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  4. Hey everyone! We're super excited to share that the new and improved W3D Hub Launcher is finally here! @ moonsense715 has given it a fresh, modern look and packed it with features such as: Modernized User Interface Game Import functionality across all W3D Hub Games Custom Online Nicknames Easy Game Installation and Uninstallation Offline Mode for Accessing Games and Servers when our services are down Quick Access to Important Folders (Install, Documents, Screenshots) Basic Render Settings and ECW Rendering Distance Customization Server Browser with Filters [blurb]We're super excited to share that the new and improved W3D Hub Launcher is finally here![/blurb] Download the new launcher below and we'll see you on the battlefield! As an additional note, the old launcher is still available if you prefer it. It is now known as the "W3D hub Launcher Classic". It will no longer be receiving updates however.
  5. Version Beta 0.1.5

    425 downloads

    New & Improved: W3D Hub Launcher The W3D Hub Launcher is your ultimate gateway to the world of W3D games, offering a seamless and centralized platform for all of the games we develop here at W3D Hub. It provides full game downloads, automatic updates, and an integrated server browser for quick and easy server access. This latest version of the launcher also features modernized user interface that allows players to import any game installations from the previous version of the launcher (now called W3D Hub Launcher Classic). Main Improvements Modernized User Interface: Enjoy a sleek and updated User Interface. No Admin Needed: Run the app without admin permissions, except when installing certain dependencies. Offline Mode: Access your installed games and join servers even when the W3D backend is down. Resize App Window: Easily resize or maximize the launcher window for a better view. Features General Custom Online Nickname: Create and use your unique nickname. Login/Logout: Log in to your W3D hub Forum Account to access more games or log out as needed. Admin Permissions for Dependencies: The launcher only requires Admin permissions when necessary. News Page News Page: Stay updated with the latest news across the community! Games Page Games: Browse and manage your games. Game-Specific News: Get news tailored to each game. Install & Uninstall Games: Easily manage your game library. Import Renegade: Import Renegade instead of installing. Import other W3D Hub Games: Bring your existing games into the launcher. Unlink Games: Remove games from the launcher as needed. Update to Newer Versions: Keep your games up-to-date. Channel Switching: Switch between channels if multiple are available. Quick Folder Access: Easily access install, documents, and screenshots folders. Settings: Tweak several settings for installed games. Default 3rd Person Camera: Enjoy games with a default 3rd person view. No WWConfig for 4.x Games: Skip WWConfig on first load for 4.x games. Basic Render Settings: Adjust basic game render settings. ECW Rendering Distance: Customize rendering distance for ECW. Playing: Play online and offline. Play Online: Join the server with the highest population. Single Player Mode: Play games offline. Servers Page Servers Page: Browse available game servers. Hide Uninstallable Servers: Hide servers for games/channels you can't install. Server Info Panel: Get detailed info by clicking on a server. Join Servers: Automatically join servers if the game is installed. Install Related Games: Install games needed to join servers. Password Prompts: Enter passwords when required. ECW Server Login: Log in to access ECW game servers. Server Filters: Filter servers by game, region, and name. Details Toggler: Toggle server details (ping, region, channel). Offline Mode Use Without Backend: Continue using the launcher even if the W3D backend is down. Load Last Known Games: Access the last known list of games. Use Installed Games: Play all previously installed games. Server List Mirrors: Attempt to load the server list from multiple sources. Fallback Server List: Show the last known server list if all attempts fail. Planned Future Updates Cross Platform Support: Native Mac and Linux Support Custom Install Locations: Choose where to install your games. Repair Game: Quickly repair games without needing to uninstall and reinstall. Localization: Support for multiple languages. Credits@ moonsense715 - Primary Coder @ danpaul88 - Additional Code (Classic Launcher & Backend Architect) @ cyberarm - Additional Code & Linux Support (Linux Launcher)
