Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 @Sunflower, you have a level 10 Pokemon you would't be terribly concerned about losing in a fight to Retaliation? 0 Quote Link to comment Share on other sites More sharing options...
Sunflower Posted February 22, 2019 Report Share Posted February 22, 2019 I have a lvl 10 pokemon but I dunno about the not being concerned part. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 3 minutes ago, Sunflower said: I have a lvl 10 pokemon but I dunno about the not being concerned part. Right, I'll put you up as a viable candidate for the fight today then. It's better if we put two level 10 Pokemon against each other, since neither one of you has invested anything in them yet. Or at least that's the general idea. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted February 22, 2019 Report Share Posted February 22, 2019 5 hours ago, Jeod said: Just battling won't tell us anything new about who could be a Rocket, either. I have a proposal: we lay out our actions taken last night. We don't have to give the results or names of items or anything, just what we did or even how many actions we took. We might find a discrepancy somewhere. Thoughts? 1) Trained 2) Bought Item 3) You probably know the third thing I did. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted February 22, 2019 Report Share Posted February 22, 2019 I'm pretty unhappy with how my roster turned out. I haven't spent the time to chart everything out yet or even figure out what moves my pokemon might learn on their own yet, but last game I had two serviceable choices to begin with and by the time the game ended I had another one I was comfortable with. This time I pretty highly doubt I'll ever be happy with what I've got. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 I'll join the list then. 1. Trained. 2. Bought Items 4 minutes ago, Category 5 Hurricane said: I'm pretty unhappy with how my roster turned out. I haven't spent the time to chart everything out yet or even figure out what moves my pokemon might learn on their own yet, but last game I had two serviceable choices to begin with and by the time the game ended I had another one I was comfortable with. This time I pretty highly doubt I'll ever be happy with what I've got. https://pokemondb.net/ You can use this to quickly figure out what moves your Pokemon can learn by generation, although I'll point out they link to the newer version of each moves after generation two. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted February 22, 2019 Report Share Posted February 22, 2019 Don't feel too bad, Cat5. With levels working the way the do, I'm not sure I'll ever be happy. I feel like we should be able to train two different pokemon at once considering we also have to level them up instead of just worrying about evolving. Trained Shopped Bought 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted February 22, 2019 Report Share Posted February 22, 2019 N1 Lv 20 N2 Lv 30 (Evo 2) N3 Lv 40 N4 Lv 50 N5 Lv 50 (Evo 3) It'd take up to Night 5 to get to the 3rd evolution of anything with 3. While it'd take 4 nights to get maxed out with anything else - aside from winning any matches. That alone sounds mostly fair, except that it's only one pokemon. Unlike the previous game, your other pokemon aren't really usable once someone has a Lv 50 or even Lv 30. We already saw how badly Psyduck at Lv 30 one-shot Jeod's lv 10 Heracross. Say if one player gets their pokemon to Lv 40, loses a match and then has to start back up from scratch, they have almost no chance of coming back if they have to duel and would have to get another to at least lv 30 to stand a chance for an investigation (assuming the other investigations are of a similar standard). @OrangeP47 If you could, please consider this as a possible amendment to the rules. But if the others feel that it's not necessary then you can just ignore this. