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Discuss Proposal to re-organise TeamSpeak channels
OWA replied to danpaul88's topic in W3D Hub Discussion
My only concern with the clan channels and the TeamSpeak in general is the tenancy for a large amount of niche and redundant channels to pop up and sit around with nobody in them. E.G. There are 3 channels for the 495th Scarlet Armoured Division, but 9 times out of 10, only 1 of them is used. I'd be inclined to encourage the use of Temporary channels for private discussions and rarely-played games/bespoke events, just so that we can all save some real estate on our screens. -
Discuss Proposal to re-organise TeamSpeak channels
OWA replied to danpaul88's topic in W3D Hub Discussion
I agree with most of these changes, especially putting W3D Hub to the bottom of the list and making SG more visible; however I don't think we need a channel for Renegade X or Westwood RTS games. The Base C&C Channel can still be joined and that will probably be where most of the people playing C&C will hang out. TSR is necessary because we kind of make that game. We probably don't need a World Of Tanks channel, because players can use one of the open rooms if they want to play it in public. The 495th Scarlet Division HQ channel is missing from this list. this is important because it's one of the channels that sees the most TeamSpeak traffic currently. This needs to be put back. I think a review of SG clan channels needs to be done with the actual clan involved so that we're not treading on people's toes and everyone can be happy with the environment that we are hanging out in. Personally, having internal channels is better for a clan because it allows them to play in private without the fear of randoms entering the channel and causing problems. We don't need a W3D Hub Founders channel. Anything that we talk about (that isn't a private discussion) should be available for any staff member to listen in on. These are just my opinions of course. Here's my proposed structuring table: <Root> Rules Lobby Streaming/Recording Booth Games Command & Conquer Tiberian Sun: Reborn Minecraft & Terraria Warframe Open Room #1 Open Room #2 Open Room #3 Steel Guardians Leaders Room Clan Area Warframe Other Games 495th Scarlet Devil Armoured Division HQ Ghost Reactive GR Internal HQ GR Chat W3D Hub Staff Testing AFKI'm happy to accept criticism and discuss with everyone on how we can go about making everyone happy with this restructure. So feel free to post a reply or PM me. -
Herro K0VY.
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The game isn't in a fully playable state yet. Certain features are yet to be implemented and a good portion of the Allied structures don't have proper interiors yet. I think that when the game becomes fun to play, we can think about releasing it and going from there. The last thing I want to see (as the leader of this project) is for people to play it once, dismiss it and then go back to playing APB/Reborn/Renegade/Other games.
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Hey guys! As some of you may know, I work at Creative Assembly currently and have worked on some awesome games, such as Alien: Isolation and Total War: Attila. But now the latest project that I'll be working on has been announced (for Xbox One and PC) and it's a pretty big deal! I figured that this was big enough to be community news as it's strategy-related and C&C-esque, so enjoy the teaser! Being a C&C fan, I do love me some classic strategy games, so when I found out we were doing Halo Wars 2, I did everything in my power to make sure that I got onto the team (which I did!). I can't really say much more though, other than the game is going to be awesome! Keep your eyes peeled in the future for more news!
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No need to be so depressing. The game will see a release at some point, but there's still a lot of work to be done. The project itself in it's unreleased state is way more robust than APB or Reborn because it was built from the ground up rather than on top of Renegade's always.dat file. It should be pretty awesome to play when it's released.
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Reborn TS:Reborn Testing Video (June 13th 2015)
OWA replied to GeneralCamo's topic in Tiberian Sun: Reborn
Hey Renardin! -
It can't be released in it's current state because it's not balanced enough. Once we finish off the substantial task of finishing up the Allied structures, then we can probably think about releasing to the public. There are a lot of incomplete art assets that use placeholders; but in the case of the buildings, it cannot be overlooked.
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The wiki needs a few more plugins and a basic setup before we roll it out to the public. It will be epic though! (We've even plugged in a WYSIWYG editor for those who aren;t so familiar with wiki editing!) The second question would be one for Mauler or Roszek to answer.
