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  1. So, that bunker on the beach next to the castle wall has a basement, with a weirdass door... Ok, but that could just be something to throw us off track, or just a sealed off part of the map from earlier development before Raap cut some of the playable area. Except. Well, that door doesn't block the camera very well, and behind that door, is another door. And behind THAT door, is another one. So there's definitely something back there, the doors are probably hooked up to three separate triggers.... going by color, I'd guess, one near the Allied base, one near the Soviet base, one in between somewhere? The catch is finding them. Also there's some kind of weird particle effect back there, looks like a portal of some kind? Couldn't get any kind of a good screenshot of it though, limited view and whatnot.
  2. Hey guys, Unfortunately I haven't been able to play the map alongside any of you, so I'll ask it here; How does the map play, and how is the performance (FPS)? I'm still available to make any adjustments for gameplay (nothing dramatic however). If performance is consistently perfect for everyone, then I'll give Pushwall a file to import, which adds some more detail across the map. I was holding back on going crazy on more plants and base props due to performance concerns... Smooth gameplay is more important than anything else, after all. Known issue currently is the black water, this is due to a rendering change and requires updated water settings. EDIT: I will not give away any tips on how to solve the map secret, you can stop asking now.
  3. Right now, the Construction Yard auto repairs buildings. Defenses get repaired at a good rate, but main buildings repair very slowly. I think this was balanced on purpose to encourage attacker and make the game more fun. The idea of a CY is that - If you manage to repel a wave of attackers, the buildings can fix themselves during the breathing period before the next wave of attacks, and you are freed to do other stuff. However, right now I feel that main buildings repair at such a slow rate that there is almost no point to self-repair. Nobody just leave a damaged building alone, more often than not people always switch character to repair it. But making main buildings repair faster will make the game less fun and encourage turtling. Is there anyway to do a delayed-repair logic to CY? It a building gets damaged, auto-repair won't start until 15 seconds without being damaged, but it will repair faster than it is now. This way, CY can do its job effectively without discouraging attackers.
  4. Hi guys, can we allow this feature to be turned on by the vehicle driver? Right now pushing the "," button while a passenger is in the vehicle and making him the gunner does not work.
  5. I never tried this in-game, but does anyone know if it is possible for a team to collect multiple flares, and then plant them simultaneously (or very close in time to each other)? I've never seen this strategy done in game, but could be interesting when defenders need to rush to 2 separate and opposite locations to disarm 2 flares at the same time.
  6. Here it is! some Massive Seamist MADNESS!!!
  7. It was only a matter of time... Welcome everyone, I have here a nice little preview for what I hope to accomplish completely later on. I have made here the Heavy Tank and Mammoth Tank in Tron colors and am currently working on finishing it for all vehicles both Allied and Soviet. Take a look! As an added bonus when you buy the tanks in Forest Color (first choice) they come out in red and when you change colors (You buy a HT in snow camo) it comes out in different colors including Orange, White, Rainbow. The treads will stay red unfortunately and I know there are some inconstancy's but like i said its only a small preview of whats to come, if people like it enough and i'll finish it (These take quite a while!) Take a look below! If you like then download it and as always, thank you! (Update: A couple of minutes after writing this I updated the files to make the Tanks Glow more. In the light as seen in the last couple of updated pictures they shine pretty good look how they were supposed to be) Tron a Thon.7z
  8. Welcome everyone. In celebration of the new Delta release I wanted to give back and make something for the community. I hope you'll like it. What I have here is a replacement for all the icons in-game to be made into the original Red Alert Icons!! Nothing was left out as the Captains, Snipers and shot gunners were also given a new look, the color changing still works and you can tell which spy is which. Take a peek and if you like it download! If you encounter any problems, notify me and i will correct it immediately. As always, thank you! Purchase Terminal.7z
  9. I have a problem. when i try to enter to the A Path Beyond server, the game opens but i just get a black screen. The game works perfectly fine but i just can't see anything . I haven't played in a while because of this
  10. https://drive.google.com/open?id=0B9T27Sp4YSQiNEhqbTU5NFVDZVk Has several changes to some things including the demo truck, attack sub, v2s rocket and more. The .txt document details what each file did before being altered.