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted February 22, 2019 Report Share Posted February 22, 2019 Trained, item shop, tm shop for me. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 22, 2019 Author Report Share Posted February 22, 2019 6 hours ago, TheIrishman said: N1 Lv 20 N2 Lv 30 (Evo 2) N3 Lv 40 N4 Lv 50 N5 Lv 50 (Evo 3) It'd take up to Night 5 to get to the 3rd evolution of anything with 3. While it'd take 4 nights to get maxed out with anything else - aside from winning any matches. That alone sounds mostly fair, except that it's only one pokemon. Unlike the previous game, your other pokemon aren't really usable once someone has a Lv 50 or even Lv 30. We already saw how badly Psyduck at Lv 30 one-shot Jeod's lv 10 Heracross. Say if one player gets their pokemon to Lv 40, loses a match and then has to start back up from scratch, they have almost no chance of coming back if they have to duel and would have to get another to at least lv 30 to stand a chance for an investigation (assuming the other investigations are of a similar standard). @OrangeP47 If you could, please consider this as a possible amendment to the rules. But if the others feel that it's not necessary then you can just ignore this. I'll consider some options, but may not announce my decision for a bit. 0 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted February 22, 2019 Report Share Posted February 22, 2019 I think there’s a point to be made that it incentivises fighting before you put too many resources in one pokemon. 0 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted February 22, 2019 Report Share Posted February 22, 2019 I think I would be willing to enter a fight against a level 20 if I don’t have a type disadvantage. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 2 minutes ago, Retaliation said: I think I would be willing to enter a fight against a level 20 if I don’t have a type disadvantage. Part of the problem is how levels calculate damage. Using a Snorlax for an example against some random Pokemon with 20 defense. Damage = ((((((2*10)/5) +2) * 70* 30/20) / 50) + 2) = (6 * 70 * 1.5) = 630 /50 = 12.6 + 2 = 14.6 Damage = ((((((2*20)/5) +2) * 70* 55/20) / 50) + 2) = (8 * 70 * 2.75) =1,540 /50 = 30.8 +2 = 32.8 32.8 / 14.6 = 2.24 That's a pretty significant damage boost for what amounts to a single night action. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 3 minutes ago, Shade939 said: Part of the problem is how levels calculate damage. Using a Snorlax for an example against some random Pokemon with 20 defense. Damage = ((((((2*10)/5) +2) * 70* 30/20) / 50) + 2) = (6 * 70 * 1.5) = 630 /50 = 12.6 + 2 = 14.6 Damage = ((((((2*20)/5) +2) * 70* 55/20) / 50) + 2) = (8 * 70 * 2.75) =1,540 /50 = 30.8 +2 = 32.8 32.8 / 14.6 = 2.24 That's a pretty significant damage boost for what amounts to a single night action. With the correct math for a 10 level difference. Damage = ((((((2*10)/5) +2) * 70* 30/20) / 50) + 2) = (6 * 70 * 1.5) = 630 /50 = 12.6 + 2 = 14.6 Damage = ((((((2*20)/5) +2) * 70* 55/20) / 50) + 2) = (10 * 70 * 2.75) =1,925/50 = 38.5 +2 = 40.5 40.5 / 14.6 = 2.77 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 22, 2019 Author Report Share Posted February 22, 2019 TBH I really easily came up with a good solution... but it just so happens not to work with other balance choices I've implimented. However, this gives me confidence that I can macguyver it before hammer, so for now I just ask that everyone remain calm 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 And, if you only had a 5 level difference with a Snorlax. Damage = ((((((2*10)/5) +2) * 70* 30/20) / 50) + 2) = (6 * 70 * 1.5) = 630 /50 = 12.6 + 2 = 14.6 Damage = ((((((2*15)/5) +2) * 70* 42/20) / 50) + 2) = (8 * 70 * 2.1) =1,176/50 = 23.52 +2 = 25.52 25.52 / 14.6 = 1.74 One solution that would reduce the difference would be to only gain 5 levels every time you train and instead Pokemon started out at level 25. 0 Quote Link to comment Share on other sites More sharing options...
