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Threve

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Posts posted by Threve

  1. 15 hours ago, Cjx0r said:

    Just try harder goy, gotcha.

    +1 “Try harder” or “Just defend/camp” is not an answer. Also laying down mines for your building doesn’t matter to someone who (has now killed your defenses) is just going to suicide right into your building then throw a one hit kill dynamite. 

     

    @Kaskins

    I like the dynamite and think it’s awesome. However with changes in to how it is deployed you have to be careful with a couple things.

    1. The beacon dynamite means you cannot throw it on a vehicle such as a Mammoth 36Inch

    2. The timed throw dynamite would help midigate the problem some.. however I don’t think it would fully solve it. Worth testing out at least.

    3. Limiting 1 dynamite would make it so couldn’t kill a Mammoth 36 in one go. (Which for me is what I think they should be used for primarily as well).

    I know this doesn’t help solve the problem per say but I think it should be said. Using dynamite against the mammoth 36’s is important in this game I believe and should be preserved. Of course as you see it makes it more difficult to balance the dynamite then.

  2. 22 minutes ago, Kickmofo said:

    You don't have to its a choice you make? Polecat is a very good camper and counters it quite easily

    Nod has the same character so why not employ the tactic yourself?

    Look i understand what you're saying. I really do. I mentioned even earlier that you can prevent this with the Tunguska. The problem is it forces you to camp. i'm going to be honest I really don't want to stay in my base solely for being on the lookout for a tank driving up and planting a bomb for an hour and 30 minutes almost every single match. It doesn't even feel rewarding killing someone who is suiciding on purpose over and over and over.

    I do not find enjoyment in employing this tactic unless of course it's by chance that i am at the enemy base and am still alive. I like driving tanks, fighting against people in the field and attacking the enemy base. Just.. not over and over with dynamite till my K/D is 4 - 28 but I won the match for my team. It is very empty.

    Everyone plays differently and I get that. There are some people that just cannot get enough camping and some that just love to harvest. But being forced to do something for the sake of not losing the game over and over is just beyond annoying. Yes there are some maps where it does not happen but for the majority of maps it's been a problem only elevated when there are little players or multiple players on the same team are doing this.

     

    I want for anyone to honestly tell me the enjoyment of being forced to camp your base over and over against a fast, harder to hit tank again and again on someone suiciding themselves almost every map.

  3. 1 hour ago, Kickmofo said:

    Simply camp and you can easily defend this strategy.

    Wow. I never thought about staying an hour and half inside my base to prevent this tactic every single map.

     

    @TemporaryName

    The problem isn't just the ability to kill these suicide rushes. Like I said the Tunguska can handle the situation easily.. It's about the whole entire game being based off having one person (typically me or I assume Ganein as well) constantly just patrolling and camping to prevent this for the whole entire match. God forbid two people do it at the same time. It no longer becomes tank on tank combat with special infantry units battling it out Nod vs. GDI...

    It just becomes a camp fest to prevent a fast, hard to hit and ok armored tank from dropping off himself off and blowing up buildings time after time after time.

     

     
  4. On 3/10/2019 at 6:51 PM, ganein14 said:

    I don't think I'm the only one when it comes to complaining about how Dynamite in game is too powerful. I can't begin to count the number of times even a well grouped number of defenses fail to stop one single person from wearing them down by rushing them with a cheap tank and a cheap infantry unit with dynamite. There are even spots where it can be thrown and is impossible to disarm and is guaranteed to kill at least one or even two defenses. Is it possible to change the dynamite from a C4 deploying style to that of a beacon? That way they have to stand still and subject themselves to the defenses attacks and risk dying for nothing gained without the defenders having to constantly be alert and watch for such tactics? 

    Bump and also +1

    I like the idea of dynamite. It helps destroy mammoth 36 inch vehicles and is also fun to throw on vehicles every once and a while so I am not voting personally for it to be removed just like Ganein. However...

    Dynamite currently in-game is or at least has been obnoxiously abused to the point where the tactic is to get a $500 Char and $700 Grizzly tank and suicide yourself at least 15 times to destroy every defense. We're talking a constant rush time after time after time. Normally it wouldn't be such a big deal but it's gotten to the point of annoyance.

     

    1. You cannot proxie mine every defense and it wouldn't be worth it if you could. The grizzly tank would just take the damage anyways. At least with main structures you have to go into the mines as a char.

    2. Every other player is battling or fighting in field, or buying vehicles/busy in base. No one can (or more appropriately will) watch every single defense to try and prevent constant suicide spam.

    3. This dynamite suicide spam means that even if you kill someone 8 times for points. They will be awarded a shit ton of points for 1 successful defense kill. God forbid they are able to throw their dynamites on 2 objects.

    4. As said earlier, because this is a thrown object. There are some points where you cannot disarm unlike a beacon (Because you cannot throw a beacon).

