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Threve

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Posts posted by Threve

  1. Just now, AZ-Stalker said:

    Sure thing! The apocalyptic techno-metal thing they have going on is part of why it's so memorable! The other factions have very odd styles as well. So listen to the Evolved and Series 9 OSTs too. Also, edited my post with the game info if you're planning to play it. Contact me if you run into those game breaking bugs, you can get around them.

    Off topic but have you ever played Total Annihilation?

  2. 6 minutes ago, AZ-Stalker said:

    Originally this is from the game Krush Kill n Destroy 2: Krossfire (KKND2), the Survivors faction soundtrack. I think it's Survivor tracks 2 and 3 that play on the map one after the other. It's an amazing classic game I'm playing again currently.

    Although, I've been told this rework is what was used in IA:

    KKND2 is very dear to my heart, as I grew up with it on the PS1. So enjoy. :)

    Here's the game in action, the PS1 version is very zoomed in, but on PC you can expect a higher up resolution and viewpoint like in C&C:

     

    Thank you very much. The guitar riffs and industrial undertone really bring out the track and make it incredible. As you already know no one in game gives a shit so thank you for this. I’ll check it out! 

  3. Good Evening all. I've recently been playing Interim Apex and on the map Urban Warfare there is a lot of acclaim that the music is good. One of the tracks however has eluded me and searching the data in the Interim Apex folder (Always.dat 1, 2, 3 and all 27 IA.mix files) has led me to nothing. Therefor.. If anyone would like to listen to the catchy song from the Urban Warfare map it is here for your pleasure. Enjoy All and if you know the author, title or name please let me know so I can update accordingly. 

     

  4. 18 hours ago, SToRM said:

    @Einstein thank you but I cant take the risk since I dont have really much time, but I have ideas  if I had time I would build historically credible stuff...

    Building games takes an incredible amount of time, man power, creativity and will. Further more no one is getting paid and even if you finish the game you still have to get others to play it. APB has been in development since 2003 or so to get to this point and people still play it seldom now and days.

    you’re talking about creating new sounds, characters, textures/skins (the paint/faces of everything), vehicles from 3D, maps and promoting it all on a system from 2002 that runs very sketchy at times. If you’d like to go for it, i’d recomend researching what you want, studying how to design games and going with Unreal Engine as that’s where you’re going to have a lot of popularity and better success.

  5. On 9/19/2018 at 9:39 PM, thedisclaimitory said:

     well on that note never do what I did I really hope you dont do it but really please dont do it

    but in the meantime have a nice day and note that true C&C fans are always great and again have a nice day

    If you're considering harming yourself or others please message me or someone so we can help.

     

     

    2 hours ago, Coolrock said:

    You're the only reason I'm checking the forums every day. Please keep making these fantastic posts

    God Tier Post ^

     

    On 9/19/2018 at 2:54 PM, ChopBam said:

    The limit exists with good reason

    Fair Enough. I'll make do. Ty

  6. Good Evening everyone. I am attempting to upload a GIF Profile picture using GIFY. The website that allows you to turn a video into a GIF for a profile picture. The only problem is the server only allows GIF images lower than 0.94296847 something MB. Is it possible to increase the limit or would this lead to problems for you guys. Idk how much GIF images typically are. However my image is a little larger I would guess in size because I converted from FRAPS to AVI to GIF. If there is a website that makes smaller GIFs and it is a problem from this website then I would gladly use a suggested site as well. Thank you.

  7. 1 hour ago, Nodlied said:

    >All those people not voting for Command and Conquer on a CnC forum.
    You're all heretics.

    Being honest gameplay wise, any C&C was just not as good as Company of Heroes. The only thing you're going to do in almost any C&C Title is mass buildings or units. This being said it very heavily makes up for it with

    - Incredible soundtracks every game.

    - Meaningful campaigns

    - Legacy

    - Very good story Arc/Lore

    - Interesting dynamics and with Tiberian sun at least... very good, well built environments.

