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Voe

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Everything posted by Voe

  1. No idea. ##vote irishman for now I'm leaving soon, I'll catch up with you later.
  2. Wait i don't quite follow. 2 things: Why are we removed from the 4th lab? What's the deal with irishman?
  3. N0 100%, 18%, 9%, 9%, 9% D1 82%, 15%, 7%, 9%, 9% N1 80%, 16%, 8%, 10%, 10% D2 80%, 16%, 8%, 10%, 10% N2 60%, 13%, 7%, 13%, 0% D3 60%, 13%, 7%, 13%, 0% N3 60%, 23%, 8%, 14%, 0% D4 60%, 26%, 9%, 0%, 0% N4 60%, 26%, 9%, 0%, 0% D5 60%, 26%, 9%, 0%, 0% There you go, Irish.
  4. The problem with medic isn't that he's too strong of a combat unit, but that medic blobs are almost unkillable. I see no problem with him being a better commando at a cost of reduced blobbing potential. Changes to ap mines, if any, should be making them either more visible, or easier to kill with bullets. I think there is a problem with the soviet mines, especially on maps like under which require the allies to run 2 engies continuously throughout the map to clear them out. Regular, non-engineer infantry is completely hopeless against mines, as opposed to vehicles which do have a fighting chance (looking at you, v2 splash and mammoth missiles).
  5. What if medics didn't heal other medics, but instead they had a constant health ticker? It would make them easier to remove, but not outright useless in prolonged engagements.
  6. Ok, i think I know how the killing works, but I don't quite understand how CK and KY are cleared.
  7. I'll wait for the permission. @Category 5 Hurricane Also, there is no chance of making me flip org, my AC is too high and all rolls are town.
  8. Quoting mod pm's is against the rules and i won't do it unless I get a permission.
  9. I received an information that I cannot be the Reading Steiner, as my results are contradictory. I read myself Organization tonight, as opposed to Town on Night 1. My roles on death still remain 100% town.
  10. I take no responsibility for the agreements Mojoman made with others prior me joining the game. Misa and Mojo agreed to keep the lab secret as a counterweight to Jeod.
  11. Quick question, what's the point of the thread if we have like 10 docs open?
  12. Meh. I think the worst map atm is Ridge War as allies. If allies camp the hill for whole 30 minutes then soviets lose on points every time. There are only 3 base entrances, all protected by turrets/pillboxes on top of hills with little to no blindspots, with allied artillery bombarding the approach freely from up above. Even the AA placements are perfect, making soviets unable to even get close with hinds. I think that's the map which needs to be addressed.
  13. Well then! The games have ended. Scum had won, I died. All in all, a fun experience. I did my best to share the best aspects of our community - lurking, lack of reason, idiotic arguments, lynching townies, jumping on scum wagons, triggering people, throwing games, fucking up the town. I hope I made you proud!
  14. The motive is Jihad, as it has been for the last 20 years. Don't act so surprised >_>
  15. You people are control freaks and are willing to fix something which isn't broken. You can't design a rigid system which would account for all the nuances of every single player playing the game. Drop the topic before something breaks for real.
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