    5. Dynamites are unannounced which is a good thing, it would get annoying.. but it goes to show that it's harder to notice should a suicide/dynamite combo go through.

    6. During large games it comes to the point where 2 if not 3 people are doing this shit and it's impossible to stop because the player base cannot or will not stay in base waiting to fight back against this annoyance or they're (the player base) is busy fighting against others in the field. Long story short no one is going to drive back to base because a grizzly was spotted near a defense. By the time they get there it is usually to late anyways.

    7. During small games it comes to a point where you have to forcefully camp your base to prevent the grizzly/dynamite combo from racking up points and getting any defense kill.

    8. There is no motivation to keep a good K/D or any reward for not doing this. That means if you have 2 kills with 34 Deaths in-game, you can have the most points and win the game for your team simply by using the same suicide tactic over and over.

    9. The destruction of every single defense solely from this tactic (which usually happens) means that the game is almost always lost to an Orca/Amphibious Tank Rush, a constant suicide rush into a building using dynamite, you name it.

    10. The only way to halfheartedly prevent this is to get a 9K22 Tunguska ($2,800 btw) and kill the Grizzly Tank with your missiles. The reason I say the Tunguska is because the range allows you to not have to camp your base all day, turret and engine speed is fast enough, the missiles can kill the tank in one go and you also have the 30mm cannons to kill the Tank Commander with the dynamite. God forbid you miss and have to reload.

    11. You can of course buy another (Nod or GDI) tank to try and take care of this issue but typically the Grizzly will outrun your tank or destroy it. Further infuriating gameplay because if you die or even kill the grizzly suicide combo they will just do it again 10/10 times.

     

    I vote that this needs to be fixed somehow through the reduction of damage with dynamite. I still think that 2 should kill a mammoth 36 inch and as such a beacon planted dynamite would be useless (because you have to stand to plant the dynamite and the mammoth 36 inch would just kill you). Maybe make the dynamite less destructive against buildings but the same against vehicles. Limit it to 1 dynamite with a damage Nerf against buildings ONLY. Whatever you guys end up seeing fit.

  5. Discord I've found to be extremely useful for just average, chill messaging on my phone when i'm not on my labtop/out and about. Correct me if i am wrong but i believe you're able to voice chat in Discord? I downloaded it about a year ago and I faintly remember the abitly to do it.

    Teamspeak for me is really where i go on to voice chat. The fact that all the different games are easily listed and shown to join are just appealing to me. 

     

    Again, I faintly remember being able to use discord for voice speaking but am not %100 sure. If you can't use discord for voice chat then, you also have to understand that alot of society now and days is gearing towards messages as well. Just look at facebook, where most of the messages are sent. Same goes with twitter. I haven't left a voicemail in forever now that I think about it. It only makes sence that Discord is more popular as it's easier to respond in solely text.

     

    In regards to teamspeak, me , KTFF, Cjx0r , MARCELLIS and Dblaney frequent on there all the time. Join up sometime!

  6. On 2/9/2019 at 12:21 PM, Mesosoi said:

    I play in Renegade approximately since 2009

    Highly recommended you download and play Interim Apex. It is exactly like Renegade except with about +90 more each of tanks, Planes, Battleships/Boats and Weapons. It is how Renegade should have been and is highly enjoyable especially with the high player count recently.

    ECW is a very good game for single and multiplayer. If no one is playing online it isn't a problem. Also if you'd like some help getting started feel free to check out my guide.

     

    Until then, stay a while and I'll see you in-game. 

  7. On 2/1/2019 at 12:04 PM, FRAYDO said:

    Want a job? The propaganda team could use a man of your skills. I've recently hired on Hiramaky, and the Game Night we held in January was quite a success. We'll be working on organizing more game nights and potentially inviting YouTubers for coverage. Testament and I are also discussing paid advertisement to expand our outreach. The AMA thread has our current PR strategy, and our outreach can only get better as more C&C Remasters updates brings fans old and new in. Stay tuned!

    It would be an Honor. PM and important stuff sent.

  8. All good points here. Though my recommendation was for the Free to play platform. Anything else with how old this game is, would be heritic. (Looking at Fortnite the free download tactics have been working out well which is also worth noting...) Now, in the end all of this is rhetorical but I do believe it would be worth some type of shot at least to have our game be put on steam. Everyone now and days downloads from steam, so it just seems like basic science at this point to expand unto there if possible and we get the go-ahead. 

     

    Currently (and please correct me if I am wrong) from what i’ve seen our propaganda and downloads come from posting on other chat forums, a little bit of Facebook/memes, and heavily on renegade forums. I don’t believe this is enough and might lose steam in the future. I think the expansion to game stores is the eventual direction to go and is worth a shot/argument with EA. And if not now maybe when C&C Remastered comes out/the time is right. If people still actively play old games such as Rune Scape and MW1 then there is still hope for massive player counts in the future!

