Popular Post Apocalypse Rising Team Posted December 26, 2017 Popular Post Report Share Posted December 26, 2017 Iron Curtain The Iron Curtain is one of the soviet's superweapons. Using a powerful molecular resonator, it can give up to 9 vehicles a shield that can protect them from all kinds of damage. If a soldier is affected by the Iron Curtain, he will have a horrible death. And thanks to the scripts team, this superweapon will use our new targeting dialog! Model and Texture: @Romanov Soviet Repair Node The Soviet Repair Node is where Technicians and Engineers can repair buildings at a faster rate. Multiple of these are spread around across soviet building interiors, making sure the repairing personnel can reach one quickly. Concept: @Squid Empire Model and Texture: @Romanov Soviet Reinforcement Bay The Reinforcement Bay is a new structure that will help the teams in a number of ways. It provides a few free vehicles, occasional money crates, and a second place to buy vehicles and infantry at the expense of increased cost and build time. By design, this structure will be indestructible and therefore does not need to be killed for victory purposes. Concept: @Squid Empire Model (WIP): @moonsense715 [blurb]This Soviet Christmas update contains the Iron Curtain, the Repair Node, friend of the base maintenance personnel, and the first drafts of the Reinforcement Bay.[/blurb] 5 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted December 26, 2017 Report Share Posted December 26, 2017 (edited) The Soviet Reinforcement Bay needs to have textures and it needs Allied Reinforcement Bay Edited December 26, 2017 by Mihaita12 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted January 4, 2018 Report Share Posted January 4, 2018 They don't need a Reinforcement Bay. All they need are cloning vats ;-) 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 5, 2018 Report Share Posted January 5, 2018 On 1/4/2018 at 4:59 AM, Raptor29aa said: They don't need a Reinforcement Bay. All they need are cloning vats ;-) Cloning vats are no needed! 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 5, 2018 Report Share Posted January 5, 2018 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 14, 2018 Report Share Posted January 14, 2018 (edited) On 1/4/2018 at 4:59 AM, Raptor29aa said: They don't need a Reinforcement Bay. All they need are cloning vats ;-) They don't need Cloning Vats to clone players, that's not possible, first: you're mistaken! second: Reinforcement Bay is needed and retextured! third: no wrong quotes against it! That's all! Edited January 14, 2018 by Mihaita12 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted January 14, 2018 Report Share Posted January 14, 2018 2 hours ago, Mihaita12 said: They don't need Cloning Vats to clone players, that's not possible, first: you're mistaken! second: Reinforcement Bay is needed and retextured! third: no wrong quotes against it! That's all! ...it was a joke... notice the wink at the end? . I know a factory with purchasable AI bots would be overpowered and ridiculous. Although I do admit a building that provides free vehicles, and free money does sound a bit silly. I could see it as a neutral capturable building. But I suppose somethingthat functions like apb’s radar dome would be better than free. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted January 14, 2018 Report Share Posted January 14, 2018 The idea behind the Reinforcement Bay is to keep the game from slowing to a crawl. One of the issues people have had with Renegade (and Renegade mods, by extension) is that the games rely heavily on the War Factory and the Refinery, to the point where any team that loses these two structures is considered crippled. Each game has their own answer to this problem; the Reinforcement Bay is AR's. The income provided will never be as good as the Refinery, and the vehicles provided will never make it a substitute for the War Factory. What it will do, however, is provide enough support for a team that has lost these two structures to hold a successful defense and possibly, if the team is smart enough, allow them to turn the tide of the battle. I admit, I was initially skeptical of its inclusion, but after seeing how it plays out in a few rounds of testing, I think it's going to be a welcome addition. 1 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 15, 2018 Report Share Posted January 15, 2018 20 hours ago, Killing_You said: The idea behind the Reinforcement Bay is to keep the game from slowing to a crawl. One of the issues people have had with Renegade (and Renegade mods, by extension) is that the games rely heavily on the War Factory and the Refinery, to the point where any team that loses these two structures is considered crippled. Each game has their own answer to this problem; the Reinforcement Bay is AR's. The income provided will never be as good as the Refinery, and the vehicles provided will never make it a substitute for the War Factory. What it will do, however, is provide enough support for a team that has lost these two structures to hold a successful defense and possibly, if the team is smart enough, allow them to turn the tide of the battle. I admit, I was initially skeptical of its inclusion, but after seeing how it plays out in a few rounds of testing, I think it's going to be a welcome addition. So, The Reinforcement Bay gets destroyed? I don't think so! 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted January 15, 2018 Report Share Posted January 15, 2018 Reinforcement Bays cannot be attacked or destroyed. In addition, since they cannot "die", killing them is not required for base destruction victory. 2 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 16, 2018 Report Share Posted January 16, 2018 23 hours ago, moonsense715 said: Reinforcement Bays cannot be attacked or destroyed. In addition, since they cannot "die", killing them is not required for base destruction victory. It can be recaptured! Apocalypse Rising Team, show me the texture of Reinforcement bay! 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted January 16, 2018 Report Share Posted January 16, 2018 Settle down. We'll show you the fully textured version when it's done. 1 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 17, 2018 Report Share Posted January 17, 2018 22 hours ago, Killing_You said: Settle down. We'll show you the fully textured version when it's done. Ok thanks! 0 Quote Link to comment Share on other sites More sharing options...