Sunflower Posted February 22, 2019 Report Share Posted February 22, 2019 All this talk of snorlaxes is making me not really want to battle. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 3 minutes ago, Sunflower said: All this talk of snorlaxes is making me not really want to battle. Yeah, Snorlaxes are scary... 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 For one of these games, instead of picking our Pokemon I think I'd prefer it if the GM assigned them to use, so you don't really need to worry about running into the more OP Pokemon in the game as much. And instead you're forced to rely on training whatever Pokemon you get, or could find in game if you could capture Pokemon. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 22, 2019 Author Report Share Posted February 22, 2019 Just now, Shade939 said: For one of these games, instead of picking our Pokemon I think I'd prefer it if the GM assigned them to use, so you don't really need to worry about running into the more OP Pokemon in the game as much. And instead you're forced to rely on training whatever Pokemon you get, or could find in game if you could capture Pokemon. So I should put you down for 6 Magikarp? 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 Just now, OrangeP47 said: So I should put you down for 6 Magikarp? So I should put you down for 6 Gyarados? FTFY. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 22, 2019 Author Report Share Posted February 22, 2019 1 minute ago, Shade939 said: So I should put you down for 6 Gyarados? FTFY. 4x weak to electric. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 22, 2019 Author Report Share Posted February 22, 2019 Since we're off topic already, here's a question for you lot: Numel or Charmander? I'm playing a romhack of Heart Gold where you can catch any pokemon (from gen 4 or earlier), and I can get both a Numel or a Charmander early when looking for a fire type. Charmander is obviously awesome, but Numel is also ground type. I was originally thinking of getting a Charmander and a Phanpy to cover both those types, but with Numel I could do it in one pokemon... hmmm.... 0 Quote Link to comment Share on other sites More sharing options...
Sunflower Posted February 22, 2019 Report Share Posted February 22, 2019 29 minutes ago, Shade939 said: Yeah, Snorlaxes are scary... 1 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted February 22, 2019 Report Share Posted February 22, 2019 5 minutes ago, OrangeP47 said: Since we're off topic already, here's a question for you lot: Numel or Charmander? I'm playing a romhack of Heart Gold where you can catch any pokemon (from gen 4 or earlier), and I can get both a Numel or a Charmander early when looking for a fire type. Charmander is obviously awesome, but Numel is also ground type. I was originally thinking of getting a Charmander and a Phanpy to cover both those types, but with Numel I could do it in one pokemon... hmmm.... I think there's value in forcing yourself to pick the underloved pokemon when you can. 33 minutes ago, Shade939 said: Yeah, Snorlaxes are scary... I'm getting the impression you have a snorlax :v. What do I put in for STAB, Type, and RNG effect in the damage calculator? 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 22, 2019 Author Report Share Posted February 22, 2019 Just now, Retaliation said: I think there's value in forcing yourself to pick the underloved pokemon when you can. Gen 3 was like my first pokemon game and I'll have you know Numel was like my favorite 0 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted February 22, 2019 Report Share Posted February 22, 2019 1 minute ago, OrangeP47 said: Gen 3 was like my first pokemon game and I'll have you know Numel was like my favorite Youngin's these days.... 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 22, 2019 Author Report Share Posted February 22, 2019 Just now, Retaliation said: Youngin's these days.... It wasn't an age thing, it was more of when we were younger kids our parents didn't want to buy us gameboys for fear we'd fight over them. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted February 22, 2019 Report Share Posted February 22, 2019 20 minutes ago, OrangeP47 said: Since we're off topic already, here's a question for you lot: Numel or Charmander? I'm playing a romhack of Heart Gold where you can catch any pokemon (from gen 4 or earlier), and I can get both a Numel or a Charmander early when looking for a fire type. Charmander is obviously awesome, but Numel is also ground type. I was originally thinking of getting a Charmander and a Phanpy to cover both those types, but with Numel I could do it in one pokemon... hmmm.... Charizard 11 minutes ago, Retaliation said: I think there's value in forcing yourself to pick the underloved pokemon when you can. I'm getting the impression you have a snorlax :v. What do I put in for STAB, Type, and RNG effect in the damage calculator? Snorlax example: Damage = ((((((2*15)/5) +2) * 70* 42/20) / 50) + 2) = (8 * 70 * 2.1) =1,176/50 = 23.52 +2 = 25.52 So, after you do this, then you do STAB, Type and RNG for Crits. Damage = ((((((2*Level)/5) +2) * Power * Atk/Def) / 50) + 2) * Modifier * Item Boost Modifier = (Crit(1,2) * STAB * Weather) * Type Modifier = 1.5 * Type 0 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted February 22, 2019 Report Share Posted February 22, 2019 If no one wants to fight, we can always offer up shade to investigate for volunteering sunflower to fight me :D. 0 Quote Link to comment Share on other sites More sharing options...
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