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Nodlied

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Everything posted by Nodlied

  1. It's on our to-do list. But we currently do not have the source files of the Carryall. But it will happen some day. :wink:
  2. No, they'll be the size of a harrier. :
  3. We have something planned for this. Although I have to say that one of your suggestions isn't far off from what we've discussed.
  4. Is it because of balance issues? How exactly will it work? You buy it from the warfactory and deploy it somewhere. In its radius all units get invisible. But will the ability still function, when I leave the Mobile stealth generator? And how will the underground vehicles work? Will you spawn 300 meters below in an extra modeled underground system, like it was in the reborn beta 2003? Or will the camera position wont change, while you are "undergound". You just dont see the unitmodel. Is the problem solved, where you could spawn into other vehicles? I think that you should be able to find out for yourself once the game is released.
  5. Currently, the radar is active on all maps. The balance issues will (hopefully) be fixed before release. As for the engineers, they can't hack yet, but to get players used to engineers attacking buildings, they deal damage against structures using their briefcases. Destroyable bridges are not in for this release.
  6. The service Depot is ingame, and GDI's only way of repairing vehicles. (Nod has the mobile repair vehicle.) Radars, Tech and Upgrade centers are not. (Will come in a later release.) The stealth generator, no. But we do have the mobile Stealth Generator ingame, so we already have the code ready, we're just not putting it in yet. All defenses are ingame. The Hunter Seekers, not yet, as we don't have any superweapons ingame right now. Stay tuned for more information on that later ?this? year. About the balance, currently, GDI and Nod are pretty well balanced, but there are still some issues. As for asking so many questions, no problem. We're happy that people want to play this game after these many years. :keke:
  7. EMP-Tanks will come in a later release. The unit with the EMP mines is the Riot Trooper. The Riot Trooper is an awesome unit, at least, that's my opinion.
  8. If it's borked, it means it's broken.
  9. *Ohnomnomnomnom* But then again, it doesn't always work out like you intended it to work out.
  10. Hate to be more disappointment but Juggernauts have been removed for the first public release, They are too borked and we don't feel like hold up a public release to wait on one unit. But it WILL be patched in at a later time. lol, long as i got the titan, ill be happy. Let me put it this way, the titan is probably my favorite vehicle in the entire game right now, it's hard to aim while walking, but that doesn't really matter, as it's a very nice unit. :wink: Unless there will be some sort of major bug in the release version, which is extremely unlikely, there should be no fear of a screw up. The testers are resting from a long week of testing. But in my opinion the game is balanced (save for some small things that are going to get changed in the next internal build). The game is really stable and the game is fun, with nice skirmishes happening all game long. The gameplay definately has its own feel. It's not APB, nor is it Renegade. Sure, it has similarities with both games, but it doesn't feel like either of the two. As for feeling like a Tiberian Sun based FPS, in my opinion, yes, but that's something that's more for you to decide. The only updates we're introducing are things that just have to be done before release. We've decided on a feature freeze some time ago and we're merely finishing what we need to finish. I can't comment on the possibility of having enough space for release day or week, nor about having the server and modding packages ready. That's something for somebody else to answer. The launcher is easy to use and it simply lists the servers it can find. Although I myself do not exactly know how you can get on the server list. Regarding Eric (EA_CIRE), he's been invited to our community event, so he probably will cover the game on the CnC site. :wink: Advertising is already underway, even though you may not have seen any of it yet. As for the massive changes in updates, that's not something that we're aiming for unless we are being forced to. Smaller, more frequent patches released via the launcher is what we're aiming for in order to provide fixes and changes as fast as possible. There are no signs of internal problems, if anything, the team is doing great! Btw, the next time you post, would you please write it without the big bolded parts? I understand that you want to let it stick out so we know what you mean, but it is not needed, nor is the ''do this, I want that'' kind of aproach you used in the post, as the post you use feels a bit hostile. :keke:
  11. It's a scouting-support unit. Stealthed with binoculars. Doing distractions with decoy c4-s and stabbing people from behind are just a bonus to keep the player using it entertained. Except that it un-stealths when it uses its Binos. :
  12. Wow, talk about being a pessimist. =/ But yeah...
  13. Are you talking about the EMP stuff that randomly decides on when to work and when to be borked?
  14. You got it all wrong, it should be the 31st of December, 2006.
  15. As always the release date is: When we feel it's ready.
  16. Sonar's an advocate for spelling the English Language phonetically! If Sonar says the I like an A that is, and I'm pretty sure someone named sonarpulse knows how to sound out words. !!!! ''A'' is not an existing phonym. :
  17. Why not give it a try? One of the biggest problems we have right now is a lack of players during tests. Just being there always helps out. (Note, the test you see on Verti's video is an exception, it was planned a long time in advance, but normally test topics are only posted a few days before the actual test.)
  18. Testing isn't only about online testing sessions. Offline testing is always apreciated. So if you want to be a tester, why don't you apply?
  19. As usual, looks great guys. Can't wait to test the new things. (At least, the things that weren't in Beta 2.
  20. Looks epic as always. A big congrats/get healthy/etc to all team members. Also, can't wait to use the new (old) forum skin.
  21. Super pershings.

  22. That MEMP, can't wait to anoy the crap out of Nod vehicles and cyborgs!
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