ThunderStruck115 Posted January 18, 2018 Report Share Posted January 18, 2018 On 1/3/2018 at 9:59 PM, Raptor29aa said: They don't need a Reinforcement Bay. All they need are cloning vats ;-) How exactly would the cloning vat work? Would it create an AI Conscript every time someone spawns, or if you buy a class a second AI with that class would exit the vat, or would someone get it for free? 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted January 18, 2018 Report Share Posted January 18, 2018 4 hours ago, ThunderStruck115 said: How exactly would the cloning vat work? Would it create an AI Conscript every time someone spawns, or if you buy a class a second AI with that class would exit the vat, or would someone get it for free? Not sure honestly. Some of your ideas sound plausible if we were to include the vat, but unless something changes, we wont be seeing the cloning vat in AR. 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted January 18, 2018 Report Share Posted January 18, 2018 11 hours ago, ThunderStruck115 said: How exactly would the cloning vat work? Would it create an AI Conscript every time someone spawns, or if you buy a class a second AI with that class would exit the vat, or would someone get it for free? Spawning an AI was how we were looking to do it back when we thought it was a good idea to include the Cloning Vats. If we ever include the building, it will probably be in the form of a mission map or something similar. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted January 18, 2018 Report Share Posted January 18, 2018 What is your 'new targeting dialog'? 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted January 18, 2018 Report Share Posted January 18, 2018 5 hours ago, Raap said: What is your 'new targeting dialog'? It's a little box you can pop up where you can select a target for a something to occur and it then occurs where you select it. Like an overhead map of sorts. 1 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 20, 2018 Report Share Posted January 20, 2018 On 1/18/2018 at 3:12 AM, ThunderStruck115 said: How exactly would the cloning vat work? Would it create an AI Conscript every time someone spawns, or if you buy a class a second AI with that class would exit the vat, or would someone get it for free? Bots don't work on Multiplayer! 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 20, 2018 Report Share Posted January 20, 2018 OWA, I think it will be released in February or April because it might needs more 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted January 20, 2018 Report Share Posted January 20, 2018 1 hour ago, Mihaita12 said: Bots don't work on Multiplayer! What do you mean they dont work? They killed my base plenty of times in online multiplayer test games. 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted January 20, 2018 Report Share Posted January 20, 2018 6 hours ago, Mihaita12 said: OWA, I think it will be released in February or April because it might needs more I think it might be a little bit longer than that! xD 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted January 20, 2018 Report Share Posted January 20, 2018 Hey so....when are we going to make that hall'o'fame subforum guys? xD 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 23, 2018 Report Share Posted January 23, 2018 On 1/20/2018 at 6:36 PM, OWA said: I think it might be a little bit longer than that! xD Ok, it will be released on 28 January 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted January 23, 2018 Report Share Posted January 23, 2018 8 hours ago, Mihaita12 said: Ok, it will be released on 28 January There is no estimated release date. However, we have an internal milestone deadline to implement a gameplay mechanic until the end of January, so we are rolling forward. 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted January 25, 2018 Report Share Posted January 25, 2018 Ok I think I will clarify. If there was a clone vat building. It would have a purchase terminal to create a clone of your character for example named “Raptor29a Clone” and there would have to be a script to limit one clone per character. I think that would be the only reasonable why it could be implemented. Strangely enough I am going in depth on my sarcasm to the point of plausibility. PS I look forward to whatever you guys come up with. I know this game will be a completely different animal and feel than APB. So I will temporarily suspend my judgement but continue my enthusiasm. 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 27, 2018 Report Share Posted January 27, 2018 On 1/25/2018 at 8:34 AM, Raptor29aa said: Ok I think I will clarify. If there was a clone vat building. It would have a purchase terminal to create a clone of your character for example named “Raptor29a Clone” and there would have to be a script to limit one clone per character. I think that would be the only reasonable why it could be implemented. Strangely enough I am going in depth on my sarcasm to the point of plausibility. PS I look forward to whatever you guys come up with. I know this game will be a completely different animal and feel than APB. So I will temporarily suspend my judgement but continue my enthusiasm. It cannot be a clone building in this multiplayer! 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted January 31, 2018 Report Share Posted January 31, 2018 I think this next blog will not be put in this hub because there are a lot work to do 0 Quote Link to comment Share on other sites More sharing options...
xCommanderJackx Posted February 3, 2018 Report Share Posted February 3, 2018 I have a question about the Iron curtain and Im sure you will get the chronosphere too the thing is how you implement you it in the game because in the RTS way its one thing but in a game like Apocalypse rising its diverant because of how to use it and how good it works but Im interested in too and the reinforce bay is a nice idea because its a complete new structure what dosent exists in red alert 2 before it will nice too and may an idea for the sowjets maybe an Airbase HQ like the allies have with MiG Bombers because I know a mod where the sowjets have an airbase hq too like the allies and it wasnt bad because it gives the sowjets an additional aircraft what exist in red alert 1 too 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted February 3, 2018 Report Share Posted February 3, 2018 1 hour ago, xCommanderJackx said: I have a question about the Iron curtain and Im sure you will get the chronosphere too the thing is how you implement you it in the game because in the RTS way its one thing but in a game like Apocalypse rising its diverant because of how to use it and how good it works but Im interested in too and the reinforce bay is a nice idea because its a complete new structure what dosent exists in red alert 2 before it will nice too and may an idea for the sowjets maybe an Airbase HQ like the allies have with MiG Bombers because I know a mod where the sowjets have an airbase hq too like the allies and it wasnt bad because it gives the sowjets an additional aircraft what exist in red alert 1 too I don't know what you're talking about 0 Quote Link to comment Share on other sites More sharing options...
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