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  1. Today
  2. Hello, Thank you for your reply. The weirdest thing happened. I downloaded the next newest version (4.8 update 2 -8929), I had to launch the game from game2.exe otherwise it kept trying to update to the newest version. Initially the result was the same, textures not loading. I had to quit the game to remind myself how to take a screenshot in windows 11 (print screen isn't the default any more) and when I reloaded the game the textures loaded normally. So I then allowed it to update scripts via the launcher and again when I launched the game the textures loaded fine. So I cannot share a screenshot of the problem any more as it seems to have disappeared. I've tried uninstalling, reinstalling both in steam and the EA app version and the scripts applies and works without issue. (This is a good outcome, but I feel a bit of a fraud I cannot demonstrate the problem I was having) The only thing I noticed is when I launched the 4.8 update 2 -8929 version, the second command prompt like screen seemed to take longer. When the same screen came up on the 4.8.3 version it is only up for a second but I did see the words "file or location not found" Is there something with the newer version that meant it did not find the texture files to update and when I used an old version as you suggested that these files were updated? I would have assumed all the files would be deleted when I uninstall so not sure why I can go straight to the new version now. So in summary your suggestions has fixed things, thank you. If you want me to try anything else to see what might have happened please let me know.
  3. Yesterday
  4. @ Cloister56 Hello, and welcome to W3D-Hub. It is unfortunate that you are having issues, but maybe we can figure this out. This is a new type of issue that I have personally not heard of before when simply adding the scripts package to Renegade. Let's try something - Go to the Tiberian Technologies website and download an older version of the scripts package. Try version 4.7 or 4.6 for example, and let us know if the same behavior continues. Could you also include some screenshots or even video of this phenomenon you are experiencing? Thanks
  5. Last week
  6. Description Hello, I've tried installing Scripts 4.8 with both the EA App and Steam versions of the game. When the game loads the character models are fine but the terrain textures are missing. The ground is just a brown featureless expanse and characters float above walls that don't appear. If I load the game without scripts then everything appears normal. I have tried adding W3D launcher and using it's link to install scripts but with the same outcome. Reproduction Steps Install game either steam or EA Install scripts Launch single player then either tutorial or campaign. Windows 11 Home 23H2 Installed on Samsung SSD 980 Pro NVIDIA Geforce RTX 4090 Intel i9-13900K 64GB RAM If any other info is required please let me know. Thanks in advance for any advice/help
  7. Earlier
  8. [blurb]On June 8th at 7PM GMT[/blurb]
  9. [blurb]On May 11th at 7PM GMT[/blurb]
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  16. Elvis Lives! As for bike rush, it has always been a thing for Nod in every C&C (except tiberian sun ironically) so if Nod players organized a successful bike rush, the team earned to get a satisfying kill on something but I agree, it should be something less punishing instead of an irreplaceable base defense. In Tiberian Sun, a single light infantry can win 1v1 against an attack cycle so if I had to balance bikes, they should easily be countered by low tier units but still needs to be very effective against undefended targets.. like a hit and run unit should: Very effective in ambush but if GDI is prepared, the bikes should not be unstoppable. Edit: oh yeah, most of the times I saw Nod succeed in an early bike rush is because half of the GDI team is still AFK in front of the terminals, have not connected yet or they just don't have enough people on team, so there is an issue with Nod abusing/taking advantage of this early in the match.
  17. the problem is that GDI has no other option than to defend its base from Nod bike/buggy rush, because GDIs only early vehicle unit is the wolverine and this unit is pretty weak against bikes, buggys and laser turrets. Infantry as a counter is difficult, because they can get crushed easily by these fast bikes and buggys. Maybe buffing the wolverine with more firepower against vehicles and turrets and higher the costs to 500-600$?
  18. But this forum will get more action than Elvis' dead body. (so not dead just slow... like me right now recovering from an injury.) The most effective counter for Biker rush is a mixture of Rocket and Officer. Discs in mass might kill the bikes, but not so much the infantry inside. Discs right now are better for stationary or Large targets. -Or Rockets alone work because gattlin' turrets are thursty for Nod Blood.
  19. Where can you download this or other coop mods for renegade? Been looking for awhile now and can’t find them at all floating around the web. I would like to host a lan with a group of friends. Thank you.
  20. [blurb]On April 20th at 7PM GMT[/blurb]
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  22. Hi! Thanks for moving the thread, I wasnt sure it was in the right spot I remember years ago, there was a cheat to so called spawn npcs but never worked.
  23. I've just realized that I don't know how to do this myself, so I'm interested in the answer as well. I know that vehicles can be spawned via the spawnvehicle command, but I'm not sure about bots. The difference is that a vehicle is not controlled by a bot AI by default, but you'd want that with a character. Also worth noting that whenever bots are involved, the level must have been exported with pathfinding pre-generated so that the bots can find their way around. I'm not certain, but I would suspect that this is the case in all SP levels, since fighting the bots is the whole point. But in MP, they will misbehave because they have no idea where to go (I've seen this when spawning them by other means). Also, Hi there! I see that you are new here. I'm going to move this thread to the appropriate subforum.
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