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[Game Over] Game of Thrones Conquest Mafia RPG


VERTi60

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Final Day Seven Vote Count:

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qs5GiTD.png?1 The Long Night 7 qs5GiTD.png?1


 

You have overthrown the current King, Jeod!

Ruling time period: Day 2 - Day 7

 

Euron Greyjoy


Character: Euron Greyjoy, the King, Lord of Pyke

20?cb=20170523015836 House Greyjoy
Faction: Loyal

"What Is Dead May Never Die." Rulers over the Iron Islands, a harsh and bleak collection of islands off the west coast of Westeros, from the castle at Pyke. The head of the house is the Lord Reaper of Pyke. House Greyjoy is focused on building fleets of ships granting their armies and their allies potential attack bonus by increased army size per attack. However, Greyjoys are limited controlling more land locations than other houses and cannot worship other religion other than the The Drowned God.

Holdings:
Pyke

 

 


 

The House you have found is King - he will be sent to the Wall while his lands will stay Royal (before next King is elected). If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Royal army. Joining the Night's Watch on the Wall is executed on the start of next day.

 

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The current Rebellion is over!

Starting next day, all Houses will start independent before the next King is elected.

 

Former Rebels:

Louis

Shade939

TheIrishman

Voe

Category 5

 

 


qs5GiTD.png?1 Army Action Rules qs5GiTD.png?1


 

Army Action Formula

Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet).

The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS)

The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS.

Example:

Army Size

Army Booster

HDM

Morale

ADS

10000

2

0

90

10800

5000

0

1

100

5500

 

 

 

Survivors

5300

 

Army Force Elimination

If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over.

If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one.

 

Army Actions:

Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both.

Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions.

 

Provisions:

Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision.

You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well.

This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available).

 

Morale:

Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%.

 

Army Boosters:

Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons.

Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. 

Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus).

For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage.

 

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You can now purchase Wildfire Army Booster (x2) from the Royal Stock for 250 Gold. Once purchased, you can use it in combination of your Army Actions. Income from this purchase goes to the Royal Treasury. You can buy and use Wildfire Army Booster during same Night Phase.

Details:

Each usage of Wildfire costs Provisions and Gold (1 Provision and 10 Gold per 100 units).

Special Effect: The Wildfire substance can explode before the battle, killing outright a random number of enemy's combined forces (up to 25%) and a random number of your own units (up to 5%).

 

Holdings:

Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each.

Holdings also have a defense modifier. Each point represents 10% or protection.

 

Loyal Houses:

Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand.


Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently.


If the King decides to eliminate a Rebel House, your forces will be automatically depleted of necessary troops to defeat the selected House. Each Loyal House will automatically dedicate a number of units (the exact number will be publicly known once completed so that the Rebellion Houses can’t be caught by not knowing how many troops they lost). All Loyal Houses can of course send extra troops by their action to support Royal Army.

 

Alliances:

If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available.

Note: Only Alliance is allowed per player due to balance reasons.

 

Religion Night Action (Tier 1 of upgraded Kingdom's Religion):

Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock.

 

Please send your actions at least one hour prior deadline below.

You are allowed to post 2 times per night.

Note: I won't be able to start the Day 8 tomorrow, so it will start on Wednesday at usual hammer time.

Night 7 will end on Wednesday, August 7, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

 

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3 hours ago, Category 5 Hurricane said:

What is your position right now? I know you're probably powerless to stop this, but I've been under the impression that you've been working with Shade/Rubeci.

Shade has never been under my control. I only became lord commander the night he disappeared. Whatever he is doing now, he's also never told me about it.

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3 hours ago, Jeod said:

Yep, another verti game where your strategy and decisions are an illusion because scum will continue to outnumber you no matter what in the end. Typical.

It's almost like if you didn't make any effort to make it otherwise.

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19 minutes ago, Retaliation said:

Do you guys want to force winter to happen tomorrow or do you want to take the chance to delay it?

Also, I think things line up where you don't need to risk delaying winter. The King will be elected ruing the day phase, and they can then act during the night phase, and I don't think they can target any of the white walkers yet unless you unlocked any actions for them yet anyways?

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qs5GiTD.png?1 The Council Meeting - Day Eight: Kings Voting


 

The Kingdom needs a King or Queen, once again, and you're here to decide this very matter. 

Since the last King was overthrown by vote, all current Lords of Westeros (owning a Holding in Seven Kingdoms and Army) are allowed to claim it.

The Night's Watch is allowed to vote for their candidate.

Use ##vote [playername] as your only available Day Action to vote for your candidate. You can also vote for yourself. By the end of the day, the new King or Queen will be elected. In case of draw, the previous Rebellion houses will have deciding vote, otherwise the dice will decide. There is no early hammer by piling up votes for one person, so don't worry, you have time to decide this delicate matter. Make the best of it.

The new King will become the new ruler of Westeros, a new owner of Kings Landing (and all Royal Holdings), and of course, the Commander of the Royal Army.

The King will get to pick his Hand as second in command of Royal actions and able to join private communication via Royal Google Doc. Both of them will gain access to more powerful actions as well. The King will also have to decide which Religion in the Country will be worshiped, effectively increasing the bonus of Faith Points for any House that has same religion. The King and Hand will also be responsible for managing the resources of the Kingdom.

Once the King is voted, you will be able to join Loyal or Rebellion.  

Since the old Rebellion is over, you will be able to use your House Actions again (if you used them before). You are also able to upgrade your capitals starting next Night to tier 2, upgrading their HDM and granting new special Army Booster for each of the Capital Holdings (more info in Night Post).

 


qs5GiTD.png?1 King's Landing Project Completion


 

No Projects were completed today.

 


qs5GiTD.png?1 State of the Kingdom



Each day you will see the current state of the Kingdom as well as current Winter Indicator Number here.

 

Holdings (HDM):

Kings Landing (Def: 2) 

The Eyrie (Def: 1)

Pyke (Def 1)

 

Royal Army Total Units: 24,272 Morale: 100%

Army Boosters: Player Elimination Booster (PEB) [x3]

 

Resources (Income):

Provisions: 384 (+ 20)

Gold: 2050 (+ 200)

Faith Points (FP): 155 (+ 230)

 

Religion: Old Gods of Forest

Religion Tier: 1 (10% FP increase for all houses, ##Septon's Blessing - enables purchasing FP from Royals for Gold)

 

Current Capital Projects:

Great Sept of Baelor, Heart Tree, Maegor's Holdfast, Guildhall of the Alchemists

 

Factions & WIN:

 

Loyal 24272 31%
Rebel 0 0%
Independent 53418 69%

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qs5GiTD.png?1 Current Vote Count (CVC):


 

LkReXZc.png

 

 

Day 8 will end on Thursday, August 8, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

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2 minutes ago, Voe said:

There are only 8k wildings north of the wall. Looks like Rubeci is marching with the remaining 45k south.

You realize every player in game and all of the troops they have are currently independent also, plus that includes the number of troops on the wall?

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Just now, Retaliation said:

Give me back my 1000 troops you coward!

Technically, I'm giving you back closer to 10,000 if you include the troops that you wouldn't have lost to Rubeci having to attack the Wall directly without me. ;)

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1 minute ago, Shade939 said:

If you lost an additional 1,000 troops this night, then that's entirely on Rubeci.

Little reminder, you got lost with them north of the wall. ;)

And the 1.000 troops were part of the 5.000 that Shade brought to wall in first place. So you could also thank him for having 4.000 more for the watch.

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