Wait, what? Another one? That's right, Commander!
What did we fix now?
Shout-out to @Ice, for helping me identify and correct the duplicated Nod Radar dish bug. This has been fixed for a while now in TSR 2.0, but fortunately we were able to apply the fix here as well!
Another engine update! When he noticed that I was working on another patch, @jonwil informed me that I should update to the latest scripts version once again because there have been some pretty important fixes regarding some animation bugs, as well as some other fixes and enhancements.
Optimizations for Field, Gallows Cove, and Storm:
Culled all duplicate assets within the map.mix files (because they just take up unnecessary space).
Converted most textures from TGA to DDS format (again, to save space).
Moved all loose assets from the map.mix files into always.dat (where they should be).
Fixed a broken texture on the upper walkway support beams on Gallows Cove.
Sneak peek! - TSR 2.0 Intro Movies!
Sneak peek! - TSR 2.0 Main Menu Music! (note: you will have to open the game in Single Player mode to see/hear these)
Miscellaneous cleanup in the game and data folders. What once was cluttered is cluttered no more!
This is another large patch, because it makes changes to the main game asset archive file (always.dat), but by doing all of this now, we can avoid touching this file for a long time for future updates, making them much smaller and faster to install!
Thats it!
Now just think! If this is what I'm doing that you can see, imagine the work that the real devs are doing for TSR 2.0!
This patch is now live on the server! See you ingame Brothers!
~The Team