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Killing_You

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Everything posted by Killing_You

  1. It definitely doesn't seem as complex as that game, and since this seems to more or less follow the typical Mafia format, so unlike that game we can't just investigate the most "generally suspicious" players with no harm/no foul.
  2. Robot Pirate Island,
  3. kill every fish
  4. utterly shagged. So
  5. This prompted Nodlied
  6. for the damages
  7. However, Kevin Smith
  8. I admit, this one has me puzzled. The concept art and damage values makes me think that it's either an auto-cannon or a grenade launcher (the latter would be extra cool since it would give RA2 a grenadier, which was in all of the C&C games prior), but the in game animation from RA2 makes me think something like a machine gun or shotgun. It really is a bit of a mystery, isn't it?
  9. Turtle, which consumes
  10. summon The Almighty
  11. big mean foremen
  12. forced them to
  13. Korean animation studio
  14. @TeamWolf can probably give you the sweet details, but we do have a Dune game in the works, although it's based on Emperor: Battle for Dune rather than Dune 2000. We're working hard to make sure as many cool features get into the game (including Sandworms), although we don't have 3 teams working well quite yet, so for the time being, it's going to be classic Atreides vs Harkonnen.
  15. sweat shop workers
  16. , he began convulsing
  17. the disc thrower's
  18. checkpoint Alpha, where
  19. Oh. I'm so sorry about that. I just... I'm stupid. Sorry.
  20. Oh. No he wasn't. Remember, my actual night ability messed with investigation results.
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