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Some small changes have been made to the forum that will make it easier to find people! Read more to find out! Hi everyone. You may have noticed some usergroup colours changing around the forum along with some shiny new icons appearing below members in special usergroups. This is part of a small usergroup overhaul that we decided to do recently. Here are a list of the main changes: Colours swapped around on some of the usergroups. New icons for most of the usergroups (more coming soon maybe!). The "Advanced Moderator" group has been renamed to "Staff Moderator". Staff Moderators are Staff members with Moderation Powers on the forum/server etc. Server Moderator and TeamSpeak moderator groups have been made. This should make it easier to find moderators in general. Imperial Age Staff have their own usergroup. A couple of redundant usergroups have been removed. The Rehab group has surfaced. If you misbehave, you may wind up here with no signature and avatar. Beware of Rehab! A few extra post prefixes have been added. Extra bits and bobs to support these will be set up soon! Next on my list is to add more topic prefixes and roll out the system properly across the whole forum. Stay tuned for that one! If you have any questions, please feel free to let us know!
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To be honest, I'd just be happy if highly contrasting camos were removed from relevant maps. I.E. Snow from Forest Maps, Forest from Snow Maps etc. My discontent stems from that footage of the Forest Medium Tanks on Under in the trailer to be honest.
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There's always time to learn. We all started out as modding rookies once.
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Yeah, only gmax can open gmax files just like only max can open max files. Also, google is your friend.
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Here's my C&C Collection: Props to that guy, but I think TerrorTowers might be able to match it with his gaming collection.
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I'm interested to know your reasons behind that opinion. Keep in mind I am not part of the current APB team so my opinion is my own. Sometime after Beta launched, an effort began to improve various art assets. Different design methods were created, and the template for future designs started to become more firm near Gamma's launch. This overal design style has not changed since then, so to change it again now, would in my opinion be compromising the present art direction. Hope that made sense, writing this post with a tired mind. That's an interesting viewpoint, but it has little to nothing to do with the art direction because the artists didn't decide how they wanted the camouflage to be implemented. The ability to choose your camo in the game is arguably a decision that was made by the game designers and leads at the time with little to no foresight on how that would affect the look of the game. My counter argument is that being able to choose your camo isn't a topic of the art direction at all, but one of how the designers and leads have chosen to implement the art in a way that allows players to compromise the art direction when playing the game. As for maps where more than one camo would be useful (i.e. Stormy Valley = forest + Urban) then yeah sure! If it fits then why not. My argument is against stuff like snow on forest and desert on snow combos.
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I'd be up for trying this! I've seen you guys playing this over the years but never participated, so count me in!
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I'm interested to know your reasons behind that opinion.
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It's not really about APB taking itself seriously, it's more about keeping the camouflages stuck to the environments that they were made for, rather than compromising the art style of the game by allowing it to look like a patchwork quilt of contrasting colours for the sole reason of "player choice". ^ This. Plus some players simply prefer to use certain camo schemes regardless of the setting (although I admit seeing snow camo on a non-snow map is rather jarring). Personally, I like using urban camo most of the time, partially due to personal taste, and partially due to RA nostalgia (in the case of the Heavy Tank, which was most often shown sporting its dark urban camo in cutscenes). If AR's system of forced theatre-specific camo, for example, was adopted for APB, there would be very few maps where urban camo would be seen, and this lack of choice would be too restraining for APB IMO. Also, from a realistic perspective... This happens all the time in real life too. Whitewash isn't always gonna be in supply. I'm also a fan of the urban camo, but that doesn't necessarily make it the right choice for the art direction of the game in, for example, snow environments. The lack of choice is an incredibly weak justification against tightening up the art style of the game and making it look more uniform. People complained about the lack of choice in AR for about a week before it stopped being an issue entirely, so I can full believe that choosing camos is something that players can live without. Our game also looks way better than before because of it. The thing is with comparing this to real life is that whitewash is always in supply in our case, because we apply it on using Photoshop and Level Edit presets. Making the game look mis-matched and then trying to justify it using real life limitations is an incredibly bad view to have, because in game development we don't have those limitations; we never run out of paint. The intention of the army is to paint the tank in a colour that fits the environment, if they can't carry out those intentions in real life, we will always be able to in games.
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I'd argue that letting players choose outlandish camos on certain maps breaks the immersion of the game. I'm driving my Forest Heavy Tank down through Ridgewar ready to engage the enemy as a member of the glorious soviet armoured division, only to have my comrade park up next to me in snow camo and completely break any sort of logical reasoning as to why I would ever be immersed in this game. The art direction and general look of the game is also hurt by letting players choose any camo for any temperate. All those Forest Medium Tanks on Under in the trailer for example, look really out of place. I'm not saying that player choice is a bad thing, but it is in the case of this argument... in my opinion.
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It would be cool if the correct camo vehicles were locked to the correct temperate maps. Having snow Heavy Tanks on a desert map looks incredibly odd from an art perspective.
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Locking 'dis. It's past it's sell by date.
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I have a suggestion for the Phase Tank/Chrono Tank issue. Since they essentially fit the same role as each other they could be swapped in and out of various maps. So certain maps would have the Chrono Tank and others would have the Phase Tank. Both units are experimental, so it's unlikely that the Allies would be fielding both at the same time if they fit a similar role to each other. They'd choose to deploy them on a case-by-case basis depending on the requirements of the battle. Plus, it's a nice way to stop Chrono Tanks from being abused on maps that weren't designed with them in mind.
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Discuss Hostile Waters gameplay feedback and bug report thread
OWA replied to Einstein's topic in W3D Hub Discussion
The service depots look like they need sinking into the floor a bit more as ICE said. but I haven't really found any other issues. The moment that the first chime of Underhanded came on today, I felt the goosebumps of nostalgia hit me and all of the memories came flooding back. You've done us proud Raap.- 48 replies
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I feel the same way about the blue.
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W3D Hub New Members Introduce Yourselves Here
OWA replied to Einstein's topic in Off-Topic Discussion
Welcome back Skunkerdoodle! Those were some good days back at MP-Gaming. -
The Horizontal black bars on the angled bits of the arms look really out of place; but other than that, this is a really nice recreation. Nice work.
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Well, I'll be damned. Hey there Coolair!
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Just paradrop vehicles down from a cargo plane Brotherhood of Nod style if there's no War Factory. Problem solved!
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Looking really good Raap! One thing that I'd say though is that the bottom deck of the Advanced Naval yard looks pretty bare. Perhaps more more crates/barrels clutter spread around that area would make the place more interesting to run around, as well as provide cover for marauding parties of infantry.
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It's just gotta be the Overlord Tank for me.
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I miss TagDaze as well. RoolCock was always a great nickname. As for where I stand on this issue. Taking Rocket Soldiers out of the game when the Barracks goes down would be good, because they are incredibly strong for their 300 credit price tag. If it proves to be a problem again, then rockets could always get the nerf stick I guess?
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Only if you make them soldiers - only soldiers can be run over AR did have trees that screamed and died when you ran over them for a while as an experiment... It wasn't AR, but one of BogdanV's projects.
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The MP5 was chosen because it was suited to the time period of Allied weaponry (The M16-A2 is from the 80s, while the MP5-N was from the 70s). Lol! That's certainly not the case. We had an MP5 lying around for AR and APB borrowed it. That's the reality.