des1206 Posted October 6, 2016 Report Share Posted October 6, 2016 (edited) Is there anyway to make this a regenerative weapon instead of limiting it to 3 only? Or just up the # of clearing charges engins get? On maps where Allies lose the War Factory but Soviets still have the mine layer, the 3 charge limit still makes the Soviet base practically inaccessible. If engins can have more CCs, it would make more sense for Soviets to get engineers when attacking (just hop out and clear the mine), or just travel on foot to continuously clear mines. Allies engins can also have some incentive to stay alive after a failed attack on the Soviet base, just sneak around to continuously ninja-clear mines. Edited October 6, 2016 by des1206 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted October 6, 2016 Report Share Posted October 6, 2016 On maps where Supply Trucks generate themselves somewhere on the map, this isn't applicable. And they generate themselves on quite a few maps now... 0 Quote Link to comment Share on other sites More sharing options...
Alstar Posted October 6, 2016 Report Share Posted October 6, 2016 CC with infinite charges = mines are pointless. This is why Supply trucks are essential for most of clearing operations. Also werent clearing charges buffed recently? 0 Quote Link to comment Share on other sites More sharing options...
delta Posted October 6, 2016 Report Share Posted October 6, 2016 Maybe you could make mines take some damage from the pistol? That way an engineer can continue to clear mines, though at a slower rate than with clearing charges. 0 Quote Link to comment Share on other sites More sharing options...
MPRA2 Posted October 6, 2016 Report Share Posted October 6, 2016 Is there anyway to make this a regenerative weapon instead of limiting it to 3 only? Or just up the # of clearing charges engins get? On maps where Allies lose the War Factory but Soviets still have the mine layer, the 3 charge limit still makes the Soviet base practically inaccessible. If engins can have more CCs, it would make more sense for Soviets to get engineers when attacking (just hop out and clear the mine), or just travel on foot to continuously clear mines. Allies engins can also have some incentive to stay alive after a failed attack on the Soviet base, just sneak around to continuously ninja-clear mines. Mines are pretty much pointless as of now..... Since the CCs have a large splash radius, can be thrown further, and you can refill them with a supply truck (if you get team support in field) then you can effectively clear out every single last allied AT mine in little under 5 minutes without losing all of your friendly vehicles to the mines. In my opinion, Allied mines are equal to the Hedgehogs you find near tank routes... Meaning they are just slight hurdles for smart Soviet players, and even if they run into the mines without an engineer, they'll just either spam engineers, or bring an engineer next time to clear out every mine in the field, leaving the allies with nothing to hold/defend with other than their players because GOD KNOWS THERE WILL BE THAT ONE ALSTAR V2 IN THERE THAT SNIPES ALL THE BASE DEFENSES! Then again, this is all from experience on the Allied team, so.... Yeah. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 6, 2016 Report Share Posted October 6, 2016 and even if they run into the mines without an engineer, they'll just either spam engineers, or bring an engineer next time to clear out every mine in the field, leaving the allies with nothing to hold/defend with other than their players because GOD KNOWS THERE WILL BE THAT ONE ALSTAR V2 IN THERE THAT SNIPES ALL THE BASE DEFENSES! Then again, this is all from experience on the Allied team, so.... Yeah. You act like the Soviet engineers they're forced to bring can just magically turn themselves back into the standard rpgs/shocks/volkovs in the middle of the field after minesweeping. Or that said engineers are even remotely as threatening to the defending Allied infantry/vehicles as rpgs/shocks/volkovs are. Those Soviet tanks will go down a lot faster when they aren't turning into more anti-tank stuff upon death - and since the engineer tanks want to take point anyway, those are the ones that will typically die first. 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted October 6, 2016 Author Report Share Posted October 6, 2016 Mid-game (when Allies have mines), Soviet engin driving around with a Supply Truck is a pretty big target, versus just running around and using covers to hide. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted October 6, 2016 Report Share Posted October 6, 2016 Thats why you leave the supply truck either where it spawns or not far away so as not to draw attention to the fact that you're using it to refill I agree, engi on foot (if alone) is better than single engi in a truck. On the other hand, multiple engis tends to be interesting 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted October 6, 2016 Report Share Posted October 6, 2016 I see AT mines taken care of with shock troopers and flamethrowers more than with engineers. 0 Quote Link to comment Share on other sites More sharing options...
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