  11. https://www.youtube.com/watch?v=korN59Y1TGI Ignore the gameplay and just look at the FPS in top right corner. Around 12 mins is when the frame rate starts to drop. And around 15 mins is when the fps starts to half. It tends to happen when looking at one base from another. The framerate can become constantly around 30 - 40 in bigger games around the same times. inb4 hurrdurr I play at 3 fps stop crying. Having the game run at 60 and then have the framerate half makes battles rather unplayable(more of an annoyance). I just want to know what could be doing it and if there's anything I can do to stop it because it happens every game at almost the same time each time. P.S. I'm not playing on a toaster I have a gtx970 and fx 8350 so it's not my hardware.
  12. Since the Kapitan currently has less dps vs. Officer (I know it's intended to compensate for weaker Allied infantry), in the interest of fairness can we let the Kapitan run a little faster than the Officer? I mean, those trench coats look pretty heavy. If you really want to make things interesting you can lower the Kapitan's health by a tiny amount too and boost his speed a little more. Soviets want speed to catch those fast Allied vehicles/infantry while Allies want more firepower/survivability vs. heavy Soviet armor/infantry!
  13. Hey everyone! I haven't been active for a few weeks years and decided, why not see what's going on with APB? And lo and behold, everything moved. So, what's new since... Oh I don't know... 2012? Anyone remember me? Seriously though, I've pieced together a tiny bit of it. Does anyone play APB any more? Server is empty. What happened to Chronojam?
  14. Let me start off by saying... Awesome Job! I am not sure where to post a suggestion for the stats/ranking page. (So if this needs to be moved...I understand) So my suggestion would be to have a menu under the server info tab Labelled Player count stats. The page would consist of a menu with different days and hours and it would list player counts. The reason being Every now and then I hear someone ask when is the most popular time to log on. (Log on possibly twice a week so I couldn't answer that) But I was thinking this page could; statistically speaking.
  15. What kind of soldier are you, what vehicles do you like to drive, or what are your most used units in APB overall? Vote and discuss why! If you're unsure about your preferred units, you can check your ranks page for what units you've purchased the most. Personal Preference Allied Infantry - Captain Versatile, lethal against infantry and small buildings, and not completely defenceless against vehicles Soviet Infantry - Shock Trooper Effective against anything Allied Vehicle - Medium Tank Well armored and armed, the Medium Tank gets the job done Soviet Vehicle - V2 Launcher It's a nuclear missile on wheels. What else could you want? Aerial - Longbow Always wins against the Hind, and is faster Naval - Don't know, I rarely use boats
  16. I'm considering getting rid of the friendly fire because MAD Tanks just don't get enough use, and every time someone uses only 1 or 2 of them, all they're really doing is hurting their own team's tank rushes. It feels like something the original developers did just for the sake of sticking to RA (which as we all know did not have much thought put into its balance). I can always drop its health down to 300-350 or reduce its speed a little or something along those lines to compensate. What are your thoughts? Be sure to post as well as poll if you have any input on why this is a bad idea or how to do it better.
  17. Long time no post/talk, some people might remember my name, some may not. I have always liked APB and have always figured it could be redone in Garry's Mod. So far I have come up with this. The server as is, is playable, but because I am unsure if advertising is allowed or not you can find that information in the video instead of me posting it here. The hardest part will be adding vehicles, but it can be done.
  18. There are some players who sometimes play the game when nobody else is online, and keep destroying the enemy base to get lots of free points and recommendations. I call this exploiting, because it is not properly playing the game if you can just destroy the entire enemy base without being obstructed by any enemy players. It's not that big of a problem, but players can exploit the ranking system with it. What are your views on these players, and should something be done with them?
  19. Hello! Regarding the Soviet War Factory, would it be possible to attach a red star (see second picture) right here (see below picture). About the Soviet Barracks, how about we change the flag from the existing flag to the actual Soviet flag? If not then I understand, I'll just edit the current flag to the Soviet one. This one regards vehicle camouflage. I was wondering what other players thought about removing the option to change the camouflage and just making them map specific, snow for snow maps, green for green maps, etc.? Maybe do this and then allow to change to the black camouflage as the two options? Is this even possible? While we're on camouflage, will soldiers ever get a camouflage option? I noticed that Tanya now has the option. None of this is really important for the game but it's something I've been thinking about for a while and I just wanted to get this topic over and done with. Thanks for reading!