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Roundup! Hi everyone and welcome to the latest community roundup! We've put together this update to summarize what has been happening in the community over the course of the past few months! Since the launch of W3D Hub we have seen over 400 users sign up to the forums. This is pretty good, but in the coming months we aim to do much better than that. Here are some of the things that we're working on to help us achieve this! Who is in charge of this community? Over the course of our first few months as a community, I have noticed that there have been a few people who have been speculating on who the actual leader of W3D Hub is. Is it me? Is it Wallywood? Is it danpaul88? Is it (god forbid) TeamWolf? The answer is all of the above! W3D Hub actually has 6 leaders that work together as a council to solve issues together via a democratic voting procedure. This was done to ensure that no one person would be in control of the entire organization. This also helps us to make decisions when people are away. The community heads (in no particular order) are as follows: Lead Launcher & Infrastructure: danpaul88 Leader of Reborn: Wallywood Leader of Apocalypse Rising: One Winged Angel Leader of Battle For Dune: War of Assassins: TeamWolf Leader of Expansive Civilian Warfare: Jerad2142 Lead Website & W3D Tutorials: moonsense715 As well as equally distributing the power at the top of the community, we have also split the lead moderator role into three specific areas. These areas are lead forums moderator, lead server moderator and lead TeamSpeak moderator. The people in charge of these areas are as follows: Advanced forums moderator - Pyryle Advanced server moderator - Triattack Advanced TeamSpeak moderator - Lord_Kane Please feel free to speak to any of these three individuals if you have any problems with any areas concerning W3D Hub's rules, moderation, staff or other members. Please also feel free to approach myself and the other admins as well! I hope that has cleared up a lot of misconceptions about our community! TSR and AR Updates! Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising have released a couple of mammoth updates for your viewing pleasure! TSR's update focuses on the inclusion of the Juggernaut as well as several new weapon models whilst AR's has a plethora of new vehicles and the announcement of attack dogs going into the game! Click either one of the two corresponding images below to check these updates out if you haven't done so already! Battle for Dune: War of Assassins Before W3D Hub was launched, we were in talks with the the talented Battle For Dune developers in order to officially move their project across to W3D Hub along with TSR and AR. This has come to fruition recently with test builds of their project now being available on the W3D Hub Launcher. Because W3D Hub aims to be the centre point for all things W3D-engine related, this was a pretty easy decision to make. For those of you who don't know what Battle For Dune: War of Assassins is, then here's a quick synopsis and some screenshots: Although they have been quiet over the course of the past year, work is still being carried out behind the scenes and they are working towards a big content update to show everyone. Please give a warm welcome to LR01, Venom775, Methelina and the rest of the BFD/WoA team! You can find their IndieDB page here for more news, information and screenshots. Expansive Civilian Warfare confirmed for W3D Hub! After talking with Jerad Gray for a long while about the state of the Renegade community in general, we both agreed that it wasn't getting any bigger and isolating ourselves from other mods wasn't the way to move forward with this community. With that being said, after some negotiation, we are pleased to announce that we have formed a modding alliance between ourselves and ECW. So what does this mean? Well it means that ECW will be moving its official forums over to W3D Hub and we will work together to make all of our games better in the long run. Our goal with W3D Hub was to provide a strong knowledge base for the W3D engine and the games that use it, so ECW joining us was a bit of a no-brainer for both parties. Moving forward, we will share our knowledge of the engine with each other to produce some great games. The new dog skeletons for AR and other games are a prime example of this at work! So give the ECW team a warm welcome and go check out the game if you haven't done already! It will be on the W3D Hub launcher soon enough, so there will be no excuses! Tiberian Dawn Those of you who have been around the community for a long time may remember the Tiberian Dawn mod for C&C3 that was started by Aprime and continued by Kushan and Duuuude007. Unfortunately this project was put on hold a while back with no signs of it being completed. Today we are proud to announce that this mod is back and being headed up by Bro888 of War Studio as well as community veterans Ric, Nyerguds and Soviet_Deso! The mod needed a place to call home, so the team got into contact with us and we were only too happy to oblige! Look forward to more updates from this revitalized project in the coming months! Also, check out their ModDB page here! Scripts 4.2 officially released! For those of you who play Renegade, Scripts 4.2 was recently fully released. It contains a ton of fixes, and some new content as well. You can get more details by clicking here. Launcher & Website Upgrades danpaul88 and moonsense715 have been working on improving the launcher and the website respectively! The launcher has had several upgrades made to it so that it now supports pulling news from the website! Now players will be able to get the latest info right from ther launcher! Read more about it here! You may have also noticed that our website has undergone a major upgrade. How we have media tabs packed with screenshots and videos, information about the games we host and links to handy bits and bobs. We also have an affiliates area! If you run a community and wish to become an affiliate please contact us at dev@w3dhub.com Superhound Social Media Some of you guys have been asking about social media groups, so here's a link to what we currently have setup! Please share these pages to your friends! Tutorials moonsense715 has been hard at work creating a database of tutorials for W3D Hub. These tutorials will help new users get to grips with the W3D engine and learn how