Popular Post cyberarm Posted April 2, 2022 Popular Post Report Share Posted April 2, 2022 A live overhead view of the battlefield. Featuring real-time overhead map, building health information, and team composition. BattleView will feature multiple modes to limit what information is visible: Mode Description 0 Only show basic map, structure, and team information (map with buildings but no player positions or detailed team roster) 1 Show limited map, complete structure and team information. Requires Server/Brenbot authorization (map only shows positions of teammates) 2 Same as mode 1, but "spotted" enemy positions are also visible on the map. 3 Same as mode 2, only all enemy positions are visible on map. 7 All available game information is displayable WITHOUT AUTHORIZATION needed. Planned Features: Pulse structures that are actively receiving damage. Highlight players on map "Requesting Repairs", "Follow Me" and similar. Enable a Commander to draw out a battle plan (remember that app from several years ago?) Highlight players on map that are speaking in voice chat. Provide easy configuration for server, per map, and mid game changes to limit or expand information shown to players to prevent breaking special game modes. Provide a Battlefield 4 Commander Mode like experience for W3D based games. See a preview of Mode 7 in action at: w3d.cyberarm.dev/battleview/view/apb/release 8 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted April 2, 2022 Report Share Posted April 2, 2022 Looks great. Let me know if you need help 0 Quote Link to comment Share on other sites More sharing options...
cyberarm Posted April 2, 2022 Author Report Share Posted April 2, 2022 3 hours ago, moonsense715 said: Looks great. Let me know if you need help Thanks @ moonsense715 , I will indeed. 😎 0 Quote Link to comment Share on other sites More sharing options...
Threve Posted April 4, 2022 Report Share Posted April 4, 2022 Love this! One thing that may be a problem is the opposing team watching the other team on anouther screen. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted April 4, 2022 Report Share Posted April 4, 2022 1 hour ago, Threve said: Love this! One thing that may be a problem is the opposing team watching the other team on anouther screen. With some validation/authentication, it would be possible to limit visibility to a player's respective team. 1 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted April 4, 2022 Report Share Posted April 4, 2022 BattleCast with the fancy new BattleView tool? @ OWA Looks awesome, cyberarm! Can't wait to be elected Commander and draw obscene images as my battleplan use the features responsibly and help my team win! 0 Quote Link to comment Share on other sites More sharing options...
cyberarm Posted April 5, 2022 Author Report Share Posted April 5, 2022 On 4/3/2022 at 8:14 PM, Threve said: Love this! One thing that may be a problem is the opposing team watching the other team on anouther screen. When the BattleView backend is told the by the game server that it is not in Mode 0 or Mode 7 then some manner of authorization will be required to ensure that the connected client is in-game and only feed data for their team and appropriate enemy radar positions. 1 Quote Link to comment Share on other sites More sharing options...
cyberarm Posted April 5, 2022 Author Report Share Posted April 5, 2022 On 4/4/2022 at 12:45 AM, FRAYDO said: BattleCast with the fancy new BattleView tool? @ OWA Looks awesome, cyberarm! Can't wait to be elected Commander and draw obscene images as my battleplan use the features responsibly and help my team win! Thanks! Now to add moderation and whitelist to the to-do list. 🤨 0 Quote Link to comment Share on other sites More sharing options...
cncfan59 Posted April 7, 2022 Report Share Posted April 7, 2022 Now this is gonna be truly incredible. 2 Quote Link to comment Share on other sites More sharing options...
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