    An important note here, if EA does say we can go to steam but need to charge for the game/earn them $ then all bets would be off. Having this game F2P is more important in my opinion. If it’s a one time fee that isn’t to bad to get put on the steam store then I can vibe with that.

  9. 11 hours ago, Eobard said:

    Really great game! Is there a way to check all the possible console commands, and is there a one-stop site to check out all the units/buildings/weapons and other special stuff on the battlefield?

    @FRAYDO as well.

    I have written a guide to ECW after extensively playing it for a while. I am now in the process of cleaning it up and finalizing it for a final version. After doing said i plan to write a guide to IA that will include Veh/Char stats and strategies for each and every map. This will take some time however but it is on my crosshairs.

  10. @FRAYDO

     

    Would it be possible to add APB or ECW to the Steam store itself? I believe it would MASSIVELY increase player counts as a free game. Of course the big elephant in the room is EA games but assuming they gave the go ahead would it be something anyone would consider?

  11. 52 minutes ago, Pushwall said:

    I dunno, most of those (except FoI and LOLmap) sound like bad things to me. Beta was fun back then, but there was quite a bit wrong with it in retrospect, and the main draw was that players were around back then and that its flaws weren't nearly as profound as Gamma's. Then Gamma came along and said "hey, we can make it so playing as a mechanic requires you to have some brain cells to rub together and non-mechs can't just diceroll their way through things with bluehell, but the law of equivalent exchange demands that we balance it out with some bad. Like gradual tech level unlocking, arthritis-powered M16/phase/pistols, OP autocannon hind, no more kill icons, no more taunts, somehow worse framerate than Delta, helis covered in treacle, RA_Hourglass, C4 for volkov, laggy chargeups for tesla weapons, flamethrowers that can shapeshift into AP mines, snipers not being rebalanced to compensate for the fact that there is no longer a cheat-gate on sniping, MGGs that spew poogas, EVA being vague about what's under attack, and MRJ producing nausea-inducing sounds. And by some bad, we mean all of it. Take it or leave it", drove everyone away, and a lot of people just haven't come back since. I wish we could have just skipped Gamma and gone straight to Delta :p

     

    Agreed. But the quirks in Beta good and bad definitely come to mind when thinking of earlier versions. Everyone did leave come Gamma as well including me. Gamma as a whole just seem a lot more laggy, weird, the characters seemed abnormally tall, firing a gun was retarded and it just overall was not a good experience to me for some reason or another. Delta is definitely a return to form and dare I say better than Beta. The implementations of new features like hitting the rear armor for more damage, crouching for increased accuracy and being hidden on the radar are small but at the same time ground breaking for a game like this and only add a new factor/tool to the game instead of changing it completely. The direction of Delta excites me and I truly believe there has never been a better time to play APB. Sadly player base is just needed, especially for a game like APB. I hope you guys have a good marketing/propaganda team this year.

     

  12. @Killing_You

    @alexcuervo

     

    I believe I have found each and every single note worthy Weapon and Vehicle besides possibly the Portable Ion Cannon from Renegade. If possible could someone check over this and confirm? Also Killing you, yesterday we were playing ECW and I believe you found the ROFLCopter. Correct me if i am wrong but is it behind the portal on the outside bridge of RenHalo? Where did you end up finding it and did it have any weapons or special abilities?

  13. Incredible work. Still believe however that V sniping should be included solely for the fact and remembrance of how far we have come and what we should be grateful for.

    Beta Days were fucking great. Back when you could M-60 or Ranger every soviet defense with no risk, Medium Tank Mechanics (@EvanB90), the Medic had a Pistol, RA_ForestOfIllusion.mix, RA_SovietsAlliesLOL.mix, Bluehell everything, RA_Fjord.mix with the floating tanks, 0 second delay Demo Truck Firing and my personal favorite the good old Sniper+Phase Combo which prevented you from being seen on Radar until some dumbass bought a demo truck.

     

    Only thing it's missing is the people in my signature. Thanks for this Einstein. We needed it.

  14. @Jerad2142 and anyone else in the know

     

    There have been rumors that ECW has hit its stride and that there will not be anymore Major updates or that the game is for the most part finished besides an occasional weapon or so. Is this true and/or how do you feel about the current state of ECW?

  15. 29 minutes ago, Killing_You said:

    The portal used to take you to Mars, but Jerad changed it to Hell later. Not sure why.

    Also, good luck finding the damn ROFLCopter. I went over Renhalo several times, wallhugging like crazy to explore every inch as thoroughly as I could. If you find it, by all means, tell me.

    Oh, and speaking of Renhalo, that's where you get the helicopter blades. You have to beat the final boss of Renhalo to get it, though.

