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[Game Over] Game of Thrones Conquest Mafia RPG


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1 minute ago, OrangeP47 said:

My phone is a $70 pokemon go machine, which is why I'm so mad I need to get a new one before Jan 1 because it doesn't support VoLTE.

Team Rocket is out now btw.

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4 minutes ago, Voe said:

Woah woah woah stop right there, criminal scum.

What business do you have in delaying if Orange is scum in your books?

The case on Orange seems a lost cause, even you don't support it. I might as well try investigating others I've been suspicious of before I'm walled.

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There is a plan - the vote on Retail started as a dare between Jeod and Orange. If Retail flips town, we will have a straight follow-up and go for Orange tomorrow.

If we go on a tangent and vote someone else by random, tomorrow we will have to start from scratch.

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Just now, TheIrishman said:

Ah, I remember seeing that but I somehow didn't connect it with him confirming himself as not being sent to the wall.

I have the best meme posts.

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Just now, Voe said:

There is a plan - the vote on Retail started as a dare between Jeod and Orange. If Retail flips town, we will have a straight follow-up and go for Orange tomorrow.

If we go on a tangent and vote someone else by random, tomorrow we will have to start from scratch.

Weird when I agree with Voe. What are you doing, Jeod?

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Final Day Three Vote Count:

bjswRnh.png

 

 


 qs5GiTD.png?1 The Long Night 3 qs5GiTD.png?1

 

 You have chosen Retaliation as the Rebel House:

 Robin Arryn


Character: Robin Arryn, the Lord of The Eyrie

20?cb=20170101094153 House Arryn
Faction: Loyal

"As High as Honor." Rulers of the Vale of Arryn from the castle of the Eyrie, originally as the Kings of Mountain and Valeand more recently as Defenders of the Vale and Wardens of the East. House Arryn is focused on tougher defense of their own capital, which is compensated by limited attacks.

Holdings:
The Eyrie

 

 


 

The House you have found is Loyal. The King will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to one of the Royal Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Royal army. Joining the Night's Watch on the Wall is executed on the start of next day.

King Jeod should now decide whether to send Retaliation to the Wall or eliminate his House with Royal Army. This decision can also be made public during the Night Phase: Use ##Send Wall or ##Invade.

 

 

 


qs5GiTD.png?1 Army Action Rules qs5GiTD.png?1

 

Army Action Formula

Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet).

The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS)

The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS.

Example:

Army Size

Army Booster

HDM

Morale

ADS

10000

2

0

90

10800

5000

0

1

100

5500

 

 

 

Survivors

5300

 

Army Force Elimination

If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over.

If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one.

 

Army Actions:

Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both.

Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions.

 

Provisions:

Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision.

You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well.

This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available).

 

Morale:

Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%.

 

Army Boosters:

Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons.

Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. 

Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus).

For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies.

 

Holdings:

Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each.

Holdings also have a defense modifier. Each point represents 10% or protection.

 

Loyal Houses:

Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand.


Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently.


If the King decides to eliminate a Rebel House, your forces will be automatically depleted of necessary troops to defeat the selected House. Each Loyal House will automatically dedicate a number of units (the exact number will be publicly known once completed so that the Rebellion Houses can’t be caught by not knowing how many troops they lost). All Loyal Houses can of course send extra troops by their action to support Royal Army.

 

Alliances:

If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available.

Note: Only Alliance is allowed per player due to balance reasons.

 

Please send your actions at least one hour prior deadline below.

You are allowed to post 2 times per night.

Note: I won't be able to start the Day 4 tomorrow, so it will start on Wednesday at usual hammer time.

Night 3 will end on Wednesday, July 24, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

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3 minutes ago, Jeod said:

##Send Wall

There will be no project announcements tonight while the King and his Hand conduct important business in the war room.

Not even the decency to finish me off? You had best watch the North my 'liege", Dorn is no longer here to protect you!

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10 minutes ago, Retaliation said:

Not even the decency to finish me off? You had best watch the North my 'liege", Dorn is no longer here to protect you!

You should at least take a look at what you're be doing at the wall before you decide to desert or not.

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1 hour ago, Sunflower said:

Sorry that you got voted up Retal. I hope you'll stick around at the wall and help us out at least for a little while. Hopefully there's something fun to do there.

You tell me. You're the one allied with Oranje.

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38 minutes ago, Voe said:

You tell me. You're the one allied with Oranje.

I don't know what you mean? Being allied with Orange doesn't give me any info on the wall. We're both loyal houses. Or at least the things he's told me in our doc make me feel better about him being a loyal house.

If you meant something else, sorry but I won't be able to reply b/c of the 2 post rule. :(

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