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Everything posted by OWA
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Aww yisss!
- 530 replies
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After reading through the thread again, I'm going to take a chance and agree with what Cat5 is saying. Although Voe has been really aggressive this round, iLTS has been really suspicious when parts of his role were revealed, but then he stated that he hadn't made a custom role. Either Vertigo has made a mystery role, or iLTS is scum. Either way, if we're wrong, that does implicate GenCamo and Voe I guess. ##Vote ILikeToSnipe
- 530 replies
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Apocalypse Rising AR :: Leap Year Day Update 29/02/2016
OWA replied to OWA's topic in Red Alert 2: Apocalypse Rising
Thanks, but my birthday is on the fifth of March. Meh, close enough I guess. It popped up on Facebook so I assumed it was today. -
I'm going to sleep on it and come back in the morning after I've thought about it. Voe seems pretty shifty for changing his target from Cat5 to Snipe early on, but what happened with Snipe in the night also seems pretty fishy. Nodlied seems like the most legit guy here to me right now. Decisions decisions!
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Happy Leap Year Day! It's been a while since we last did an update, though we do have a couple of new things for you guys to see. Come check it out! Hey everyone! It's been a while since we last did an update, so I just wanted to kick off this update by saying that hopefully from now on our news will be coming to you in smaller, but faster doses. This way we can provide regular updates and content drops and show you guys that we're actually working on stuff, rather than stockpiling it up in the back room to the point where it's overflowing. I've also just noticed that today only comes round once every 4 years, so Happy Leap year day! Anyway, here's a couple of new things for you guys to check out! Airforce Command HQ Build Animations moonsense715 has done a great job on bringing some life to the Allied Airforce Command HQ with some amazing work on the interior and Harrier construction animations. Take a look in this video below! Crates! Whether it be bonus cash, free vehicles or veterancy points, the humble crate will deliver. Romanov has done us proud with a great couple of models for the standard and water-based crate. Check out these great texture models below! You may have seen these without textures in our last update. More info on how crates will work in AR will be released when we talk about what surprised we want to put in them. Who knows, maybe the nasty nuke crate could resurface? That's it for now! That's it for this small update guys! Let us know if you want to get smaller, but more regular updates like this in the future and we'll try and keep up with your demands! Also, a Happy Birthday goes out to our resident Test Coordinator Nodlied! He turns a number of years old today! Wish him well guys!
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Oh lawd.
- 530 replies
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You can create your own role/choose another RA unit and send it to Verti. He will then balance the role. So it's certainly possible to get a rol not on the list. The FoI Ghost and the Phase Tank were my initial guesses as to why GenCamo wasn't lynchable. However, as Fraydo pointed out later, buildings can't be lynched either. So Camo went from scum to IHaven'tGotAClueButProbablyJustStupid. Oh right I see! Cheers for explaining.
- 530 replies
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Just an observation here, but GeneralCamo wasn't lynch-able yesterday, so doesn't that make him either the Heavy Tank or the APC according to this list? Are the FoI Ghost and the Phase Tank that you guys are talking about omitted from this list on purpose?
- 530 replies
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To be honest, when you said "I think we found our three allied spies", that gave me reasons for suspicion. Then when you didn't defend yourself, I voted. Sorry man!
- 530 replies
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I'm pretty inclined to agree with Nodlied and Cat5 here. Also down to the fact that he hasn't tried to defend himself yet; I think it could be GenCamo. ##Vote GeneralCamo
- 530 replies
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Sorry guys I just woke up. After reading this thread a bit, GeneralCamo seems pretty suspicious after mentioning that there were three spies. I'm not sure that's enough to implicate him though. FRAYDO was quick to counter Nodlied's earlier joke vote and he hasn't retracted it yet, so that seems a bit suspicious as well. The first round of these types of games is always uncertain though. I've played Werewolf before, but never Mafia, so I'm a bit new to this format and not sure who to trust just yet.
- 530 replies
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Yeah, I'm going to do some more tweaks tonight. That's one that slipped through.