     Any Tips on where to go in Rennhalo to advance. I can't get past the first level because idk where to go. And Cat seems to know where to find it as i saw it driving it earlier.

  16. 5 minutes ago, Testament said:

    ROFLcopter is a mystery to me, but I know both the Halo RL and the chopper are SOMEWHERE in Renhalo.

    The Nuclear sub is somewhere cold, take a gander. If you look around you'll find it along with a cool james bond style lair.

    P.S. It's worth mentioning that there are treasure chests filled with money at the bottom of the sea. I found one by a pure fluke near where you buy the seaplane in the bay between the mainland and the desert.

    Oh btw.

     

    - Mysterious Offshore portal

    Features: A tiny island in the middle of the water with 4 Surface to Air missiles and 1 Hellfire Missile. Also has a massive but blocked off Portal. Still don’t know how to get into it (the portal). I was able however to glitch my way in there using the RC Tank. When I went inside the portal though it teleported me to hell. I believe that the portal will take you to hell until deactivated correctly, however this is just speculation. It may actually just end up taking you to hell after all..

    How to get to location: Go to the Bridge leading into the Desert Military base and halfway through the bridge (middle of the Bridge) go towards the ocean for a while. You’ll then see this floating platform shortly. Be warned the turrets will attack your aircraft. 

     

     

    This fucking thing. I actually ended up unlocking the barrier and doing it the correct way and it fucking took me to hell. Is it supposed to take you to hell or am i doing something wrong here?

     

  17. 5 minutes ago, Testament said:

    Forget is good people, if you see him in APB or IA give him a shout and see if he'll help you with this guide. I can give some feedback on perks as well.
     

    There should be a few things that should be given a ??? and not gone into detail about. For example, I never knew this game had a incendiary shotgun until a couple of months ago and I hadn't see the Halo rocket launcher for nearly a decade. It's just a nice touch to have a FEW secrets for people to chas

     

    Those I believe that truly would like to experience the game and enjoy the mystery of things won't look at this guide.

    However someone who is looking for that certain object or really doesn't care will. Furthermore with the amount of time it takes to earn money, the size of the map (Flying for 2 minutes over water and not knowing where you're going), the threat of buying something expensive and the server crashes or a AI blows it up for no reason.. I think it is fair to say it (The Guide) will be used accordingly by those who wish to bypass all of that or are fed up with grinding for something.

    That being said I still am missing some things that I've only seen in death match or heard about such as the Nuclear BattleSub, the ROFLCopter and I haven't seen the Halo Rocket Launcher ethier in-game. So.. while the guide is pretty extensive. There will always be a secret or two to chase. I feel the guide will never be finished due to the depth.. I mean the person with the most perks is only at 60%. So I still have alot of chasing to do myself!

  18. 52 minutes ago, Testament said:

    I could tell you where nearly everything is, but as an insider who was shown where some of the stuff was by the dev I can't in good faith tell you where it all is. It really is a huge part of what keeps people in the server. Once you get to a certain point where you are rich and perked up finding stuff on your own is what makes this game rewarding.

    I look forward to perk lists though. I have always wanted to know what I'm missing or what I can get. The perks people have tend to vary a lot.
    For weapon or combaty? put down "sniper".  to unlock it you need to buy a ton of sniper rifles. Probably around 25 or 50. It's a great perk for people to get as sniper rifles are versatile and powerful guns to use during disasters and in Mutant Assault and with 2 instances of the perk you can run and shoot at the same time.

     

    Ty. I see. I've found almost every vehicle by now and weapons with a couple mystical and ultra rare ones being elusive. It can be said however that @Forget or the player "forgot" has unlocked %63.73 of the perks thus far. I'll list all the ones I have but of course the perks section will need updating from others with said perks.

  19. 6 hours ago, Cat said:

    4. The matrix portal that takes you to renhalo is manually set up by players. It's for sale for $500.

    5. MadCATS sometimes are for sale at two other locations. Just look for suspicious locked doors at heavily-defended areas.

    This is meant to be a specific guide. Where is the exact location of both of these?

  20. 58 minutes ago, Testament said:

    Renhalo is very much a real possibility to still reach, search high for a special object.
     

    I mean this in the most respectful way possible to you and everyone else who comment. Is it possible you can tell the exact location or where about's? Of course if you along with another group believes this game should be explored and secrets kept I fully understand as well. Any help is appreciated regardless.

  21. 3 hours ago, ganein14 said:

    This is a great thing to have going Threve, though I think some of the things are intended to be secret. Though that's @Jerad2142's call.

    Though I agree/am aware of some things being kept secret because of the nature of the game. I do also believe that the game is so expansive/old there should be a guide. Anyone reading this thing is probably a old timer or plays the game often and the belief is that this will help find that one object, perk or thing you've always wanted without spending 5 hours doing so. Further more with the server/game crashing on so many things I think it would be fair.

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