previous 3. This will make it so you don't have to go crazy if you don't want to (You should). For now, I'm just trying to gauge interest, find problems and also include the community on the process if you would like. Anyways, enjoy everyone. See you on the battlefield! Download Link <--------------------------------------- (Click) If you decide to release any of these files or textures anywhere else I ask that you credit me, if you don't then it is what it is.
  5. If a lot of people download it or it's popular then possibly I'll do a remastered version of it.
  6. Version 1.0.0

    210 downloads

    This Sound Pack helps to define and add a little bit more drama to the unit that is the M.A.D. Tank. The explosion, Purchase, Deployment and Charge up sound have all been changed. I have provided a video to help show the new sounds. NOTE: In the video, the Charge up sound (0:43) was abrupt and has since been fixed/updated to quickly fade in. It's a much smoother sounding build up to the explosion now. installation Instructions are as follows Navigate to your data folder by going Computer>Program Files (x86)>W3D Hub>Games>APB-Release>Data Once you reach the data folder drag and drop the Audio Files into the folder. Should you want to uninstall, simply delete all the audio files I have provided and the game will revert itself back to normal.
  7. I orginally made it a while back and posted it on BHP for Halloween. Come to think of it, I might have posted it here on W3D forums actually. It is for Volkov currently so, I am a bit confused to your question.
  8. If I'm correct, the Delta version medium tank is a whole entire new model entirely which has added more detail and props to the tank. Therefore it would be impossible to seamlessly transfer the Beta version/texture to Delta as they are 2 different models. However, I will look into it and see what I can do.
  9. View File Jack Skellington Volkov An old retexture of the Volkov into Jack Skellington I had for Halloween. Installation instructions are contained in the .zip file. Submitter Threve Submitted 08/13/2018 Category Custom Textures
  10. View File Classic Beta Style APB hud This file replaces your HUD layout into the days of A Path Beyond Beta. If you ever miss the old hud or want some memories from beta this is it. For those of you who do not know, the radar is a lot more simplified which means if you take this game seriously do not install this hud as it does not show - The star where the enemy base is - The more smaller new layout detailed Icons - Red boxes when you lock unto a target with the Rocket Launcher (Currently being tested to update) However, it does show for the most part everything else except some more specialized details and is what I have been using all of Delta. I personally have not had a problem with it since. I am still attempting to "Modernize" the HUD to Delta standards and will release when things are tested and updated. Hopefully, I can get it to a point where this HUD has the same functionality. ALL credit goes to the original production team behind APB who developed the game and also the HUD. I have not modified the HUD except to include the mine count and distance of objects on radar. Enjoy! Submitter Threve Submitted 08/13/2018 Category Custom Textures
  11. Version 1.1.0

    213 downloads

    This file replaces your HUD layout into the days of A Path Beyond Beta. If you ever miss the old hud or want some memories from beta this is it. For those of you who do not know, the radar is a lot more simplified which means if you take this game seriously do not install this hud as it does not show - The star where the enemy base is - The more smaller new layout detailed Icons - Red boxes when you lock unto a target with the Rocket Launcher (Currently being tested to update) However, it does show for the most part everything else except some more specialized details and is what I have been using all of Delta. I personally have not had a problem with it since. I am still attempting to "Modernize" the HUD to Delta standards and will release when things are tested and updated. Hopefully, I can get it to a point where this HUD has the same functionality. ALL credit goes to the original production team behind APB who developed the game and also the HUD. I have not modified the HUD except to include the mine count and distance of objects on radar. Enjoy!
  12. Version 1.0.0

