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OWA

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Everything posted by OWA

  1. If Soviets have any sense, they will use Flak Tracks!
  2. Just to expand on cfehunter's point, At the beginning of every game, a script randomly picks a country for your side to play as. This mean that there will be more variety in the gameplay as you pit the two unique country units/structures/powers against each other. Also, there will hopefully also be a small chance that global war will be triggered, which means that all country-specific units/structures/powers are available in the match, There are currently no plans to add anything that wasn't in Red Alert 2. Technicians will be going into the game as playable units. We did mull over the possibility of a Soviet Spy, but we have scrapped those plans for now. It's hard to put a time frame on these things because it's dependant on how much free time we have to develop the game. Hopefully maybe soon? Hopefully we'll have normal mapping, specular mapping and gloss mapping. AR is currently running on the latest branch of scripts (scripts 5.0) so we are at the cutting edge of W3D development!
  3. Do you have any burning questions surrounding Red Alert 2: Apocalypse Rising that you are itching to know the answers to? Well now is your chance to get those answers with this incredibly awesome new thread! Simply ask a question and myself or moonsense715 will try and get back to you as swiftly as possible! It's that easy! There are no bad questions, so feel free to ask whatever you like as long as it relates to the project!
  4. Hey guys. We're going to start running some more regular updates and when we have content that we can show. We've been working in the background to improve the community rather than the game currently, but that is all starting to change as we shift back onto development. I'll start up a thread tomorrow where everyone can ask the AR developers anything pertaining to what's happening. That way everyone can get the answers that they so dearly crave!
  5. Well, Ray Muzyka left Bioware a few years ago, so the decline has already begun.
  6. The bot would switch sides again and fight for the Allies if Yuri died. Yuri is still very much in our plans for AR.
  7. Me and cfehunter were talking about Yuri recently. Our original idea was to change the Chrono Legionnaire logic so that Yuri can hold his enemies in place with his primary attack. During this time he is vulnerable to any other enemies attacking them. Once he has held the enemy in place for long enough, the script would "kill" the player and spawn an identical bot in their place. The player could then hit Q or a similar key to switch control between the controlled unit and the Yuri character. This is so that the Yuri could go and hide, whilst the captured unit could fight in his place. If Yuri is to die, the unit switches sides again and the Allies get a bot to fight for them! Another idea we were having was the possibility of having Yuri simply have a side area attack that screws with player's controls and makes them shoot their allies within an area. There's a few possibilities to explore.
  8. When we started W3D Hub, one of our goals was to eventually make every C&C game (excluding C&C4) into fun, addictive and polished first person shooters. There has been a lot of community desire for us to make this project, so we have decided that now is the time to announce it! Red Alert 3: Armageddon is a tactical shooter on the W3D Engine that aims to recreate the atmosphere and world of Red Alert 3 in a first/third person environment! RA3A will do for Red Alert 3 what games like TSR and AR have done for Tiberian Sun and Red Alert 2! A direct sequel to Apocalypse Rising, RA3A will feature many of the interesting and crazy creations that made Red Alert 3 so memorable. Expect to see all three factions from Red Alert 3 battling it out across various interesting and unique maps! Here is a list of some of the amazing new features that we hope to bring to the table with RA3A: Base Building on Land & Sea Battle Bears Amphibious Units and Structures Transforming Units Giant Mechs Re-vamped melee system Magnet system Cryo systems Flyable Giga Fortress Shogun Executioner Boss Battle Mode Yuriko Gravity Gun-style Tank Juggling Sickles that can jump around the battlefield Blonde Tanya with "real" physics Engineer Boat Racing Time Machines RA3A will be led by myself, Moonsense, Wallywood and Teamwolf in a joint effort so that our focus can be placed solely on this game. Apocalypse Rising and Battle For Dune will take a bit longer to come out, but we hope that you bare with us and support our new and exciting project! Keep checking back for development updates in the new update forum here! We hope that you enjoy this announcement and support us in the coming months as we release more information on this fun and interesting new project!
  9. Yet he denied its demise *to Chronojam* on the page's comments section a little over a year ago. Has anything changed? For instance, I know a lot of the content has been recycled into Ren MP maps. I heard rumblings that the game had ceased development. You could pretty much see it when zunnie started making co-op maps for APB again.
  10. zunnie started this because he was frustrated with the APB developers at the time. Now that he's friendly with APB again, there's no reason for the game to exist any more. At the time it was funny because this appeared on Renforums. NSFW by the way.
  11. If you are texturing simple walls or something then you can do it with the UVW Mapping modifier, although you don't get as much control compared to if you properly unwrap it. Unwrapping is always better.
  12. OWA

    W3D vs UDK

    Not sure where you got that from. The majority of AR's building models are high quality.
  13. The happiest song in existence:
  14. Nintendo's games actually look like games to be honest.
  15. Split from the main topic. Continue if you wish.
  16. I agree, adding new units should always be a carefully crafted process. We've been thinking about this one seriously for a few months now. The actual concept behind what role the unit would perform was thought up well over a year ago.
  17. Infantry are still relevant in the lategame. For example, if a team loses their War Factory but still has an APC, infantry become pretty deadly. Their ability to attack structures from the inside makes them pretty powerful regardless of what stage the game is in. So if a team loses it's war factory, how do you propose that they make a comeback from that, if infantry aren't supposed to be as good as vehicles?
  18. Do you guys have a website? I never thought to ask before.
  19. I can fix this button on a per-skin basis.
  20. Please elaborate on what you think needs to be changed to stop kill-whoring from happening in this game. We may be coming from completely different places here on how much exactly needs to be changed to eliminate it. What do you mean when you say "shifting the focus of the game"? I just want to be sure that we've got the same idea of what we both mean here.
  21. I've been lobbying for this for a while now. When it is seen to be a legitimate problem. You don't have to shift the focus of the game to counter killwhoring. Extra game mechanics can be put in place to make sure that killwhoring doesn't happen. I'd be incline to agree with VERTi60 and Shnappz's sentiments on removing people because they take advantage of the flaws in the game design to exert an advantage. Obviously action is taken if it's excessive, but measures are being taken to alter the game so that these flaws aren't so exploitable.
  22. I received a request from Bfranx to remove the Commando Concepts thread today, so I have done so. Just in case you guys were wondering where it went. Have a nice day! - OWA
  23. You could see who upvoted before by clicking on the number. Also this new like button looks like crap.
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