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Everything posted by OWA
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Arena was an F2P multiplayer-only upgrade of Kane's Wrath for the asian market. That game later became C&C4. A "skunkworks project" as some developers would later go on to describe it as.
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Haha, well umm......
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Pretty interesting, although Plasma is a Nod technology. I'd be tempted to suggest a Sonic, Mini Firestorm or Ion grenade instead.
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TeamWolf and I met Greg Black in London and he said that Tiberium didn't pass quality standards and was essentially a bad game. He'd played one of the last builds that they'd made and it wasn't looking good at all. I think C&C4 came out just because they had the tech already established, so it was easy to heavily mod RA3 and ship it out quickly for easy money. Too bad that the game sucked! So rather than attempt to fix it, they just scrapped it :unsure: No matter how bad a game is, you can pull it back if you put some effort into it. That's the problem these days with bigger game companies, it's all about the profits and if the game happens to be really good and innervation then that is just a happy coincidence. Whilst this is true in the modding and indie scene, it's not so true in the AAA scene. Game companies need to release games to be able to pay all of the staff that work on them. If they see a game that's not looking like it's going to be good, they are likely to cut their losses and work on something that will sell rather than take a needless risk. Companies generally don't work like that because they need to sustain themselves. Which is partly the reason why Tiberium got canned. Better that they cancel the game rather than fire the entire dev team for making a mess that didn't sell well.
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TeamWolf and I met Greg Black in London and he said that Tiberium didn't pass quality standards and was essentially a bad game. He'd played one of the last builds that they'd made and it wasn't looking good at all. I think C&C4 came out just because they had the tech already established, so it was easy to heavily mod RA3 and ship it out quickly for easy money. Too bad that the game sucked!
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Well said Andrew. We're all working together to create games that are unlike anything else that's out there. The w3d engine helps us to do this with it's unique quirks. The infrastructure that aim to build around our games should hopefully keep them alive and running for another good 10+ years. A website and wiki hub paired with a brand new stats system as well as a wealth of new maps and content for TS Reborn should help us to achieve this. Also when Apocalypse Rising hits it's first public release then we should bring in another wealth of new players. We're really on track to building a community that we can all be proud of.
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More sentimental than anything, although I think that TerrorTowers has an Amiga.
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I have an Amiga copy of this on my desk at work! I bought it from a charity shop for 50p!
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What if the mines are in an infantry tunnel like the one on Field?
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We recently broke 1 Million sales for the game so we got some fancy plaques! I'll post a picture when I get mine! Cheers for playing and I'm glad you liked it!
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I don't like where this thread is going if I'm honest, so I feel like I should step in. The forum database sits in a pretty grey area to be honest. I had access to the credentials for it, so I don't think that it really constitutes as stealing. A good chunk of the content on it was ours as well as APB's so both sides had a claim to it. The two leaders of BHP at the time, Chronojam and I, had equal claim to it in my mind, so splitting it off and getting rid of the bits that weren't ours was well within our rights. Particularly as no formal contract was written up at the inception of BHP. It is true that you could release all of the Reborn source assets and all that the Reborn team could do is get mad about it, but at this stage in the game there's no real reason to. If you want to make this project, let's open up some dialogue and talk about it rather than acting like kids who don't want to share their toys. One of the points of this community is that we start sharing knowledge to make our games better. If you want to go ahead and make Reborn X, then come and work with us and we can probably help you out with it a bit. UDK may have been overshadowed by UE4, but if you know uScript like you say you do, then that shouldn't be an issue at all. People are still making great games for UDK and it's a solid engine. We are working on some UE4 stuff in the background, so if you wanted to take a bash at that with us then that's cool too. But lets not fight each other when we're aiming for the same goal: an awesome Tiberian Sun FPS experience. There is a reason why I made sure that I had all of the old Red Alert 2 FPS mods gathered up before we really kicked off AR. I'm personally pretty excited to see what you've done so far, so I think that if we could work on a collaboration rather than alienation, we'd all be a lot better off as a community. Those are my thoughts anyway.
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Sorry that this announcement is a bit late guys, but we're organising another game night that is set to kick off tonight at 8PM (GMT)! We'll be playing some more Unreal Tournament 2004 like last time, as well as maybe kicking into some OpenRA or other free games that everyone can play! If you have some free time, make sure to stop by for a game or two and say hi! We'll hopefully see you on the battlefield!
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The assets technically have been released. Anyone can use XCC mixer to extract the models and play around with them.
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My chair is pretty comfy to be fair, but I get your point. I'd like to do something on UE4, but I currently neither have the time or the team to do anything substantial with AR on a next-gen engine. Also there's the fact that I work on games for a living on top of AR, so sometimes I come home feeling pretty drained and not as willing to work on the projects. There's a few factors that make this decision an incredibly tricky one for me personally.
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The map that I released had a giant Tiberium crater in the middle. It was also made by Raapnaap.
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Can a team-based shooter have atmosphere?
OWA replied to Squid Empire's topic in Off-Topic Discussion
I believe that atmosphere is delivered through the sound and environment. W3D games typically have music masking the ambient sound, so it would require a change in focus for the audio department. However, I believe that an immersive atmosphere can be achieved. -
That can certainly be arranged!
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I play guitar in an improv ensemble. Check us out!
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This sounds like an epic plan WhiteWolf. I was thinking of getting mediawiki back up and running when possible. We can look into it this weekend if you like?
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Glad you like the game guys! The truth behind the Alien is that once the game is bedded in, the Alien is not scripted. It has senses that pick up on noise in the level. So if you hit a wall with the maintenance jack, the Alien will likely come down from the vents and investigate what it was. the other awesome thing about the Alien is that it learns by doing. So if you use the flamethrower on it for the first time (for example) it will remember for the next time you point the weapon towards it. It'll act a lot more wary and slowly stalk you unless you let your guard down. If you do, it will run full pelt at you like it usually does. The game was made by a bunch of incredibly talented people and all of the different aspects tie together to create something that's really immersive. We won a BAFTA for the sound recently which really helped hit home the fact that the team had made something incredible! Fun fact by the way, did you know that the game was originally intended to be third person?
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Would you guys be interested in getting a hold of some promotional material and being a part of a W3D street team? The main problem with the games currently are that they aren't exposed to the public enough. With more people advertising in more communities, we can pull in more players! But to do this we need to get more people involved!
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Beta 4 testing has recently kicked off, so VERTi60 has recorded some neat footage from the latest playtest! This is the first of many smaller updates to come in the future! Here's the video; we hope you enjoy it! Feel free to ask questions and leave comments!
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Here's a short tutorial on how to render out a clay wireframe!
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Future Cop LAPD: the very first MOBA. I loved this game back when I was younger! Epic!
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I've split off the off-topic discussion into a new thread. Enjoy! https://secure.w3dhub.com/forum/index.php?showtopic=415018
