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Showing most liked content on 03/29/2016 in all areas

  1. Successful white V2 rush on the enemy refinery! All thanks to Silverlight. Successful waiting around before rushing the power plant! All thanks to Silverlight.
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  2. I had the chance to play HW a few rounds over the past few days and I can't help but notice that, to win HW, your team needs to communicate and coordinate significantly more than on other maps, and that HW is very punishing to lone-wolf gameplay due to all units having hard-counters (you cannot destroy an enemy building as a lone Destroyer/Missile Sub, you need to bring support units to counter other units). It really does play very differently from other APB maps - and working as intended, in that regard. I am quite satisfied with the gameplay result as well, thanks to Pushwall's continued naval balance passes. He showed quite the ingenuity with the AI depth charges, as it leveled the playing field and skill ceiling for both team's main naval support units. I honestly wouldn't have thought of that, so props to him. It's probably for the best, Silverlight, that you didn't make a screenshot of you dumping my Tanya into an ore mine hole at Ridge War the other day. You clearly had that totally planned out, the way you told me to follow you, and jump out of the still-moving Ranger as you jumped out, leaving my door exit on top of a hole. Tanya might be a good fighter, but she certainly cannot fly (perhaps we should file a bug report on this Tanya-cannot-fly matter). The Allied commanders would probably have your driving licence revoked...
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  3. He had a plan, and he nailed it.
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  4. I deployed a Mobile Radar Jammer the other day. I got it to what I thought was within enemy radar range (game needs to give clear feedback about this, honestly), deployed, and left it there for quite a while. Besides not knowing if it actually worked properly, I didn't get any additional rewards, despite deploying an MRJ within the range of a Soviet Radar Dome being arguably one of the most tricky support things a player can do in APB. So tricky, I don't actually know of anyone ever doing it against my team while playing as Soviets. I think that, if an MRJ successfully deploys within range of a Soviet Radar Dome, it should start tickling in points for the player who deployed it, until it is destroyed. This will likely mean that the radar jamming script needs to be updated to include a score/credits ticking effect, though. The MRJ is the least used unit in all of APB. I think it could use some love.
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  5. Yes, the Reborn Wiki is now online, and I am rebuilding it page by page! I have backups of all my original pages! And I will try to do a little each day!
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  6. So, anyone here remembers Sammy? That guy who kept asking for donations and clearing our own mines with demo trucks in base on Pipeline which Silverlight kicked out a moments later? Because here comes the fresh quality rage in the comment section from one of APB videos of Irwe.
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  7. I remember that V2 rush.I was acting as not only as a v2, but as the first meat shield of the ground.
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  8. Haha Many thanks I do remember you too Chopbam, it has been a very long time. I'll see what the others think of it as well also just to throw it out there I don't mind getting involved and contributing some how. I've got a load of experience in Audio programming that I wouldn't mind offering to help out with if needs be. Thanks pushwall it's been a very longtime since I've gone up against you. I can even remember how much of a pain it was to face you when you were packing the M16 I've managed to network with a load of oldies using steam etc. So I will drop them all a line see if they want to get back together for old times sake. Also I don't really miss naval combat. from what I remember it was quite buggy, but I can imagine you guys have got it all sorted out. I would love to get more involved this time round so If you need any help regarding audio hit me up. I've always wanted to make a custom soundtrack for example, just need to balance it out with my day job of Jingle writing.
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  9. Hi, I remember you! I'd say it's absolutely worth it, but then as the lead developer I might be a tad biased A number of oldies have come back and seem to be here to stay so you shouldn't have any trouble fitting in. Here's a few things of note: infantry other than Volkov are actually worthwhile now, Tech Levels don't gradually unlock anymore (everything that is available on a map can be bought as soon as you have money), and naval combat has returned - as someone who's been playing for longer than I have I'm sure you've missed it! And that's just a TL;DR of those 3 things, there's so many more major changes but I'd rather not bore you with the details. However, I'm still supporting the game with constant balance/bugfix patches, so you can expect that most major problems that arise won't be sticking around for too long. That reminds me that I never did post a full changelog for 3.0 :x Here it is though I doubt Mike is looking for a big wall of text.
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  10. Hi Mike! You look familiar. It's up to opinion, but frankly I think the game is at the best it's ever been! Hope you enjoy, and stick around a bit!
