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Everything posted by OWA
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Heya Grendies! The short answer is that yes, W3D Hub is a continuation of BHP of sorts. After a falling out over a lot of administrative matters and ideas about the direction that the community was heading, Reborn and ApocRising decided to split off and join the remaining Renegade mods together in a big group. Renalert/APB rejoined us around a year after, so BHP is essentially a dead website these days. A Renalert community without Renalert. According to the post over there, it looks like the forum will be shutting down for good very soon so it doesn't look like any of us will be able to access it; which is kind of sad because there's a lot of cool history there. But I guess these things don't last forever. Good to see you around man.
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Games How did you get involved with Command & Conquer?
OWA replied to SilverShark's topic in Command & Conquer
I borrowed my friend's copy of Red Alert 1 on the PS1 back in the late 90s and became addicted! After getting a PC I played through Tiberian Sun multiple times and then moved onto Renegade. Through high school I was introduced to Red Alert 2 and Yuri's Revenge. Towards the end of high school (around 2005) I started playing a ton of mods and became inspired by Renegade Alert, so I decided to make my own Renegade mod. That mod became Apocalypse Rising. -
That's right folks, it's that time of the year again! Show your support for your favourite final (or not so final) boss from any video game by changing your avatar or signature (or both) to an image that celebrates the End Boss of your choice! Whether you're bro's with Bowser, excited about Eggman or seduced by Shodan, we want to see which End Boss gets your nostalgia pumping! This year I'm going to start the ball rolling with everyone's favourite giant floating space polygon; Andross form the Star Fox series!
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W3D Hub Monthly Avatar Theme - May The Fourth Be With You
OWA replied to FRAYDO's topic in Community News
Every spaceship needs a captain... Oh go on then. Make it so! -
The words "base-building" have me excited.
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- my body is ready
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Thanks man! Always good to hear that people enjoy what we do. It makes the time spent worth it.
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That's rude of you to just assume that all zany texture mods are Threve's. http://www.bluehellproductions.com/forum/index.php?app=downloads&showfile=63
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I'll just lock this then.
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Oh damn that's not good. I'll try and archive what I can on the Renegade side of things.
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Reborn ... what happened with TSR while I was away ...
OWA replied to AntiVirGear's topic in Command & Conquer
Hey there. The current version of TSR got put on the backburner for a while whilst we were busy supporting APB's re-launch. Wallywood has also been away for a while. Now that APB has been released, we can focus our attention on TSR once more. We've got a major rebalance/refactor and some new features in the pipeline that should see TSR become a great game once again. Unfortunately this means that in the short term, the current version isn't going to be maintained as well as we could, but TSR is definitely on the road for a comeback in the future. Read this thread if you want to find out more! https://secure.w3dhub.com/forum/index.php?showtopic=415680 -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
OWA replied to OWA's topic in W3D Hub Discussion
You only need one Tesla Trooper to supercharge a coil. You currently need two if you want to power an un-powered coil. Maybe. -
I am also playing Black Desert as well.
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My house-mate played on that server and she was disappoint.
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I'm picking one of my favourite female vocalists, Free Dominguez, because I think she's a hero.
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The next version of Reborn will be on 5.0, so we can make sure that you get the tools and build ahead of time if you need them.
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I'd be inclined to argue that this is not the case. If more people knew about APB, we'd have a full server and a much more expansive community. Nothing is putting people off from coming here, they simply don't know about it. We're in a dark corner of the internet that people can only find if they search for it. It's our job to get out there and spread the word about the stuff we're making. Our next major PR offensive will hopefully help us to push outwards and greatly expand our playerbase. When people become aware of our work and have an incentive to stay and play, then we'll have a regular playerbase once again. Simple! If streamers knew about us they would probably make APB videos. We can't assume that everyone has heard of us, otherwise we'll never get any new players.
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No techy is quick enough to switch to their repair tool, disarm the nade, the switch back and fire off a few shots before the next nade is thrown, so I doubt the Granadier has anythign to worry about when coming up against a single Techy. That being said, making grenades disarmable doesn't seem like the best choice to me. I guess C4-type weapons carry the stigma of "this needs to be disarmed somehow" which, in the case of the Grenade, isn't needed. It's a different kind of weapon that requires new rules, much like the velocity changes that have already been applied to it. I haven't had a chance to play yet, but does the countdown timer appear above Grenades to indicate to the enemy how much longer they have to get the hell out of the way? Edit: Also I agree that the explosion should match the splash radius so that it is is more readable to players.
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The Nod Buggy could defeat all of the units in all of the games if I balanced it to do so.
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In all fairness, I never pick the Grenadier because other infantry do what he does way better. Shaking the balance of this unit up with these changes might actually make him worth buying. We should really stop theorycrafting and play a few matches with the changes before dismissing the new nader as a terrible direction. I'm definitely going to give it a go when I get back to my PC. If you compare the Nader to the Disc Thrower, it's not really fair. The Disc Thrower is GDI's cheap anti armour guy, but he's also pretty effective against infantry too. The Nader was pretty shit against tanks in Red Alert considering that both teams had Rocket Soldiers. This wasn't a problem for the Disc Thrower though because GDI had no Rocket Soldiers. So it's not really fair to compare the two units side by side. tl;dr, eager to see what kind of beast the nader has become.
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Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
OWA replied to OWA's topic in W3D Hub Discussion
Garrisonable buildings will not feature in AR because the whole idea of garrisoning structures is too clunky and RTS-like to work in an FPS properly. The closest you'll get is buildings that you can go inside and shoot out of the windows. All infantry will be able to enter these buildings. The buildings will be props and won't be destructible or even have health bars. Both will work as they did in RA2. The Prism Tank hasn't been implemented yet, but we have a few ideas on how to get it's splash effect in.. We're only doing Allies vs Soviets. Yuri's army is too much work and Renegade's engine doesn't support 3 fully fledged teams fighting on the same map. The Allied and Soviet units from Yuri's Revenge (such as the Battle Fortress and Siege Chopper) will be included. Garrisoning isn't happening, but paradrops are. Whether they will be player or AI controlled is a decision to be made. Some tech buildings like the oil Derrick and Outpost are already in the game. Allies don't need more than one power plant unless there is a specific objective map that requires it. The gameplay just doesn't work that way. We have to cut features that were in RA2 because AR is a shooter. If we were to implement everything from RA2 then we may as well be playing RA2. -
Rebellion Announces Battlezone 1998 HD Remake
OWA replied to devilslayersbane's topic in Off-Topic Discussion
I am well up for playing this!- 6 replies
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- battlezone
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A Path Beyond APB, no allied cruiser?
OWA replied to System Error Message's topic in W3D Hub Discussion
You can have all of this... -
Cruisers are a terrible idea given the current, balanced state of the game.