  20. Mobile Gap Gen has been a pet peeve of mine ever since I started playing this again. Why the heck can't you see the truck whilst inside the dome? From a gameplay standpoint, it makes no sense as the allies should be fighting tooth and nail to keep the soviets from outside of the dome. I have way too many folks just driving up and running a Gap Cloud against me and my fellow comrades and I'm too pleb to find the truck whilst in a tank. Renders prove that you can see the Gap Gen when under the cloud too. Don't know if I'm the first to complain about it, or if its due to engine limitations but I feel this little quirk gives a rather annoying tactic to the Allies. http://vignette4.wikia.nocookie.net/cnc/images/4/40/Gapgenerator.jpg/revision/latest?cb=20080328134558 I'd post an image of the render, but the forum won't let me.
  21. Ok, so I'm brand new to this game, so forgive me if im wrong but shouldn't skirmish / multiplayer practice have bots to fight? I mean that's kind of an inherant component of skirmish mode.... I'm at a total loss, all the servers are completely empty and there's nothing to do in skirmish mode....so.....what gives?
  22. Instead of posting these elsewhere, updates regarding Siege will now be posted here. A quick recap on what Siege is. Siege is a map I created during Gamma development period of APB. Unfortunately due to several reasons, of which performance was the main reason, it never saw a public release. I will be reviving it now for Delta, and this does mean redoing large parts of the level. Here is what I posted about it in a recent thread: As a reminder, the reason I am working on Siege instead of the Fjord remake, is that the Fjord remake is an even bigger project that I need more time for, and I do not want to let down player expectations for it... Siege is my mid term solution so that I can still deliver a new piece of content within a more reasonable time frame. So, as a first teaser update, I've created this short video, showing the functionality of the medieval cannons. NOTE THAT THIS MAP IS IN EARLY DEVELOPMENT AND VERY MUCH A WORK IN PROGRESS! * Impact sound is missing from the video due to it not exporting in the mix file, I didn't notice until I uploaded the video. Expect more updates as development continues!
  23. Greetings, As some of you know, my current contribution task for APB is the completion of the Gamma map, Siege. More information on this map can be found in the map request thread, as well as an explanation as for why I decided to work on Siege first, instead of the Fjord remake. Siege will have an alternate victory objective, alongside the standard base destruction victory. However I've been discussing this second victory condition with GeneralCamo, and we believe that another poll might settle the matter - after all, I create this content for you, the players, and you can decide for yourselves what is fun and what is not. A quick rundown of the two options. These are the only two options, there is no third option (other than perhaps no alternative objective at all). Note that this is about an alternative victory objective, this is not a bonus objective or secondary objective, which typically do not result in a match to end. Completion of Siege's alternative objective will end the game. Option 1: Domination mode as we currently have it on maps like Rocktrap. With this option, the castle will receive a set of key locations which must be controlled. Holding a domination objective generates score ticks, and when enough ticks are collected, the game ends in victory of the team with most domination ticks. This means that players have to constantly defend those locations. Option 2: A new gameplay mode we are currently calling "King of multiple hills". The objective would be to claim ownership of ALL control points in key locations within the castle, with a capture mechanic similar to that of domination mode. The key difference here is that capturing an objective doesn't do anything on it's own besides provide a notification. Only once all objectives are held by the same team will the game enter an "alert mode" where the other team has one minute to re-claim at least one control point to end the "alert mode". The team that manages to retain ownership of all locations during the "alert mode", wins the match. The main difference between option 1 and 2 is that domination mode encourages camping the same control points where as the new gameplay mode encourages you to travel to the other control points to clean them of enemies and flip ownership, since camping a single control point doesn't progress you towards a victory at all. Both gameplay modes will benefit from vehicle and air support (besides interior control points). Worth noting is that currently both alternative objectives require some script development, option 2 more so than option 1. So that's why this poll exists, to check which option is most preferred by the players, based on what they think is more fun. My personal opinion is leaning heavily towards option 2, since I do not like domination mode as it encourages just camping the same control point the entire match. Let us know what you think!
  24. I have a question. "MP-Gaming" ranking system is still work on new APB or not?
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