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Tiberian Technologies Scripts causes my screen to Flash Black
Unstoppable commented on SturminVermin's issue in Renegade
Hello, are you using a laptop or a desktop? And if you're using a laptop, do you experience the issue on external monitor(s), or is it isolated to the laptop monitor only? - Yesterday
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SturminVermin joined the community
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Tiberian Technologies Scripts causes my screen to Flash Black
SturminVermin posted an issue in Renegade
After installing the Tiberian Technologies Scripts it causes my monitor to flash black during certain bright/flashing screen effects, this is occurring in all games I play. When I first installed the scripts the installer stopped half way and sat there for a long time so i cancelled the install booted C&C Renegade and most if not all the features were present in the game but I was experiencing the black screen flashes. I assumed this was due to me cancelling the install half way and wasn't to worried about it until this problem persisted in all other games. I've ran the installer again but this time to it's completion but the problem persists, I have also ran DDU and did a fresh install of my graphics drivers. Some extremely odd occurrences with this problem is that when watching a screen capture of my game during the black flash will again cause my screen to flash black again. Also when I move the game to my second monitor that screen will not flash black, and neither will my main monitor (as long as the program is not in it). -
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Thank You! FRAYDO
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cv666bingo1 changed their profile photo
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Done! Changed to W01F0.
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Tiberian Sun: Reborn 2.1.1 Update & Future Announcement
Timeaua replied to Killing_You's topic in Tiberian Sun: Reborn
The problem occures only with 3840x1600 resolution. At all other resolutions the HP are displayed in the UI. -
Tiberian Sun: Reborn 2.1.1 Update & Future Announcement
Killing_You replied to Killing_You's topic in Tiberian Sun: Reborn
Hotfix 2.1.1.1 has been deployed! Changelog -Fixed a crash caused by the Nod Carryall that brings in the harvester being set to GDI team -Added ps3 to chat taunts -Re-enabled seeing your username in third person as an infantry -
17jlio changed their profile photo
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OWA started following RA2:AR - Hotfix 0.9.0.16
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Hi everyone, we've got a small hotfix for AR ahead of the anniversary game night this Monday. This update fixes a couple of bugs and also adjusts some of the first person vehicle cameras. Take a read below to see what's in this update! Hotfix 0.9.0.16 The changelog for hotfix 0.9.0.16 is below: That's all for now! Head over to the discord for all of out latest updates. Please leave your feedback on Discord as always. - @ OWA, @ moonsense715 and the AR Dev Team
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Tiberian Sun: Reborn 2.1.1 Update & Future Announcement
cyberarm replied to Killing_You's topic in Tiberian Sun: Reborn
Do you have a screenshot of this? -
Tiberian Sun: Reborn 2.1.1 Update & Future Announcement
Timeaua replied to Killing_You's topic in Tiberian Sun: Reborn
Nice to see more content. Unfortunately since v2.1.1 the UI doesnt show the healthpoints. -
Greetings, one and all! We've just released update 2.1.1 for TSR to the public, and it should be available for download right now! This update is little more than an engine update to fix some crashes that were happening with lower end PCs and the spectator mode. In addition, by popular community request, we've also added some chat sounds! These were pulled directly from Tiberian Sun and Firestorm itself, along with a few extras voiced in-house! This will bring some extra fun to the games, while remaining on brand with Tiberian Sun itself! The list is as follows: You may be wondering why there's no balance changes this time around, and that's completely fair! Truth is, we're in the early stages of a major balance rework, and we felt that you guys deserve better than half-measures in the interim. In that vein, we'd like to officially announce that the next version of TSR will be 2.2! The goals of this update can be summed up as "Units Old, Units New, Features Borrowed, Tiberium Blue*." Some of the details of this have already been mentioned publicly, but if you missed them, fret not! We'll be keeping you in the loop as development proceeds, as we're excited to show you how the battlefield of the Second Tiberium War is set to change forever! Until then, see you on the battlefield! *NOTE: The "Tiberium Blue" part was just to complete the rhyme. At this point, we're not promising the implementation of explosive blue Tiberium... yet. Our abilities grow by the day, and it is a big possibility for the future!