    - Very creative units

    - Easy pick up and play (especially for an RTS type game)

    - Those old video cut scenes.

    With this said, C&C is able to do these things and no other RTS game has come close or made the same impact. If you're playing alone then C&C as a whole really is a 10/10. 

    But in my argument I believe that Company of Heroes really captures a perfectly balanced realistic gameplay. Furthermore it has a lot more tactics to be applied with every single unit and every single game no matter what does not feel similar. The typical massing of a single unit has also been for the most part eliminated and you're required to have very different units come together to win at times and adapt to what's happening. However, COH cannot make up or do what has been listed above for C&C. Therefor I think it comes down to preference on what you're looking for in an RTS Game. COH also really only shines when you're on multiplayer as opposed to C&C where it rocks straight out of the box.

  8. Just now, VERTi60 said:

    image.thumb.png.a14fdddb72c55a0ea19009aa60bc73ca.png

    Interested in knowing other people’s opnions as well. Games as a whole and especially RTS games I feel are not really advertised ever in media.

    Have you ever played Company of Hero’s? I accidentally discovered the game while at Target. Ironically it’s been the highest rated RTS game and it’s the one I voted for. With it being so easy to get stuck on a game I wonder how many people here have actually played it

  9. 52 minutes ago, VERTi60 said:

    For me it was the first online experience back in the '97 and the intro above which I saw first time when playing a demo changed the way I used to think about RTS games. Back when Age of Empires started to shine, as well as the dawn of C&C and its clones as well and later one of my favorites, Total Annihilation and KKnD, this was a nice refreshing change and I kinda got stuck to it

     

    An old abandoned game with a loyal player base and unique gameplay? (APB)

    Nothing wrong with that! :)

  10. On 9/4/2018 at 10:17 PM, thedisclaimitory said:

    killing those little kids and making them mad in Fortnite as you see here anyway I digress. Have a nice day people and don't let your mother rate Fortnite T for teen simply because you didn't do you're home work and they also say cartoon violence is teen rated now because why not so get your 4 year old off of cod and have good night folks I really hope you do.

     

     

    Are you ok?

  11. 44 minutes ago, OWA said:

    Missing a few options there; like Dawn of War, Halo Wars, Supreme Commander etc. 

    But C&C is there so why would you vote for anything else. :p 

    To be 100% fair supreme commander was the “Spiritual Successor” of Total Annhilation. I felt that with the technological breakthroughs, legend and mystic of this game it would only be proper to put this in place as such an earth shattering RTS game. Of course it could be biased due to only seeing the game played. But I thought it be best. Halo wars was also mediocre I heard. It never hit my radar for any interest. However options as you can see are and will be updated as people suggest more options!

  12.  

    Good Evening everyone. I have a legit question I've been thinking about recently. More often then not, there seems to not be a lot of RTS Games coming out or at least any of particular interest to me. It could possibly be that I have not been looking or paying to much attention but I've also been stuck on the old school ones as well. In my theory, RTS games have come down to Twitch/Competitive Gaming type games which means the quality has been drastically decreased to the point of the story being non-existent, horrid or irrelevant. I also believe that It can be agreed that 1995-2006 was a really good golden decade for RTS games in general. With this said I want to know which RTS game is the best, examining not just the game but a lot of other things such as

    What makes a great RTS game?

    Spoiler

     

    Story

    Soundtrack

    Gameplay

    Effect on the RTS world

    Creativeness

    Mods

    Still played today?

    What makes this game special?

     

     

    Total Annihilation

    Spoiler

    Released in 1998 this game was about the war between two fractions consisting of the CORE and the ARM. Basically the universe was at peace ruled under 1 rule called the CORE. However to live forever it was required as a "Health Measure" to transfer your brain from flesh to machine. The ARM (resistance) resisted and after 4000 years of total war with planets being destroyed in the process it came down to you to help end the struggle once and for all.