to add content and make their own games! Our goal is for us to make the engine more accessible so that more people have a go at W3D modding. We'll be bringing our downloads system online in the coming months to support this! The new tutorials can be found here: https://secure.w3dhub.com/forum/index.php?showforum=171 Generalcamo has also made a new thread containing the latest game SDK hosted on GitLab! You can find that here: https://secure.w3dhub.com/forum/index.php?showtopic=415126 We aim to completely support anyone making mods and maps, so if you're looking for some extra knowledge, feel free to make a thread here and we'll help you out! New Arrivals Since W3D Hub has launched, we've had a number of new and familiar faces rejoin the community, here's a quick summary of who's back and who's new! oxi, ex-webmaster of MP-Gaming and the creator of the legendary oxistats system has returned to help us by assisting danpaul88 with the front-end for our brand new stats system. oxistats 2.0, W3D Hub stats or whatever we decide to call it will be exclusive to W3D Hub games, but we shall be providing a plugin for servers so that they can upload to the stats system so that players on the third party servers can still get global stats tracking. More on this soon. Aircraftkiller (now known as Synaesthesia) has also joined our ranks. You may have seen his highly impressive GDI Titan that will hopefully be making its way in-game soon. He brings a wealth of knowledge from the 3D industry, as well as many years' experience working on Renegade mods. Despite popular belief, he is not just a big jakas. We are still waiting for him to fulfill his promise of a map with a conyard and a single player power plant however. Generalcamo has also joined the team and has been working up a storm on TSR. With the absence of a proper game designer to work in Commando Level Editor, he has stepped up to the plate and has taken responsibility. Please give him a warm welcome to the team! He has also been working on some graphical improvements for both TSR and AR, and should be showing off his work soon! From the recently defunkt Cinergy community come Mauler and Roszek. Mauler is an accomplished renegade modder with several tutorials and projects under his belt. Roszek is also a familiar sight around the Renegade Forums and is also very talented. Together we hope that we can create a strong alliance between these two communities and work together for a strong future of W3D modding. DarkAngel and Mick have also come back to rejoin Reborn. Both of these guys were on the previous Reborn team before it was dissolved. Both of them bring back a wealth of knowledge in 3D art and old school Reborn. Please give them a warm welcome back to the fold. White Wolf has rejoined our team as well, and will be cooperating to build up our wiki! More info on that later. Last (but not least), we have two individuals with massive LEGO collections (along with Jerad2142 that makes 3 epic Lego collections!) Yes that's right, I'm talking about Zee Hypnotist and AZ-Stalker! Zee's going to be making some more promo videos like this one as time goes on whilst AZ will be handling both inbound and outbound news around the community. Please give everyone a warm welcome! We hope that with this extended team, we can really get down to business and revitalize the W3D community. That's all for now! This is just the start of the bigger plans to come! Please stay tuned for more upcoming announcements and news!
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Happy Birthday dude!
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This is one of my favourite games of all time purely because of the random stuff that happens in it.
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Reborn TS:Reborn Testing Video (June 13th 2015)
OWA replied to GeneralCamo's topic in Tiberian Sun: Reborn
A terrible one. -
You know you're a C&C fan when... all of the above.
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W3D Hub New Members Introduce Yourselves Here
OWA replied to Einstein's topic in Off-Topic Discussion
No real beef as such now that the dust has settled, there was just a disagreement with how the community should be run. But yeah, we're still here and aiming to build up into something awesome again. -
W3D Hub New Members Introduce Yourselves Here
OWA replied to Einstein's topic in Off-Topic Discussion
Oh hey, it's Nozzy! Welcome to here! Unfortunately the A Path Beyond guys chose not to join us here, but everything else Renegade-TC-mod related happens around here now. -
It's Next Car Game: Wreckfest by Bugbear Entertainment. It's the spiritual successor to the FlatOut games!
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W3D Hub New Members Introduce Yourselves Here
OWA replied to Einstein's topic in Off-Topic Discussion
Holy shit. Welcome back guys! Let's see how many oldbies we can round up shall we? Also Grendies, here's your face if you need it: -
Apocalypse Rising AR: Blast from the past
OWA replied to moonsense715's topic in Red Alert 2: Apocalypse Rising
Some brilliant old videos here. Thanks for rounding them all up moonsense! -
Perhaps the servers won't be empty 90% of the time. That's a pretty good reason to move engines. :- ) yep.png And so our point is proven.
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W3D Hub New Members Introduce Yourselves Here
OWA replied to Einstein's topic in Off-Topic Discussion
Welcome to our new home Kushan! -
From an art perspect, changing the engine would make the art pipeline a lot slower. Currently what we do is model something, then texture it, but with a newer engine, we'd have to model a high polygon model before making a low polygon model to bake the details out into a normal map, then we've got to paint the diffuse and create the specular. It adds extra steps on that would undoubtably slow things down on the art side of things. The only saving grace is that we get to use newer versions of max.
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A single person really isn't a market demand. If you get a lot of people to sign a petition or something, then we can think about looking at it if the demand is there. But I really don't see it happening, mainly because of the control issues.
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Test! http://images.akamai.steamusercontent.com/ugc/545261228236322303/A1F00094182DBBC5B110595D87E1EEC7E7BFBAE1/ Edit: Nice one danpaul!