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W01F0 changed their profile photo
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W01F0 started following Change Display Name
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Hi FRAYDO. I know I made a post about changing my name a while back. Is there a chance I can still change it or do I need to remake a new email to have a different name. I joined the W3D Discord server as well. Reach out to me asap when you get this msg. Thanks
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Game Night Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Bazzite OS is an immutable Linux distro, so file paths and permissions are different from standard SteamOS. On Bazzite, PortProton or Wine prefixes are usually located in user-specific container folders (e.g., `~/.var/app/...` or `~/.local/share/...`), meaning hardcoded paths like `/home/deck/...` won't work out of the box. ### Why I used PortProton & How to find your working setup: 1. **Easy Prefix & Runner Management:** I chose PortProton because it allows you to quickly create/configure Wine prefixes (like `DOTNET`) and switch between different Proton/Wine builds with a few clicks. 2. **How I found the working combination:** - First, I installed the Native Linux W3D Hub Launcher and downloaded the game (e.g., Tiberian Sun / Renegade). - Before tying everything to the launcher, I tested launching the game's `.exe` directly inside PortProton. - I experimented with different Proton versions and prefix settings until I found the exact combo that ran the game smoothly without bugs. - Once I had that working combination, I took its prefix path, DXVK environment variables, and Proton binary path, and put them into the `mywine.sh` script. - Finally, I pointed the Native W3D Hub Launcher settings to execute `mywine.sh`. ### How to adapt this for Bazzite + GTX 10xx (Pascal): 1. **Find your actual paths:** Open Konsole in Bazzite and check where your PortProton installation and prefixes actually live. Update the paths in `mywine.sh` accordingly. 2. **Test direct `.exe` launching first:** Use PortProton to directly test your game's `.exe` first. On GTX 10xx (Pascal), some Proton/DXVK builds might crash due to driver quirks. Find the Proton build and prefix settings that work for your GPU. 3. **Write your script & link it:** Once the game runs fine standalone, put those specific paths/settings into `mywine.sh`, make it executable (`chmod +x mywine.sh`), and set `/path/to/mywine.sh` in the Native W3D Hub Launcher settings.
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Well it's been another bunch of busy months and much to my surprise PC Gamer UK & US decided to publish a special report on my Civ2 Heroes 2 mod (posted earlier in this thread) and also covered my other Civ2 modding work such as the CnC scenario above and my up and coming Red Alert 2, Dune 2, and Sid Meier's Alpha Centauri scenarios for Civ2. So I guess I better hurry and release another mod below heh! This time is another big one, the Red Alert 2 Siege of New York scenario! :) RA2 Final Dev Diary 07 – Sounds, Videos, GUI, Diplomacy & more for the Civ2 C&C Red Alert 2 Scenario: In this final seventh dev diary we overhaul and finalise all the sound effects, videos, GUI colours & backgrounds, diplomacy, and city building icons with RA2 assets. https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/final-dev-diary-07-sounds-videos-gui-diplomacy-more-for-the-civ2-red-alert-2-scenario . RA2 - Civilization 2 Red Alert 2 Siege of New York Scenario Release: Yes I’m finally also releasing my C&C Red Alert 2 Siege of New York Scenario for Sid Meier’s Civilization II Gold (MGE). This project was a rather ambitious attempt to recreate and expand upon the first Allied siege of New York mission from Red Alert 2 using assets from RA2 and some of the best fan projects out there, all entirely within Civ2! https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/civ2-red-alert-2-scenario-release
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OWA started following RA2:AR - Update 0.9.0.15
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Hi everyone, here's another small update for AR. We're still on a bit of a development hiatus at the moment, but there was a showstopping crash that was affecting some of you out there, so we've decided to push a small patch to address that and also add some quality of life improvements. Take a read below to see what's in this update! Update 0.9.0.15 The changelog for update 0.9.0.15 is below: That's all folks! Head over to the discord for all of out latest updates. Please leave your feedback on Discord as always. - @ OWA, @ moonsense715 and the AR Dev Team
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Yea. TheGh0stShip/RenegadeVita: Evidence-led native ARM PlayStation Vita source port of Command & Conquer: Renegade.