    The gameplay was incredibly fluid and allowed for incredibly easy game play. You could program units to guard, patrol or move some waypoint with ease. Furthermore the soundtrack was incredible with classical epic music being composed just for the game. The building and currency of the game was not the same old tired money but instead Metal and Energy which gave a realness to the game that showed this was about two fractions killing each other with nothing more nothing less. Straight from the menu every sound is mechanical with no "Yes Sir" or voices to be heard. The only sounds in this game and mechanicals and futuristic lasers when need be. The Main Menu is presented in a simple metal covered 4 button lay out with an ommunious drone as the music letting you know it's time for war. Furthermore the game allows not just the creation of the typical Tanks, Infantry and Aircraft but even so much as Walking Nuclear bombs, Nuclear Missiles, Massive Ships and Hovercraft. The Graphics are incredible even by todays standards. The game has most certainly aged well IMO and was WAY ahead of its time. The maps are also very critical and important because playing on an Urban map will give you the abitly to absorb buildings for more metal but playing on a forest map will give way to having trees burn around you if you're not careful. The Engine also gives true line of sight where a unit on a hill will see more then normally on the ground.

    Negatives of the game are that there are limits in its engine for modding as to be expected. The music unless you have the disk does not play properly and there are cheap tactics to be used to win the game if you play for a while.. however all these are easily overlooked when considering the time this was made. The game does lull into a Dog eat Dog or Rock Paper Scissors type game after a while with specialized units being put in-game but not worth the time or effort to be used due to attacking In-Mass being the prime Strategy. Campaign while from a story arc is mind-blowing can feel lackluster sometimes solved by playing a good old skirmish. The AI however should be noted to be easy as any difficulty setting and even a 9 vs 1 will have any experienced player winning and bored after an hour.

    On a personal note this game has an incredible realism with the music turned off. It comes to a point where you have 300 Massive Tanks engaged in a battle then a nuclear missile blows everything up and there is nothing but an Erie silence. It feels very real at times and is a very good serious connection to warfare. No fancy theatrics, no extra noises. Just what's happening and what are you going to do about it before you die?

     

     

    Company of Hero's

     

    Spoiler

    Regarded for good reason as the highest rated RTS game this is what happens when great minds come together with no time constraints to build an incredible game. Set in 1944 during world war 2 Company of Heroes (COH for short) is a frighteningly realistic game where you command your army (Wehrmacht or SS) to take on the British or Americans. However this game is special because the dynamics are incredibly realistic to the point of an FPS level. Shooting a tank from behind will deal more damage. However don't expect to do any damage to a tiger with a simple gun or grenade. There are also penetration levels factored in which will determine how much damage you do with certain weapons. If there wasn't enough it even goes in depth to analyze if the tank is moving how much of a chance something has to hit it. The landscapes are incredibly fluid as destroying a building or fence renders it useless to the cover system. You can select your units and put them into cover which will then allow them to not take as much damage such as in real life and can make it so the game comes down to that unit. Games which typically last 20 minutes to an hour can come down to a single guy running with no health trying to save the day before getting blown by artillery.

    The game makes constant, ground breaking usage of sounds as well to help sculpt it’s realistic environment. Every soldier has its own custom voice and realistically responds, with humorous undertones most of the time. Further more, vehicles can be heard through the fog of war giving a faint hint of what’s to come if not instilling fear. There are multiple “commanders” to play as which grant special abilities and yes the tanks are all there. The M4 Sherman, M26 Pershing and even King Tiger 2. It should be noted that additional modifications allow such things as zombies, Maus tanks more maps and a completely new game entirely with a Soviet faction. The units are extremely easy to control and unlike command and conquer should not be considered expendable and sent into constant battle with no thought. Base building is also simplified to what it needs to be with 4 or so main buildings serving their purpose and not being the focus of battle. No sim city here. The game is played by capturing territory’s that allow you to earn fuel or ammunition. Manpower is also given to you at a steady rate. Fuel helps with new technology and advancements or vehicles and ammunition allows you to use special abilities. Further more a typical game consists of capturing and holding 3 points across the map. How you hold these points (or don’t and capture more resources instead) is up to you. This ensures fluid and constant gameplay with no time or moments to spare and every action extremely critical to your success or failure. I play this game with the music off and it gives off an extremely realistic and frightening gameplay. 

