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[GAME OVER] Apocalypse Rising Mafia II: Dark Night


Jeod
Message added by Jeod,

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Just now, Shade939 said:

Or to put it another way, I adapt my strategy based on what role I have and the setup for the game.

Mhmm I see, could you tell us which of the blue coloured roles you are this game? So we can make sense of your statements better.

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3 minutes ago, Category 5 Hurricane said:

Shade's antics always make more sense when you see his flip. There is always an angle he is playing at.

I feel like the angle this game isn't to be as scummy as possible so if he's attracting that kind of attention it's unintentional.

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2 minutes ago, Retaliation said:

We'd be gambling that they don't have a spy so that scum can possibly take out 2 silos per night.

Not to mention TP shenanigans.

So, what happens then if they can take out two players at a time and they basically get a free lynch at the start of the game?

And there's also the fact that we can also lynch the Silo or wind up forcing the role to out itself through a day lynch, or it could be taken out by a day kill.

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13 minutes ago, Mojoman said:

Then we technically win right? Assuming both silos aren't disabled.

Yeah, quite easily also, especially since this setup should have an Engineer who can repair a Silo.

it is basically a Conscript role with a night action that only works if a Silo disabled, so unless we don' t have a Spy it would have been an easy switch to make.

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10 minutes ago, Mojoman said:

And statistically unlikely to go smoothly.

I'd disagree with you more, but Jeod did kind of change the rules on us so the Silos being destroyed didn't lose the game for Soviets.

So it's probably missing the standard role distribution the game should have with loss condition at play.

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