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[blurb]On May 1st at 7 PM GMT[/blurb]
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[blurb]On April 12th at 7 PM GMT[/blurb]
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
until - Today
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anyone play any? i know of some of the big ones like Mental Omega and Tiberian Insurrection, mod i play most and have had input put in is Combined arms, a very PVP balence focused Mod for OpenRA with GDI, Nod, Allies, Soviets, and Scrin with multiple sub factions simular to RA1 countrys (but more unique) and adds a super late game mechanic of choices to make it so you pick a playstyle later on, its really good (also has 6 player co-op support for all 52 campaign missions) a a couple screenshots of my current match in skirmish
- Yesterday
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renden joined the community
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LiveWette88 joined the community
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chop bam said the same as i was doing a few solo rounds on the server trying to re learn how they the physicis work again, starting to get my m16 accuracy back, tho still am garbage atm, my arty aim is also extreamly bad from when i used to be at at almost never missing. then i tried the chrono tank and cruiser since they are new units, cruiser feels really weird, i think the shells have a slight arc? i also dunno its range as i saw there is borders in the water. chrono tank was fun, i feel the teleport has to short of a cool down but the time it takes to teleport seems fine and is a fun unit, def a solid high teir unit
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WettProfi23 joined the community
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You gotta get in the test build
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madrox8 changed their profile photo
- Last week
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Sman57 joined the community
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qsk1357 joined the community
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evergaolbirb joined the community
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Gelo started following [AUDIO] Remastered/Full IA Map Music
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GoalHunter23 joined the community
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YaBoyDev joined the community
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Phoenix007 joined the community
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jklsashazoro changed their profile photo
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Renegadestefan changed their profile photo
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W3D and W3X Export Tools for 3DS Max 2023 version 1.9.0 released!
Jackwan889 replied to jonwil's topic in Community News
Dear Mr. jonwil : Why can't I see the texture in W3D Viewer when exporting a 3D model using W3D and W3X Export Tools for 3DS Max 2023 version 1.9.0? But this is not the case when using 3ds Max 2017. -
Westwood 3D and S.A.G.E. Engine Source Code Modernization
Pedeca replied to Pedeca's topic in Command & Conquer
I finally found patch tool library that's dedicated to video game patching. Open source, no payments required, and not just some generic software patching tool that happens to work for video games as well (like RT Patch). It's the ZPatcher tool, which is both a tool and a library which can be integrated into WW3D by replacing the RTPatch decoder (which is, again, technically maintained by a company that's still around, but I don't know any current company using it). SAGE can integrate it as well. I'll add this to the main list, shoving aside EA's KVP and that the other solution that needed payment for. I'll have to update the Telemetry section as well. -
JohnShadow123 changed their profile photo
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Mehmethan changed their profile photo
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Battle for Dune: War of Assassins is now released!
ClearyMonkey replied to OWA's topic in Battle for Dune: War of Assassins
Dune is a great world to add in here. Thank you. Looking forward to a future dream of flying as Carry-all (based on the Dune2/2000 era). :D -
Westwood 3D and S.A.G.E. Engine Source Code Modernization
Pedeca replied to Pedeca's topic in Command & Conquer
Sure thing ChAoS! -
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Interim Apex work with ARM64 snapdragon Windows 11 laptops
ddogg777 posted a topic in Help & Support
I did not have any problems installing w3dhub and dependencies, game installed fine, but when I try to join a game I am able to set the config parameters and then it opens a blank game window, followed by a popup error "Renegade has encountered an internal error an is unable to continue normally." I've tried administer privileges as well. Is my problem the Snapdragon and ARM64 arch? I can't find any dump files unless they are posted in a new folder... -
Westwood 3D and S.A.G.E. Engine Source Code Modernization
ChAoS replied to Pedeca's topic in Command & Conquer
I'd share this with the openW3D discord. -
Westwood 3D and S.A.G.E. Engine Source Code Modernization
Pedeca replied to Pedeca's topic in Command & Conquer
OK, I have some great news! I have found a telemetry that can be integrated into Westwood 3D and SAGE's code that is free to use (since I know how much you guys like that). It's the simply named GameAnalytics SDK. It comes in 3 code bases (Java, C++, and C#) and has been integrated into multiple engines (like Unity, Godot, and Unreal). You can follow these steps from the documentation site on how to get the source code set up and what files you need in the source code to integrate it with WW3D or SAGE [GameAnalytics C++ guide]. If this is acceptable, I'll edit it into the BYTEmark section as a viable replacement for future viewers. -
I have released a new version of the W3D and W3X export tools. These are built to work with 3DS Max 2023 and contain various fixes. This pack contains: W3D Exporter for 3DS Max 2023 - New tools for Max 2023 to export W3D files W3X Exporter for 3DS Max 2023 - New tools for Max 2023 to export W3X files W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, W3X Exporter, wdump.exe and memorymanager.dll Read the readme.txt file for details of how to install the plugin and notes about how to use it. Please test this and please report any bugs to me so they can be fixed. If you have any questions, you can find me here, on the w3dhub discord, on the 3rd Age discord, the SAGE Engine Modding discord or various other C&C discord groups.