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  11. Hey man, welcome back! Sure, we always have room for more! We already have plenty of "oldies" among us Bring you and all your buddies, we want 'em all! As far as the APB changes, there have been many over the years. If you want some more in-depth info, you can check under the "Project News" subforum toward the top of the main forum page. It has a section of changelogs and blogs for each of our games that are in active development, with hopefully more to come! Also if you're looking for some more dated information from the APB gamma era (from around and after the time you say you left for a bit), you can check on the Bluehell Productions forum in the same general location as it is on our forum. Any questions, just let us know! Enjoy!
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  12. There's already a limit of 2 MGGs at a time anyway. Because a certain other mod whose name is apparently taboo to mention in comparison to APB has already shown what happens when you let a ton of units with big animated domes run rampant.
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  13. I've heard enough about Zama being too similar to Bonsai as it is, does it need to be more similar? Let's not and instead point out that units under a MGG are getting hit less and therefore generating less points/credits for the enemy, which is pretty much the same thing. So none of these things count? Getting rid of the prized Gamma "feature" of causing headaches and being a Player Quit Factor Making the jamming SILENT to the other team instead so they don't immediately notice unless they happen to be looking at their radar at the time of jamming Removing it from all the maps that don't have a dome, so newbies don't buy it expecting it to do something in places where it doesn't do anything Making it deployable so you can be a useful field rocket/sniper/mech/tanya and jam at the same time Doubling its hitpoints and raising it to light tank speed It could be better, yes, but seriously? A points trickle? That doesn't make it more useful because points don't actually do anything useful, it just means that matches that don't end in base destruction are a little more likely to result in +1 to the stat total for Allied victories, making it harder to take map stats seriously because we have to consider the possibility that Allies are winning close games on map X because they're abusing Mobile Points Generators as well as the possibility that Allies' defenses/terrain/OP unit makes it easier for them to get points through combat/deny points from the enemy than it is for the Soviets, and whatever thing is responsible needs a little nerf (or something opposite needs a buff). It doesn't even make base destruction easier like removing radar and diverting enemies to bring it down does.
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  14. Could have tried to find a spot to ram/overtake, jump out and stick a C4 on it. That's what I did on Pipeline recently. Looks like there wouldn't have been enough time for that here though Yeah I encountered him near the barbed wire fence near Allied SD. I tried driving in close enough for a ram and/or C4 but there was already too much distance between us. Also when we met other, I heard the detonation beep sequence begin, only for him to realize soon that I was just a supply truck. In hindsight I probably should have just called in the demo to my team and let them deal with it (they didn't ) and then just go on with minesweeping, which was why I was out there to begin with...but I ended up chasing him back to our base sorta just for the laughs and rage.
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  15. Ahhhhhhhhhh, so that's why you chased me. It was fun!
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  16. I can give medics/mechanics a flat income for healing which is unaffected by the "value" of the unit they're healing to make it less abusable. Here's some potential values to start: Medic healing: 10 credits per second. Since medics heal 10 health per second your teammates have to be losing that much for you to gain that much though. And bear in mind that this is better than the income you get for damaging any infantry. Given the time taken to abuse, it's probably not worth abusing. Mechanic healing: 10 credits per second. Since mechanics heal 75 armour per second your teammates have to be losing that much for you to gain that much though. This, on the other hand, is less than the income you get for damaging most vehicles. Since vehicle health repairs at 37.5% the speed armour does, that goes down to 3.75 credits per second when healing a vehicle that has no armour or has been hurt by things that pierce armour, such as shock damage and oh yes water damage. Hoorah for reduced abuse potential! Points are of course not being given. As far as I'm aware recommendations for repairing vehicles and buildings do still exist, not sure there have ever been ones specifically for infantry. I remember "Good Support" from MP-Gaming which covered both infantry and vehicles though. But last I checked there's no value in the auto-rec config that handles recs for repairing infantry, only vehicles/buildings
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  17. Oh Silverlight, if only you'd played the next round of complex. Stole a pair of MADs as a spy and activated them right as they rolled of the assembly line. Second one nailed a demo halfway to the allied base. Was too busy to screen shot it though.
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  18. MADs... In our base. Mission: Protect Raap Waiting for the enemy team to buy and go out... I thought Allied players would expect the rush on the pillboxes so... We got the PP. And the PB got me. Oh, hello! Did you know v2s can hit even WF from that hill?
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