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VERTi60

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Everything posted by VERTi60

  1. That was a third party launcher made by ChronOS btw some weeks ago I'm not even sure if that went to be official or not for APB either. The original launcher which hosted all projects and games ever since has not changed though, but it's a good call regardless.
  2. Not quite. The Hub staff left as per internal split, it had no effect to players at first as launcher worked same as before, just different logo. This change however, seems to do a split entirely to have two separate player bases. In the end, it will be just worse for APB; especially after there will be more games and mods.
  3. You do realize that removing it from the launcher will just make it worse for the already empty APB servers, right? APB should be advertised more, not removed from everywhere. I'll speak for myself but I guess other players will think the same - if it gets removed from the launcher, people will be less inclined to run an extra launcher to check the servers and/or play.
  4. Let's not exaggerate things ;-) If the hero unit is already damaged to little health, obviously the tib field will not help if he is still getting attacked anyway, but then maybe instead of sitting there for two mins he can only wait only one max. If their intention is to camp the field from the start, they can do it in full health as well and that's where both heroes would have advantage anyway. Once again GS does not have to wait at all because of medic but CC already has a penalty for healing in both tiberium (lots of hp, no armor) and a need for MRV which is limited. There was an idea about techs/engies giving ability to heal cyborgs, maybe restrict it to engineer only to balance the medic counterpart?
  5. What about maps where MRV is N/A? I strongly suggest that the tiberium healing should be increased so that hero units (esp. CC) doesn't have to wait minutes to get full HP on infantry maps or when the WF dies out.
  6. Yep it does. Looks like the change also accidentally broke his armor class.
  7. Hero units are unable to refill atm - this most likely gets fixed in next quick fix patch Nod Rocket Soldier lost his ability to damage infantry via splash as per OP and you cannot do the neat remote head shots anymore either - I suggest he gets a sidearm or something to balance this. I got issues with countering infantry - couldn't do a jack squad damage against them. Tiber.mix map is not updated on clients or server, it kicks people out. Reaper definitely needs some more love - maybe it will take a couple of patches to get it right again. Seems like every balance change either makes it OP or completely bad.
  8. I mainly work with vba and sql2 but im a bit familiar with others too. I studied c, c++, php and started java but didn't used them in a while.
  9. Ah nice, I missed your radar and mammy models - my favs Hopefully we'll see them rolling in game soon.
  10. Become a tester. To become one, watch news when a new hiring is in place. Or you can wait for the finished product - nobody really knows when
  11. That took you some time to post this blarg dt But it was worth it, pretty awesome updates.
  12. I expect chrono miner rushes going to be very popular then.
  13. Even if we would use the old inf beta super weapons, the game play experience would triple already. Not sure if it's worth the wait but I hope it is
  14. Wasn't there an underground infantry map in TSR infantry beta? I remember it being very confusing to orientate but also very fun when you encounter someone.
  15. The problem on Crossroads isn't really that they can't be countered, it is mostly the fact that there are very few obstacles in front of GDI base and it's rather easy to setup Arties almost in any location and snipe from the elevated crossroad (on Field there is at least a cliff protecting half of the base). A bunch of guarded Arties can kill the GDI base in a relatively easy way, as It also takes some time for GDI to mobilize and get there, and once again Jump Jets, the usual counter measure against Artillery no longer works.
  16. If you really want to kill children that bad in a game, there's still plenty of video games where you can do it... Anyway having civilians/neutrals/NPCs is currently not required in this game unless: They're neutral, protecting their area and are shooting you first (e.g. mutants) Are part of special objective mission where you have to protect them and/or guide them back to base (like in one of zunnie's coop missions in APB) The whole map is located in urban area where it could make sense
  17. Are you sure you're logged in correctly with your account? Click on the right top corner. If your game is broken, right click on the game list and click repair.
  18. I suppose Titans could get their range increased because of this to compensate. They're still hard to use for efficient combat.
  19. I would be for base defenses to shoot stealth units, or at least if they get to a (very) close proximity (question for danpaul what is actually planned and can be done with the new turret scripts), so that for example stealth tanks wouldn't be able to access guarded gates like nothing's happening, but they could get around them still somehow if they can find a path. At some point we had the base defenses shooting stealth units all the time but it was mostly bad for the chameleon spies to get into GDI base on most of the infantry only maps.
  20. It's mainly to give Nod some advantage on the battlefield, since currently GDI has the biggest profit of Ion storms for revealing all stealth units. Remember that MSA also reveals stealth units on it's own, not just the underground, so when Ion storm hits GDI basically already gets one portion of the MSA's effect (even if they don't have one currently).
  21. The main server with the current version will be available in the launcher tab "servers", where you just click connect in order to play online.
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