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Killing_You

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Everything posted by Killing_You

  1. We were so worried about SkyNet becoming self aware and starting a nuclear war that we missed the real threat...
  2. The night result does not affect my opinion of him.
  3. Fair enough. I'm gonna wait for night reports to roll in before doing any big brain analysis, though I will say Orange was my target last night.
  4. Can someone frame this? It's INCREDIBLY rare for Shade to have a post with completely solid reasoning.
  5. I'm tempted to throw it up at the top where it's been recently, but I don't want to overstep in case Irish wants to do things differently.
  6. I guess I'll hop on the bandwagon, though my vote on Orange was primarily a joke anyway. ##vote NoLynch
  7. Do whatever you need to do, though ideally hammer should be consistent.
  8. I have a feeling Orange the new D1 Voehammer could bite us in the behind... Eh, but it'd be funny. ##vote OrangeP47
  9. Hi. ##vote KY Will be on later, at a wedding right now.
  10. It's been a long time coming, but with the event on the horizon, we've come together and whipped up a nifty balance patch for TSR 1.6! While not perfect, this should smooth over some of the more glaring issues that were present. This is also likely to be the final update for 1.5, barring any major bugs that crop up. Moving forward, TSR work will be focused solely on 2.0. CHANGELOG-Updated scripts to 4.7u1 -Increased Cyborg Arm Cannon reload time from 1.0 to 1.65 -Ported over the -slightly- better looking GDI Service Depot textures from 2.0 -Umagon & Toxin Trooper Velocity increased to 1000 (was 500) -Umagon & Toxin Trooper SprayAngle decreased to 0 (was 0.08) -Cyborg Commando HP reduced to 350 (was 500) -Cyborg HP reduced to 200 (was 250) -Riot Trooper price decreased to 250 (was 400) -Umagon is now squishable -Enforcer HP reduced to 150 (was 175) -Enforcer Armor reduced to 100 (was 150) -Ghost Stalker Railgun damage increased to 180 (was 160) -Cyborg Arm Cannon damage reduced to 100 (was 150) -Disruptor Range increased to 80 (was 60) -Unit Limit for MSA and MSG set to 1 -Tiberium healing effect on mutants and cyborgs drasitaclly reduced (effect reduced from -0.9 for cyborgs and -0.45 for mutants to -0.2 for both) GAME NIGHTWe're pleased to be able to get this out for you guys, because there is a TSR game night on Thursday! Check out the details below! [blurb]A new balance patch for Tiberian Sun: Reborn has been released ahead of the event! Check out the long awaited Cyborg nerf and more![/blurb]
  11. We're overlooking one of the most important questions here. Will the new Artillery have a little bit of side-to-side pivot for the barrel?
  12. That's because B was a hybrid between the M110 and the Mk F3 155mm, which was a '60s era French artillery piece:
  13. Yes, but they can't balance it if they're waiting on role requests. That was my point.
  14. Personally, I liked A a bit more, but the new design is probably the best version yet. Definitely fits the aesthetic of most of the Allied vehicles we have now.
  15. @ TheIrishman Still around? I think we've got enough now, maybe.
  16. Ahh. Never played an Ace Attorney game, although I'd like to.
  17. Not sure what you're referring to, tbh. But we're down to our last few shooting days and my time is about to free up enough for some Mafia.
  18. Forgive me if this isn't the case, but it sounds like your character fired while looking at the PT and you splashed yourself, taking a chunk of your health and the burn damage did the rest. I don't know if that's a thing in IA, but I've done that to myself in APB and TSR countless times. (Non-fatally, thankfully.)
  19. So... should we re-notify some people to see if we get a response now that it's this much later?
  20. Well, with the official game postponed, count me in.
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