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Everything posted by Mojoman
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A Path Beyond Remove rooftop access from buildings?
Mojoman replied to Pushwall's topic in W3D Hub Discussion
Not much off the top of my head to be honest. Any change to the timing either will make flares useless (an extra 10-15 seconds makes it too easy to disarm, less time makes it too hard), reducing damage to buildings sort of negates the point (Why try to sneak in and use this if it doesn't kill anything and gives the enemy a bunch of points if they disarm it?). Then again, maybe they could have damage reduced on buildings, but increased on units. So instead of just, oh hey there goes our barracks and War Factory because of a flare, GG, the A-bomb essentially obliterates infantry and vehicles in the entire base, leaving a brief period where the enemy would be very open to an assault. I know this has been the opposite of what patches have done (I believe some vehicle armour has been made more resistant to A-bombs?), but rather than this 1-hit GG, it could make flares into a really good support weapon. It would also discourage the 'lone wolf' style with flares. Where you just buy your Jeep and Tanya and head off on your own, instead you'd have to coordinate with your team to launch an assault. This might also be a lot of work though, considering building cover and terrain types affect how much the bomb damages I believe? Also when anything isn't OP offensive in this game is tends not to get used as much (See the history of medics). Not trying to hijack the thread with this at all. But tweaks to the flare system may also discourage a lot of roof camping. -
A Path Beyond Remove rooftop access from buildings?
Mojoman replied to Pushwall's topic in W3D Hub Discussion
I really like ladders to be honest. As has been said already, it's extra routes for attack / defense by players, I like the options. If a bunch of rocket soldiers are camping on the roof of a dead building; 1. You can generally hide behind other buildings / cover 2. If you do have an arty/v2 they're just sitting ducks 3. If they're just sitting up there waiting for vehicles, those shotgunners can just run to another building's MCT and kill it, given that the rocket soldiers would either have to slowly go down the ladder, or jump off and take a lot of damage or die. I like the idea of keeping the current ladders and adding a team ladder / elevator / door. As said above, the door would probably be camped, but at least if there's a hatch or door, that's a lot more room to move around and you can get into a more fair fight without getting headshot repeatedly. It also gives room for flanking the enemy, where one person goes up the team route, and another person goes the open route. So even if the enemy runs and kills the guy going up the open ladder, they'd have their back / side turned to the enemy coming from inside. Or maybe the flare thing needs tweaking. Since you essentially need a non-combat unit to go up the ladder to disarm the flare, which requires the engineer / techie to take on a Tanya / Volkov (usually ends badly), kill the Tanya / Volkov and then purchase a techie / engineer to disarm the flare (time), or have a team member in waiting to run up while the enemy is engaged in a firefight / already dead (But usually a flare isn't placed while a bunch of players are just sitting around in the base, meaning the personnel available is limited). -
A Path Beyond Remove rooftop access from buildings?
Mojoman replied to Pushwall's topic in W3D Hub Discussion
The good old days. -
A Path Beyond APB Hostile Waters - Life Signs
Mojoman replied to Raap's topic in Community Creations
Could you post some screenshots of the rail cart and underground tunnels? Sounds like it could be an interesting concept to start off an infantry map. -
Yay! New update means new interest!
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Anyone gonna be streaming?
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News APB, TSR and AR make the cut for IndieDB's top 100!
Mojoman replied to OWA's topic in Community News
Jump on the vote boat! -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
I never claimed Canadian Navy, don't put words in my mouth. -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
I did nothing until contacting Retal. I already gave my meager defence earlier. -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
I'll accept that correction! -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
Not much of a defense for me. I lied about my character and nationality because I don't like people having the correct information, like ever. I assumed Retal was the most townie so that's why I masoned with him. GuessIwaswrong.jpg -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
@OrangeP47, does that extra vote count now for a possible early hammer? (would be at 3/7?) -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
That someone may also be wrong on their read. -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
That someone may have been Retaliation. -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
So I made a mason with someone last night. That's all I got to report. -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
Also >Fraydo >RNG Nogiantconspiracyhere.jpg -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
F. I was celebrating my wife's birthday -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
Unfortunately I didn't vote yesterday, so I've gotta choose someone before hammer. I'm 90% sure Retaliation is town. Unless he is going for the super-long con. In which case, bravo. Shade I'm trusting for the moment. Evidence against him is circumstantial at best. Jeod I sure hope isn't scum. Or his poor scum buddy is probably getting pissed at him playing GW2 -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
Every time we kill the new player it hasn't gone well in the past. I just don't want Kamuixmod all over again. Part of the argument against Shade is that, 'Oh well his scum buddies could be telling him to ask questions in the thread'. Yeah, 'cause that's provable in any fashion. Shade could be right though and lynching anyone could raise WT. Maybe his fresh set of eyes can see beyond the meta. Perhaps the strategic use of abilities is what keeps WT down in this game, and lynching people regardless could raise the WT (smaller amount for scum, larger for town?). Just because Orange uses similar words as other mafia games, that doesn't mean he executes them exactly the same. TL:DR - Meta arguments backfire way more often than people want to admit. I swear I'm an intelligent boi. -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
Must be one of those vintage memes I've heard about -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
Bang Shoe? Wat. -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
ALL NEWBIES WHO VOTE NOLYNCH MUST DIE. THUS SAYETH THE GHOST OF KAMUIXMOD -
Games [Game Over-Warmonger Victory] Cuban Missile Crisis Mafia
Mojoman replied to OrangeP47's topic in Forum Games
I wonder if people from the nuclear non-proliferation movement could be third-party. Goal to kill anyone who wants to use nukes.