     

    It should be noted there are some flaws. I have played COH for 6 years and found that while it does not determine a game every time entirely chance can sometimes play a factor into a critical moment. Imagine the last seconds of the game coming down to a tank shooting the other one and with %1 health your Tiger tank shell somehow bounces off and you lose. Furthermore the campaign leaves a lot to be desired with easy game play and the requirement to “buy” more missions. Like renegade though anyone buying this game is in it for multiplayer or a skirmish against the Ai. Playing with the music off also leaves a more realistical element though with the music on it did not draw me more into the game. Online (which can now be played with Steam) is heavily unmatched and difficult. While beating someone in a match is definitely hard earned and rewarding it often times can come to the point of frustration and anger when you forget to do something simple with a unit and you watch your demise for 30 minutes. Shamefully, I've broken two computers over this. There is also the issue of a bug where a British staghound unit will decimate the panzer elite (another faction in-game)

    A sequel titled Company of Heroes 2 was released later on with the Soviets being the main topic, however it ultimately proved to me to not be the same and invoking as the original. I played through it with diminishing interest and went back to the orginal.

     

    Ultimately this game is so packed with sounds and features even now I am still discovering new things. The gripping gameplay and realistic environment is one of its many noteworthy aspects. It bring sadness but also respect that there will never be a RTS game as groundbreaking in my option as this. In addition the action packed gameplay never disappoints or is able to be replicated with any other game, the Graphics are still incredible by today’s standards if not better, and the tactics this game allows you to employ along with the modifications ensure a new experience every time. Just new enough that’s needed. 

     

    Starcraft

     

    I have never played this and I’m sorry. It is good and popular enough that I’ve put it on this list. I am sure someone can vouch for it

     

    Command and Conquer (Any game)

    Spoiler

    While this is most definitely in reference to the older type games it must be said that C&C is The Godfather of the RTS Game Type and has had almost its entire basis as a franchise on successful RTS titles. Why?

    C&C makes up for what every other game on this list doesn’t. Tiberian Sun sound track in my regard is one of the best soundtracks in any game ever. The cinematic videos of C&C Tiberian Dawn (highly advanced for their day) and still great to watch and immersive and who can disagree that sending 70 tanks to steam roll the Soviet Union isn’t satisfying in its own regard. Further more every campaign if not most can be replayed and completed even today with great enjoyment. Renegade is saved with APB. Command and Conquer Generals also found a very popular fan base. Every single soundtrack in the C&C Games made by Frank Kapaki is a memorable experience and great to listen to even off game. The games also remind you that it's still just a game and not to take things to seriously sometimes.

     

    However, there are some underlying thoughts to the series when examined. The series as a whole doesn’t quite fully grasp war as a realistic simulator. The gameplay in the series takes a lighter tone if not comical sometimes. Arcade like would be a better description. In 1998 EA bought Westwood studios and forced them to work harder and typically rush their games resulting in a diminished quality slowly showing year by year. Furthermore a lot of the gameplay revolved around (I have built more than you and will now crush your base with a bunch of tanks or SimCity a defense base that is impossible to destroy). Though after Red Alert a lot of times there were units that were specialized and meant to be used tactically it was often times found to be points less as one extra tank was easier to control in mass with your military then the specialized unit. In all fairness later games of course mitigated this problem with grouping squads and having a population cap.

