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Mojoman

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Everything posted by Mojoman

  1. @Raap working on No Man's Sky 2 confirmed.
  2. No Art Deco look for the new logo, maaaaannn.
  3. Knowing this engine, you could add a piece of foliage to a map and it would cause Yaks to appear and shoot nukes.
  4. Was there any change to building damage for Starshina? Just jumped into a game and it seemed like the MCT damage was pretty high.
  5. Why the Engineer Clearing Charges reduction?
  6. Sorry about that, went to no internet land for a couple days. Sending it now.
  7. I'll sign up for this one. I can't wait to be my favourite Marvel Superhero, BATMAN. :>
  8. Reduce Kovs walking / running speed? If he becomes easier to kite by all units, that's a nerf without having to change too much right? Turns him into sort of an infantry-tank, which seems good for battlefield control. Even if he does get into a building, he'll be easier to kill by defenders and could inflict less damage from inside.
  9. Wouldn't Loki be a demi-god anyways, seeing as he's half Frost giant
  10. Already finding cool looking things... https://www.gamefront.com/games/cnc-red-alert-2/file/it-came-from-red-alert
  11. Just haven't been feeling mafias lately. I'd rather not just give a half-hearted attempt.
  12. Nah sorry. Just not really that into it atm.
  13. I can't believe Verti used the revamped ending with the stupid 'Weesa freee'. Can't escape the Gungan anywhere.
  14. At least the Soviets appreciate the game https://ru.wikipedia.org/wiki/A_Path_Beyond
  15. Now I know you said you're done with level contributions... But what about the level that has never been conquered... A TUTORIAL LEVEL! Dun dun dun!
  16. Not the biggest fan of the door. But I actually really like the roofs for both Soviet and Allies, especially the Soviet one.
  17. The attempts are appreciated though! Sometimes it just doesn't click with people unfortunately.
  18. I went too far down the meme hole.
  19. Not much off the top of my head to be honest. Any change to the timing either will make flares useless (an extra 10-15 seconds makes it too easy to disarm, less time makes it too hard), reducing damage to buildings sort of negates the point (Why try to sneak in and use this if it doesn't kill anything and gives the enemy a bunch of points if they disarm it?). Then again, maybe they could have damage reduced on buildings, but increased on units. So instead of just, oh hey there goes our barracks and War Factory because of a flare, GG, the A-bomb essentially obliterates infantry and vehicles in the entire base, leaving a brief period where the enemy would be very open to an assault. I know this has been the opposite of what patches have done (I believe some vehicle armour has been made more resistant to A-bombs?), but rather than this 1-hit GG, it could make flares into a really good support weapon. It would also discourage the 'lone wolf' style with flares. Where you just buy your Jeep and Tanya and head off on your own, instead you'd have to coordinate with your team to launch an assault. This might also be a lot of work though, considering building cover and terrain types affect how much the bomb damages I believe? Also when anything isn't OP offensive in this game is tends not to get used as much (See the history of medics). Not trying to hijack the thread with this at all. But tweaks to the flare system may also discourage a lot of roof camping.
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