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Posted

Suffice to say anyone firing near O15 is suspect. That said, I still don’t trust orange enough to follow his lead on voe.

Posted
Just now, Jeod said:

Suffice to say anyone firing near O15 is suspect. That said, I still don’t trust orange enough to follow his lead on voe.

If there's a viable alternative, I'm all for it.  I don't think Shade or Irish are worth it though, at this juncture.  Shade, unfortunately, is being town read, and Irish is just a roll of the dice.

Posted
1 minute ago, Jeod said:

##vote Killing_You

[Vote Counted] Jeod voted Killing You to be lynched!

 

Time Left:
0 day(s), 1  hour(s), 50 min(s)
 
CVC:
Alstar voted nobody
Category 5 Hurricane voted nobody
ChopBam voted TheIrishman
FRAYDO voted OrangeP47
JackoDerp voted Shade939
Jeod voted Killing You
Killing You voted nobody
Nodlied voted Voe
OrangeP47 voted Voe
Shade939 voted OrangeP47
TheIrishman voted nobody
Voe voted OrangeP47
 
8/12 votes casted so far
OrangeP47 has the most votes - 3
Posted
Just now, Jeod said:

##unvote

[Vote Cancel] Jeod cancelled his/her vote on Killing You!

 

Time Left:
0 day(s), 1  hour(s), 50 min(s)
 
CVC:
Alstar voted nobody
Category 5 Hurricane voted nobody
ChopBam voted TheIrishman
FRAYDO voted OrangeP47
JackoDerp voted Shade939
Jeod voted nobody
Killing You voted nobody
Nodlied voted Voe
OrangeP47 voted Voe
Shade939 voted OrangeP47
TheIrishman voted nobody
Voe voted OrangeP47
 
7/12 votes casted so far
OrangeP47 has the most votes - 3
Posted

##Unvote

I'm at least more inclined to let you test the submerged method though, although it might be to just test out game mechanics more than anything else at this point.

Posted

While I don't want to steal the spotlight, if people suspect me, it's probably prudent to switch this Jeod-test into an Orange-test.  Granted, as I've said, this wouldn't 100% prove I'm an attack sub, more like 80%, but hopefully it's an actual point to be made in my favor.

Posted
Just now, Shade939 said:

##Unvote

[Vote Cancel] Shade939 cancelled his/her vote on OrangeP47!

 

Time Left:
0 day(s), 1  hour(s), 48 min(s)
 
CVC:
Alstar voted nobody
Category 5 Hurricane voted nobody
ChopBam voted TheIrishman
FRAYDO voted OrangeP47
JackoDerp voted Shade939
Jeod voted nobody
Killing You voted nobody
Nodlied voted Voe
OrangeP47 voted Voe
Shade939 voted nobody
TheIrishman voted nobody
Voe voted OrangeP47
 
6/12 votes casted so far
2 voted players are at a tie (2  each)
Posted
3 minutes ago, OrangeP47 said:

While I don't want to steal the spotlight, if people suspect me, it's probably prudent to switch this Jeod-test into an Orange-test.  Granted, as I've said, this wouldn't 100% prove I'm an attack sub, more like 80%, but hopefully it's an actual point to be made in my favor.

Well, there’s more to my test than just proving my role, but seeing as you’re scummier than me at the moment, I don’t mind.

Posted
Just now, Shade939 said:

We have enough shots that we could shoot both of you tomorrow you know. :p

Well, if, as Jeod claims, most subs will submerge, we might find ourselves a shortage of shots actually :p  (or the people left to fire are allies :p )

I was going to not submerge and volunteer to be the one that shot Jeod, but now I better submerge :p

Posted
1 minute ago, JackoDerp said:

Well guess we're nolynching today

Probably just as well with the number of inactive players at the moment

Usually when there's a tie we RNG who dies.... though looking at the start post this one doesn't actually specify.

Posted

I doubt there's third party this round, so we're most likely looking at a 3-person scum team. 4 would probably be too much.

Posted
Just now, ChopBam said:

I doubt there's third party this round, so we're most likely looking at a 3-person scum team. 4 would probably be too much.

Four wouldn't be too much *if everyone was active* ;)

Posted
4 minutes ago, OrangeP47 said:

Usually when there's a tie we RNG who dies.... though looking at the start post this one doesn't actually specify.

It is specified in the second rule post though that it is RNG based as expected.

Posted
Just now, Shade939 said:

It is specified in the second rule post though that it is RNG based as expected.

See, why can't you do this on demand?  You'd have a decent living as a personal assistant.

Posted
Just now, OrangeP47 said:

See, why can't you do this on demand?  You'd have a decent living as a personal assistant.

Clearly because you don't pay me enough. :p

Posted

I'm going to bed. Didn't read the thread until pages 6-7 so idk what you want to be testing. 

Hit scum pls. Gn

Posted
Just now, JackoDerp said:

So we're lynching every day regardless...

Unless we're deliberately voting no lynch, which we can do.  We do it quite often, actually, but in experienced mafia circles it's generally seen as a "Bad thing" TM.

Posted
Just now, JackoDerp said:

So we're lynching every day regardless...

Generally, don't want the game to last too long. And it's the most effective means of investigating players, it's basically the one guaranteed way to find out a players role.

Posted
Just now, JackoDerp said:

Don't get me wrong its usually good to lynch people

but on a D1 scenario like this when half the game is inactive I really fear what could happen

Generally a delay is only helpful if we have a lot of power roles that can work their magic at night.  That doesn't really apply to a game like this where we're all pretty set units.  In fact, given what we know, a delay would probably help allies more than soviets.

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