  6. Perk unlocks are permanent, server saves once every 5 minutes.
  7. Coming soon™ has arrived!
  8. Earlier
  9. Full changelog for 2.0.3.1.12 (new Rocket Trooper not included) Disc Thrower - Cost reduced. 600 -> 300 - Damage reduced. 90 -> 55 - Alt fire has slight velocity drop over time for better bounce control. Missile Trooper - Damage increased. 40 -> 50 - Projectile type changed. Rocket -> Missile - Clip size reduced. 4 -> 3 - Reload time increased. 2.75 -> 2.85 - Primary ROF reduced. 1.65 -> 1.5 - Cost increased. 300 -> 600 Mobile Repair Vehicle - Range increased. 12 -> 20 - Targeting range reduced. 50 -> 30 Mammoth Mk II - Fixed the walking animation. Orca Fighter - Fixed rear rotor one-sided issue. - Model has been given some touch-ups. Orca Bomber - More mobile in VTOL mode. Harpy - Missiles once again lock on to this unit. - Health increased. 350 -> 400 - Ammo increased. 50 -> 80 - Max inventory rounds decreased. 450 -> 400 - Damage increased. 5 -> 8 - Rate of Fire increased. 30 -> 45 - Updated model for the rockets. Banshee - Weapon velocity decreased. 300 -> 200 - Weapon turn rate decreased. 250 -> 225 - Explosion radius decreased. 4 -> 3 - Explosion inner radius decreased. 2 -> 1.5 - Explosion damage decreased. 20 -> 15 TS_Cliffs - Added a Tiberium Silo in each base. TS_GrandCanyon - Added projecile blockers above the cliffs in front of the bases. TS_TaintedLegacy - Added a Tiberium Silo in each base. - Adjusted water cliff edge so that amphibious units can enter and exit the lake at different points. - Removed out-of-bounds Tiberium field zones.
  10. Reposting the news on April 2nd so you know it's real. Experience Apocalypse Rising on April 23, 2025
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  13. Description When I launch the game, it runs normally. Expect after intro's the sound disappears completely. After I downloaded Tiberian tech scripts 4.8.4 the game worked, but in 600x400 resolution in windowed mode. After altering resolution using the config, the problem is back. Reproduction Steps Install Renegade from EA or W3D to windows 10. Launch the game. After the intro sound just disappears.
  14. @ Unstoppable any ideas? Sounds like SmartScreen is being overzealous but idk
  15. @ imachillguy if you still can't get it to work and we don't get a response on the forums, try checking into our Discord too! You may get faster help there. https://discord.gg/w3dhub
  16. After Steam did their "update" when i went to install the TT patch again no matter what I do Windows blocks the scripts as a threat. I turned off firewall, windows defender, anti virus, and ran the installer as admin, nothing works, says Windows saved my computer and won't install the patch. Thanks in advance for any help.
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  18. I downloaded original release of ECW but it won't open I use Windows 11 and my device has GeForce GTX 1060 Kayıt 2025-03-11 175114.mp4
  19. This seems like a great and sensible step forward that keeps everything legal and provides a sensible roadmap for the future. I think targeting porting of one of the existing Engine 5.0 projects over to OpenW3D makes a lot of sense - appreciating it'll take a long time, it should help prioritise feature development once the codebase is up to scratch.
  20. Hi everyone and thank you for bearing with us as we continue to discuss. We never thought that the Renegade source code would ever see the light of day after all of these years, but the impossible is happening right now and it's our duty as the Renegade/W3D Engine modding community to provide clarity and direction. We've noticed your discussions, saw your questions, and had our own chats about going forward. Regarding the source code release, we have answers for you. Where does W3D Hub stand?The release of the Renegade GPL-licensed source code by EA has presented us with both opportunities and challenges, but before we get into unpacking that let's start with explaining what we have been working on already. We currently have two main development branches that are closed source: the Scripts 4.x branch and the Engine 5.x branch. Both of these closed source codebases are compliant with EA's modding guidelines for the Command & Conquer franchise: https://www.ea.com/games/command-and-conquer/modding-faq Scripts 4.x Branch Purpose: The 4.x branch is primarily focused on maintaining and improving Renegade while ensuring compatibility with older content and systems. Key Features: Compatibility: Ensures that existing Renegade maps, plugins, and other content remains functional on a variety of operating systems. Bug fixing: Fixes various bugs that were present in the released game. Anti-Cheat Measures: Includes various anti-cheat mechanisms to protect the integrity of the game. Engine 5.x BranchPurpose: The 5.x branch is a completely reverse engineered version of the W3D game engine, incorporating an expanded set of features and development improvements. 