Jump to content

Killing_You

Staff Moderators
  • Posts

    4,567
  • Joined

  • Last visited

  • Days Won

    145
  • Donations

    0.00 USD 

Everything posted by Killing_You

  1. It was a rough draft anyway. If you want to take that table and run with it, go ahead and do so. Mine was mostly based on my speculation of the setup mixed with Cat5's input, since I intend to cross reference the claimed roles and nationalities with everyone's behavior. Speaking of which, what nation are you from?
  2. Well shit. Kennedy's are dead and we're almost halfway to war. This is really bad. Also, thanks for the list Irish. Based on the setup and the info you've provided, I'd say that the most likely scumteam (going off of the established rubric) would be... Captain Savitsky, Fidel Castro, and General Curtis LeMay. I'll be able to dissect the players a little bit later to root out the suspects, but for now allow me to take a page from Irish's playbook and officially put this rubric together. Player Nationality Role Alignment Nodlied American ??? ??? Jeod American ??? ??? TheIrishman ??? ??? ??? FRAYDO ??? ??? ??? ChopBam American ??? ??? Killing_You Soviet (Russian) ??? Town Shade Soviet (Russian) ??? ??? Retaliation ??? ??? ??? Mojoman Canadian Naval Officer (?) ??? I want to start using this to map out the setup. I feel we may find our scum laying within. So, once again, I'd like to know everyone's nationality. I'll be fleshing this out and tweaking it as the game moves on.
  3. What the flux, people. Voe didn't even show up to play yet, let alone defend himself. Now, in my defense of my nationality argument, it did have a purpose (Aside from keeping anyone from going "Soviet=Scum"). I want to get an idea of who's from where and cross-reference that with other data that we either have or speculate on. Let's assume Cat5's proposed setup (3 scum, each with a different role) is the truth. I'd be willing to bet that we'd have 2 Soviets and an American scum. The Russian submarine captain, a different Soviet (most likely Cuban), and an American. This would be similar to the July Crisis Mafia in that there's town and scum on all sides of the conflict, pulling in different directions to reach a different goal. Fair enough. I think you should do so, but only post who you think scum could be. My goal is to build a rubric that can assist us in dissecting the setup and rooting out the scum.
  4. The heck is that supposed to mean? Is that a socialism joke? It's a very high likelihood. In fact, if Cat5's math is correct, that would be our Naval Officer Warmonger. Going off of that, after a bit of research, it turns out that the Canadian navy assisted the US in keeping an eye out for submarines. These two factors may clear Mojo in a meta sense, though we'd be wise to not sign off anyone just yet. I'm honestly having a hard time choosing my D1 vote. The closest I have to people pinging my RADAR are Retaliation and Irish, since they just kind of posted and left. Particularly in Irish's case, I tend to expect more from him, especially since he was posting fluff in the midst of somewhat productive conversation. The only thing other than fluff that he's posted was him pinging people who hadn't posted yet. ##vote TheIrishMan
  5. Well, that was out of left field. Care to explain, or are you just trying to spark discussion?
  6. No worries, you missed the last Crisis mafia so you probably don't understand where I'm coming from. Also hello fellow Soviet (I said Russian because my role is indeed Russian specifically). In the last game, it was mostly Serbians, Austro-Hungarians, and Bosnians, with a "special role" thrown in. We initially debated whether or not which nationality was town and which was scum, but in the end we had town and scum from all countries. Until proven otherwise, I'm assuming that this game is a similar case.
  7. I agree mostly with the above. I'm just preemptively avoiding the "Russian = Mafia" argument that would've likely cropped up.
  8. As it turns out, I am not Superman, but in fact The Flash! After rapidly healing from the wound, My super speed activates, and I pull you out of the way out of the car. But, right before I speed away, I'm hit with a mysterious dart. I fall to the ground, unconscious, and a group of masked men pull me into a van. You recognize the Umbrella logo on the van, and know that I am in danger!
  9. Alright, I think we should get our nationalities out in the open in the interest of transparency. Just like the last Crisis Mafia, this isn't about country vs country, so Mr. Hoover up there can throw that line of thinking out the window. So yeah, in case it isn't obvious enough, I'm Russian.
  10. It definitely doesn't seem as complex as that game, and since this seems to more or less follow the typical Mafia format, so unlike that game we can't just investigate the most "generally suspicious" players with no harm/no foul.
  11. Robot Pirate Island,
  12. kill every fish
  13. utterly shagged. So
  14. This prompted Nodlied
  15. for the damages
  16. However, Kevin Smith
  17. I admit, this one has me puzzled. The concept art and damage values makes me think that it's either an auto-cannon or a grenade launcher (the latter would be extra cool since it would give RA2 a grenadier, which was in all of the C&C games prior), but the in game animation from RA2 makes me think something like a machine gun or shotgun. It really is a bit of a mystery, isn't it?
  18. Turtle, which consumes
  19. summon The Almighty
  20. to work for
  21. big mean foremen
  22. forced them to
  23. Korean animation studio
  24. @TeamWolf can probably give you the sweet details, but we do have a Dune game in the works, although it's based on Emperor: Battle for Dune rather than Dune 2000. We're working hard to make sure as many cool features get into the game (including Sandworms), although we don't have 3 teams working well quite yet, so for the time being, it's going to be classic Atreides vs Harkonnen.
  25. sweat shop workers
×
×
  • Create New...