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triattack

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Everything posted by triattack

  1. well that's something for later for now it'll just be for the harvester
  2. carryalls will be AI controlled but we will make it so that you can buy more carryalls and buy a player controlled harvester that can call for a carryall to move you to the desired place (spice or refinery).
  3. well you can't attach scripts to warheads that's one drawback of the engine
  4. both things are possible and one of them is something i have coded already and the other is something i'm planning to code. EDIT : fixed typo
  5. you make it sound like wally is the coding guy which are the people of TT
  6. wait wolf you forgot the tester recruiting part. also nice blog
  7. nice blog i love venoms models
  8. nice new blog and cool stuff
  9. Yay a new blog don't forget the tester recruiting on moddb
  10. nice new blog
  11. nice blog
  12. ehh you compare it so that the it'll attach the script if it's not the cyborg. but yeah a custom script is better. and personally i would remove the weapon temporary too but safe the amount of ammo you had and reuse that when free.
  13. you mean if(_stricmp(Commands->Get_Preset_Name(obj),"NOD_Cyborg") { Attach_Script(obj,KAK_Freeze_Object,0); } as you don't want people to force a bot
  14. nice vid wally and nice new harvester avatar Teamwolf
  15. I REALLY LOVE shieldwall it is just getting to look EPIC
  16. the pistol and the jackhammer look EPIC!!!
  17. nice blog the chemical warrior looks funny but i like it and the interior looks got just like the rest of the shown interiors
  18. the new infantry looks good
  19. the grizzly looks nice and the tokarov too in fact it looks all pretty good
  20. nice radar it really looks like the radar from RA2
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