     

    Ultimately Westwood C&C as a whole was a great adventure and something entertaining time and time again. I often time find myself listening to the soundtracks in my car over and over which I am sure many can vouch for. The RTS series was one of the few if not only to really have a exciting and meaningful campaign that kept the player involved and interested. The mod base for C&C games is something in its own and though the series looks bleak now I don't mind playing Red Alert for the 10th time. I actually kind of look forward to it.

     

     

    Star Wars Empire at War (w/ expansions included)

    Spoiler

    Star Wars Empire at War is a game that lets you do what you've always wanted.. Command AT-ATs. No but really this game lets you take control of the Empire or Rebellion and not just in a skirmish type way. You first have a massive view of all the different planets in the Star Wars galaxy each with their own special abilities such as lower prices on that planet or a planet that allows you to spy on nearby ones. This gives freedom and meaning to actually engaging in battles. However, to fight on land you also need to conquer space. When you attack a planet you immediately engage in a RTS style space battle controlling massive battle ships and TIE Squadrons alike. It is even possible to control the Death Star to annihilate space ships mid game. Afterwards you then begin a land invasion with the units you produced. The gameplay mechanics are incredible I find with easy usage of special abilities. You can make them automatic or use them when you want and they then recharge. Furthermore no one can argue that controlling AT-AT's in mass, using Star Destroyers to blow up other ships and launch bombs mid land battle or Chewbacca hijacking vehicles is the tightest of tight. The game makes very good usage of sounds and dialogue to invoke a very real sense of playing like a movie would portray. It is very easy to get lost for days on end trying to conquer the galaxy. The map maker was also easier than most to use and provided some fresh air. The fact it was developed by Petrologphy (Westwood Studios former employees) only makes it all the more sweeter. The campaign is also noteworthy with playing out the events of before the Death Star plans were delivered to the rebellion. The expansion pack is also the one to play with more units and more action. 

     

    However, with the scope of a game like this there are some drawbacks. Graphically the game is nothing special which is understood given there are Air, Land, Space units along with massive planets and Maps. Yet the ideology and knowing what is going on with battles tends to make up for it, imagination or the ability to look past will be helpful with this game. The music does accurately represent Star Wars however tends to get stale after a while and waiting on credits or a "Day" for your planets can lend to some boring moments of waiting. Furthermore the AI is easily beatable so long as you build more units than they have and invade in mass, you'll always win. There is even an Auto-Battle option which I found to be using after engaging in meaningless battles with AI over a planet it invaded that had no usage. Online (Unknown if still functioning) was quite fun in defense of this game, but not something easy to use or navigate. Often times I found myself having to create new accounts with my email and conflict arose. The money system is also played out with typical "Credits" being the norm. Mod wise the game is not as popular.The expansion also required the original Empire at War disk to play. Lead to frustration.

     

    In all I believe it was a good departure from most RTS type games however with its tie to Star Wars it left some more things to be desired ultimately and had limits. The gameplay in its truest sense was not ground breaking but was different enough it deserves respect and also there is no denying how cool things are in this game you can't do in any other. The expansion also held its tongue and the campaigns were a nice time along with voice acting. This game is a good example of living out and playing with your dream which leads to fun and is what games are about.

     

     

    I understand obviously there may be other titles that I may have missed out but these are what I found to be the best and that I have played so far. If your choice is not listed on here then feel free to comment your favorite RTS game and what makes it so special! 

  13. On 8/24/2018 at 10:11 PM, Coolrock said:

    :soviet: Soviet MiG-29 Update :soviet:

    Hello everyone! I'm excited to bring you another update on the MiG. Fabian has been working very hard to detail the MiG to be one of the best looking models we've ever had in Red Alert: A Path Beyond. He still has more to do, but we're too excited to share progress with you! Check it out below!

    Soviet MiG-29 1Soviet MiG-29 2

    Soviet MiG-29 3Soviet MiG-29 4

     

    Goddamn... that shit is tight.

    There is a lot of talk about a cruiser now. Is it going to be the same model and layout as in Lunar Paradox? 

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