5.x no longer supports Renegade, as it's primary function is to advance and support games such as Red Alert: A Path Beyond, Tiberian Sun Reborn and Battle for Dune: War of Assassins. Key Features: Advanced Features: Introduces new functionalities and improvements over the 4.x branch, such as better graphics, physics, and tools. Future-Proofing: Designed to support future development and expansions, making it a more flexible game engine than 4.x. The Issues We FaceThe Renegade source code has been released under the GPL license, which means any code using that must also be open-sourced and available to the public. We are unable to open-source our current 4.x and 5.x branches because of the following: Releasing our code requires the explicit permission of everyone who was ever involved, and after 20+ years of code contributions and some of its developers having left us or otherwise, this is not possible. Third-party libraries, such as FMOD which we use for our audio system, are not compatible with the GPL license. Releasing 4.x and 5.x code opens the door to cheaters who can exploit our games, which cannot be done for the sake of fairness and enjoyment of our games as they are. Our Decisions The Future of 4.x and 5.x With both the 4.x and 5.x Branches, we will continue as we have always done. The Tiberian Technologies scripts patch will remain with 4.x and Red Alert: A Path Beyond, Tiberian Sun: Reborn, Battle for Dune: War of Assassins and other projects will remain on 5.x for the foreseeable future. The reality is that we still need these branches to fix Renegade in it's current form and also maintain our own game projects. This ensures that no development is halted and that our games remain available to you to play. To clarify our position, we will not be using the released GPL code in these branches as that would not be GPL-compatible. In layman's terms, 4.x and 5.x will have to pretend the code is not there, and continue that work without peeking or using any of it. A New Project Emerges: OpenW3D Using the released Renegade source code and complying with the GPL license, we are starting a new open source game engine project, simply named OpenW3D. We aim to bring the source code up to modern standards, get it building and usable, and then begin implementing the features and upgrades we developed across 4.x and 5.x and the rest of Renegade's modding history. We are not tossing away our 4.x and 5.x work, but rather we are looking to get back to that point - this time from the source code. With the benefit of hindsight taking away a lot of the guesswork, and renewed interest in coding and modding bringing activity, we hope to get this ball rolling! Here's an initial plan of action: Bring the codebase up to par with modern C++ standards (ideally 20) Put it into a modern build system (CMake, Sharpmake, etc.) Remove/replace 3rd party stuff that makes it incompatible with GPL (can be done simultaneously with above steps) As a baseline, just get Renegade working in it, and maybe build a single test map, just so we know that we can go from raw dev data to an exported and functioning game Start planning upgrades and porting over one of the W3D projects We are also mulling over the possibility of cross platform support as well, which should excite all of you Mac and Linux fans! We have hands already on this plan of action, with several of our experienced programmers tackling the codebase now. We aim to expand development shortly with some dedicated collaboration areas on our new Mattermost communication platform, so stay tuned for more info! Quickfire FAQ Here's a quick FAQ of what has been explained above! What's happening? Should I be concerned? - EA has released the Renegade source code under the GPL licence. This is great news for us as it will allow us to work on a new game engine. No need for concern! A new engine you say, what's that? - Yup, we're working on a new game engine called OpenW3D. This will be an open source version of the W3D engine that aims to be an accessible platform for developing Rene-like (Renegade-like) games. We're aiming for it to be a more robust platform than what we use currently. Sounds good, how can I get involved with OpenW3D? - Our infrastructure for supporting open development isn't quite ready yet, but in the meantime we'll be opening a public channel for OpenW3D in our Discord server. Eventually we will open a dedicated space for development on our Mattermost communication platform. Stay tuned for more info! How does OpenW3D affect the Tiberian Technologies scripts patch? - The short answer is, it doesn't. The team at TT will keep developing the TT scripts patch for Renegade on the W3D 4.x codebase as normal. The team won't be using at any of the Renegade source code that EA has just released though, as that would violate the GPL licence. So what codebase or game engine do your games, like APB, AR and TSR, use? - These games use the W3D Engine 5.x codebase described earlier in this post. Some other games use 4.x though, such as Interim Apex and ECW. Is W3D Hub using the Renegade source code in existing projects like APB and TSR? - No, we won't be, as including any of the release code would require us to release our code under GPL, which we cannot do. What about using the Renegade Source code in the TT scripts patch? - This is also not possible due to GPL. Will any of your games switch engine to OpenW3D? - Not in the short term, but in the long term when the engine has developed a lot more, we can evaluate whether we want to move our projects across. It's simply not realistic to switch engine at this stage, as it is way too early in development. Thanks for Reading Whew, that was a lot, but thanks for bearing with us! This is a really exciting movement for the community and couldn't have been possible without people at EA like CCHyper, Jim Vesella, Brian Barnes, as well as talented people in our own community here at W3D Hub such as @ jonwil , @ Unstoppable and @ Jerad2142 . It's down to the hard work of these people that we can even think about doing this today. To re-iterate, we will be opening a new channel on Discord to cover OpenW3D development and Interested people from all levels of experience are encouraged to come and engage with us in there. Once we have our infrastructure in order, we'll have more information on how to sign up soon too! Thank you for reading, and please let us know if you have any further questions, concerns, or feedback. - OWA and the W3D Hub Team
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