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Showing most liked content on 12/19/2019 in all areas

  1. You read that right, folks! We would like to present to you an early Christmas gift of APB Beta! This 21st of December, jump into our Beta server and relive the good ol' days with the lads. Einstein and co. will have the server and files ready for Saturday so you may download and play! Merry Christmas and Happy Holidays! [blurb]You read that right, folks! We would like to present to you an early Christmas gift of APB Beta! This 21st of December, jump into our Beta server and relive the good ol' days with the lads.[/blurb]
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  2. Wait, what? Another one? That's right, Commander! What did we fix now? Shout-out to @Ice, for helping me identify and correct the duplicated Nod Radar dish bug. This has been fixed for a while now in TSR 2.0, but fortunately we were able to apply the fix here as well! Another engine update! When he noticed that I was working on another patch, @jonwil informed me that I should update to the latest scripts version once again because there have been some pretty important fixes regarding some animation bugs, as well as some other fixes and enhancements. Optimizations for Field, Gallows Cove, and Storm: Culled all duplicate assets within the map.mix files (because they just take up unnecessary space). Converted most textures from TGA to DDS format (again, to save space). Moved all loose assets from the map.mix files into always.dat (where they should be). Fixed a broken texture on the upper walkway support beams on Gallows Cove. Sneak peek! - TSR 2.0 Intro Movies! Sneak peek! - TSR 2.0 Main Menu Music! (note: you will have to open the game in Single Player mode to see/hear these) Miscellaneous cleanup in the game and data folders. What once was cluttered is cluttered no more! This is another large patch, because it makes changes to the main game asset archive file (always.dat), but by doing all of this now, we can avoid touching this file for a long time for future updates, making them much smaller and faster to install! Thats it! Now just think! If this is what I'm doing that you can see, imagine the work that the real devs are doing for TSR 2.0! This patch is now live on the server! See you ingame Brothers! ~The Team
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  3. So that you can rest more easily at night, we have no desire at all to release this, or even remember it.
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  4. You'll have a pretty wide variety of maps this go-round Probably even some that you've never seen before!
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  5. Newegg.com I'm slightly saddened, as I bought things there as a kid, but seriously they did this to themselves IMO. Their reputation as far as their employees go, and their mega-ripoff trade-ins, failure to adapt to a changing market.... I'm honestly surprised they were able to hold out this long.
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  6. @AZ-StalkerThanks! By the way, I make campaign maps all by myself
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  7. It comes and goes. Hop on discord when you want to get a game started! You can highlight all APB players by doing @apb players People will join
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  8. Hey Guys, first off topic post but the company game stop is about to go under. Which can mean two things, one pull out your stocks now, and get ready for cheap consul games! It’s like the movie collection I got for less than a dollar when block buster closed. I have no idea what that will mean for Internet sales, but I am keeping my eyes open for liquidation sales.
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  9. Looking good! I wanted to leave you an encouraging comment as it's clear that you're putting a lot of work and detail into the project. I really appreciate the attention that's put on the update posts, the text layout and formatting for better readability, different shared content types (tutorials, videos, images) and all the little things you do to better promote the project and make it easy for us to follow along. It's very much appreciated and thank you for contributing to the W3D Hub forums in your own way. I also like seeing aesthetically detailed and thought-out Tiberian Sun map landscapes that keep things atmospheric and memorable - so nice work on adding to the very creative TS modding scene!
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  10. Santa you say? Can I have some:
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