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Some small changes have been made to the forum that will make it easier to find people! Read more to find out! Hi everyone. You may have noticed some usergroup colours changing around the forum along with some shiny new icons appearing below members in special usergroups. This is part of a small usergroup overhaul that we decided to do recently. Here are a list of the main changes: Colours swapped around on some of the usergroups. New icons for most of the usergroups (more coming soon maybe!). The "Advanced Moderator" group has been renamed to "Staff Moderator". Staff Moderators are Staff members with Moderation Powers on the forum/server etc. Server Moderator and TeamSpeak moderator groups have been made. This should make it easier to find moderators in general. Imperial Age Staff have their own usergroup. A couple of redundant usergroups have been removed. The Rehab group has surfaced. If you misbehave, you may wind up here with no signature and avatar. Beware of Rehab! A few extra post prefixes have been added. Extra bits and bobs to support these will be set up soon! Next on my list is to add more topic prefixes and roll out the system properly across the whole forum. Stay tuned for that one! If you have any questions, please feel free to let us know!
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To be honest, I'd just be happy if highly contrasting camos were removed from relevant maps. I.E. Snow from Forest Maps, Forest from Snow Maps etc. My discontent stems from that footage of the Forest Medium Tanks on Under in the trailer to be honest.
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There's always time to learn. We all started out as modding rookies once.
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Yeah, only gmax can open gmax files just like only max can open max files. Also, google is your friend.
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Here's my C&C Collection: Props to that guy, but I think TerrorTowers might be able to match it with his gaming collection.
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I'm interested to know your reasons behind that opinion. Keep in mind I am not part of the current APB team so my opinion is my own. Sometime after Beta launched, an effort began to improve various art assets. Different design methods were created, and the template for future designs started to become more firm near Gamma's launch. This overal design style has not changed since then, so to change it again now, would in my opinion be compromising the present art direction. Hope that made sense, writing this post with a tired mind. That's an interesting viewpoint, but it has little to nothing to do with the art direction because the artists didn't decide how they wanted the camouflage to be implemented. The ability to choose your camo in the game is arguably a decision that was made by the game designers and leads at the time with little to no foresight on how that would affect the look of the game. My counter argument is that being able to choose your camo isn't a topic of the art direction at all, but one of how the designers and leads have chosen to implement the art in a way that allows players to compromise the art direction when playing the game. As for maps where more than one camo would be useful (i.e. Stormy Valley = forest + Urban) then yeah sure! If it fits then why not. My argument is against stuff like snow on forest and desert on snow combos.
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I'd be up for trying this! I've seen you guys playing this over the years but never participated, so count me in!
- 530 replies
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I'm interested to know your reasons behind that opinion.
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It's not really about APB taking itself seriously, it's more about keeping the camouflages stuck to the environments that they were made for, rather than compromising the art style of the game by allowing it to look like a patchwork quilt of contrasting colours for the sole reason of "player choice". ^ This. Plus some players simply prefer to use certain camo schemes regardless of the setting (although I admit seeing snow camo on a non-snow map is rather jarring). Personally, I like using urban camo most of the time, partially due to personal taste, and partially due to RA nostalgia (in the case of the Heavy Tank, which was most often shown sporting its dark urban camo in cutscenes). If AR's system of forced theatre-specific camo, for example, was adopted for APB, there would be very few maps where urban camo would be seen, and this lack of choice would be too restraining for APB IMO. Also, from a realistic perspective... This happens all the time in real life too. Whitewash isn't always gonna be in supply. I'm also a fan of the urban camo, but that doesn't necessarily make it the right choice for the art direction of the game in, for example, snow environments. The lack of choice is an incredibly weak justification against tightening up the art style of the game and making it look more uniform. People complained about the lack of choice in AR for about a week before it stopped being an issue entirely, so I can full believe that choosing camos is something that players can live without. Our game also looks way better than before because of it. The thing is with comparing this to real life is that whitewash is always in supply in our case, because we apply it on using Photoshop and Level Edit presets. Making the game look mis-matched and then trying to justify it using real life limitations is an incredibly bad view to have, because in game development we don't have those limitations; we never run out of paint. The intention of the army is to paint the tank in a colour that fits the environment, if they can't carry out those intentions in real life, we will always be able to in games.
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I'd argue that letting players choose outlandish camos on certain maps breaks the immersion of the game. I'm driving my Forest Heavy Tank down through Ridgewar ready to engage the enemy as a member of the glorious soviet armoured division, only to have my comrade park up next to me in snow camo and completely break any sort of logical reasoning as to why I would ever be immersed in this game. The art direction and general look of the game is also hurt by letting players choose any camo for any temperate. All those Forest Medium Tanks on Under in the trailer for example, look really out of place. I'm not saying that player choice is a bad thing, but it is in the case of this argument... in my opinion.
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It would be cool if the correct camo vehicles were locked to the correct temperate maps. Having snow Heavy Tanks on a desert map looks incredibly odd from an art perspective.
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Locking 'dis. It's past it's sell by date.