    159 downloads

    An old retexture of the Volkov into Jack Skellington I had for Halloween. Installation instructions are contained in the .zip file.
  13. Fair enough. In terms of ranks, I was thinking the same how it is now honestly with maybe some added to the mix. You post enough times and you are a Engi or a Medium tank. The favorite unit idea sounds great as well and I am a fan of it, at the same time having a unit of your rank on the forums does kind of give it more meaning and APB being the main game on here if the units were that then it would make more sense. If it comes down to it and is to much work then I would suggest just going with RA units. I was thinking the ranking system would work easily like Technician>Rifle Soldier>Grenider>Rocket Soldier>Flamer>Ranger>Light Tank>Medium Tank>Heavy Tank>Shockie>Tesla Tank>Mammy and so on. If you guys need any help with implementation just let me know what I can do to help! I'd love to see the idea come to life and dont mind putting in some work to help.
  14. Agreed. I just thought if we were suffering for donations then it would be an interesting idea instead of charging for the game or something imbalanced/retarded. But if we are good financially then I don't see why we should pay for some icons as well. I don't know the limitations of the forum but I also think you should have the choice of having it remain how it is or going with an icon if you desire it. This would make it so it wasn't forced and everyone would agree on it. Apologies for tagging the big dogs but I do not know who is concerned with the layout of this website or the deciding factor on it. Opinions and discussion are also very welcome.
  15. No different than RA_RiverRaid.Mix which people still seem to enjoy. RiverRaid you do get some cover and such but honestly it’s the same concept. I’d like to think if memory serves me correctly SG was just a tech 5 version of River Raid honestly. On a related note and serious question, why did RA_Volcano ever get removed? That map was incredible with stealthy/lucky demos, Tanya rushes and incredible helicopter battles. It was pretty fairly balanced to if I remember. I had no preference for team.
  16. Good Evening all. A long time ago I came across a website concerned with C&C and there were actual pictures of the Rank that you were given (I wish I remembered the name). Now I know you guys certainly don't have enough on your plate with ECW, APB, and Reborn.... But it got me to thinking and I honestly loved the way it looked. I fixed some pictures with possible image rankings for you all to see and get a feel for. Ideas for implementation. - The pictures are just to show a general picture or what it would look like. The size of the icons and units can be adjusted according to how you guys see fit. - You can go two different paths for ranking. Allied or Soviet Units. You are also able to change your picture (More appropriately icon) to past ranks. So if you really like the Engi you can change it even though your rank is a Medium Tank. - If you don't want the rank image on your profile you can switch it to have the current theme or layout. - When you rank to max level with the max level of posts you unlock the option of Tanya, Volkov, Phase Tank or Demo etc. - Admins are able to access a special rank of missile silo if they desire. - Only Staff or Mods can have access to Flame Towers/Tesla Coil Defenses - If concerned with Shitposting/Spam you could possibly have the rank image tied into your Rep. which encourages better posting and discourages posting just to raise your rank. - Uploading texture, sound or map files could grant some extra rank somehow. Possibly encouraging more files or download base and customization for the games. - Could have it possibly tied to a system where if you donate to the site/server you unlock special icons such as Demo, M.I.G., Forklift, M.A.D. Tank, Spy or a Pink Mobile Radar Jammer or maybe the icons have animations. This encourages donations, gives way to new ideas, and still keeps people who don’t donate relevant with normal units (medium tank, Rifle Inf, light tank, engi) so they don’t get screwed. I would gladly donate $10 to get a M.A.D. Tank for my icon just because. - I don’t know the system of this forum and how flexible it is or if this can even be done but its a start. - Possibly later if the idea is favorable then you could have Tiberian Sun Icons for the Tiberian Forums and RA 2 Icons for Apoc Rising etc. I understand its a little nitpicky but I think it looks great. I would love to help any way I could if the idea goes through as there are more important matters atm but let me know what you think.
  17. While true, we must also bear in mind that the cruiser is a unit that can annhilate bases single handedly if left unchecked from EXTREME distances. I think the RA wiki states it’s about 9 Screens or so worth of distance. Further more, while armored it has or is supposed to have zero protection from subs. A trade off could be that it auto repairs maybe but seeing as how much of a annhilator it’s supposed to be, it’s bound to have some weaknesses. I’m interested to see how it will work seeing as it’s supposed to be an artillery with basically the range of a sniper rifle if not further...
  18. In order to make infantry more relevant, why not have an ice berg that floats near the enemy base or more likely leads to it so you're able to mount infantry attacks from a stable platform. This would grant infantry a viable option attacking the rest of the base. As of now there is no point using them due to defenses abound the base. Of course this would detract a bit from the whole entire naval warfare aspect but I am not seeing any way of solving this map unless the size is drastically reduced, there are more ways of attacking the base or more land is added with the possibility of vehicles (Which it seems most of these are out of the question).
  19. Hmmm. Time will tell which is best. Are we allowed to know when phases appear on radar? 50m, 100m? This knowledge would help me know how far to avoid tanks and such.
  20. Pushwall: Incredible update! I love it. Some things though. Complex is a great map to have sneak demos, M.A.D. Tanks and Mammoths. Is it possible just to remove the crono tanks from that map specifically or are you going to just see how it plays out for a bit before any decision is made? With the Phase tank now being visible on Radar.. will buying a thief allow you to be radar invisible again?
  21. I'm doing my best not to sound like an asshole, but just to re-cap in order to fix both of these maps which have proven unpopular with the community we are doing.. Hostile Waters: Adding a capturable ship repair facility Possible removal of Tanya? Seige: ??
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