-
Posts
5,711 -
Joined
-
Last visited
-
Days Won
223 -
Donations
760.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Everything posted by OWA
-
The assets technically have been released. Anyone can use XCC mixer to extract the models and play around with them.
-
My chair is pretty comfy to be fair, but I get your point. I'd like to do something on UE4, but I currently neither have the time or the team to do anything substantial with AR on a next-gen engine. Also there's the fact that I work on games for a living on top of AR, so sometimes I come home feeling pretty drained and not as willing to work on the projects. There's a few factors that make this decision an incredibly tricky one for me personally.
-
The map that I released had a giant Tiberium crater in the middle. It was also made by Raapnaap.
-
Can a team-based shooter have atmosphere?
OWA replied to Squid Empire's topic in Off-Topic Discussion
I believe that atmosphere is delivered through the sound and environment. W3D games typically have music masking the ambient sound, so it would require a change in focus for the audio department. However, I believe that an immersive atmosphere can be achieved. -
That can certainly be arranged!
-
I play guitar in an improv ensemble. Check us out!
-
This sounds like an epic plan WhiteWolf. I was thinking of getting mediawiki back up and running when possible. We can look into it this weekend if you like?
-
Glad you like the game guys! The truth behind the Alien is that once the game is bedded in, the Alien is not scripted. It has senses that pick up on noise in the level. So if you hit a wall with the maintenance jack, the Alien will likely come down from the vents and investigate what it was. the other awesome thing about the Alien is that it learns by doing. So if you use the flamethrower on it for the first time (for example) it will remember for the next time you point the weapon towards it. It'll act a lot more wary and slowly stalk you unless you let your guard down. If you do, it will run full pelt at you like it usually does. The game was made by a bunch of incredibly talented people and all of the different aspects tie together to create something that's really immersive. We won a BAFTA for the sound recently which really helped hit home the fact that the team had made something incredible! Fun fact by the way, did you know that the game was originally intended to be third person?
-
Would you guys be interested in getting a hold of some promotional material and being a part of a W3D street team? The main problem with the games currently are that they aren't exposed to the public enough. With more people advertising in more communities, we can pull in more players! But to do this we need to get more people involved!
-
Beta 4 testing has recently kicked off, so VERTi60 has recorded some neat footage from the latest playtest! This is the first of many smaller updates to come in the future! Here's the video; we hope you enjoy it! Feel free to ask questions and leave comments!
-
Here's a short tutorial on how to render out a clay wireframe!
-
Future Cop LAPD: the very first MOBA. I loved this game back when I was younger! Epic!
-
I've split off the off-topic discussion into a new thread. Enjoy! https://secure.w3dhub.com/forum/index.php?showtopic=415018
-
Hey Mayerm, you can play one player LAN. You just need to set the maximum players to one. No, been trying that for years. LAN with 1 player just starts the match with controls locked down and "gameplay pending" flashing across the screen. Uncheck "Dedicated Server" in the hosting options.
-
This map is looking good, although my only criticism is that the tileable rock texture you are using completely wrecks the visuals. I'd be tempted to model out some cliff meshes and place them or blend some more textures together.
-
I'm going to close this thread to avoid any more crossed wires. Please use the topic that was linked above.
-
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
OWA replied to OWA's topic in W3D Hub Discussion
This is what we were thinking, however we can cross that bridge when we come to it. The original plan was to have some sort of KGB or Spetznaz operative for the Soviets, but it needs more discussion before we actually take action on it. We'll have to balance Attack Dogs to make sure they aren't too frustrating. They should be able to take a few bullets, but they shouldn't be able to kill an infantry in one bite. The man advantage for the attack dog is it's speed, so we've got to make sure that it's health and damage are matched to that. -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
OWA replied to OWA's topic in W3D Hub Discussion
Haha, not exactly. Chrono tech needs another look at, but it was functional a long time ago. 1. Yes! 2. Just the Allies currently. 3. Yes. 4. Later. 5. They have been implemented, but they are currently only placeholders. 6. Nope. 7. They do change your armour type. GI's are more resistant to everything when deployed! This is why me and moonsense715 answer the questions. -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
OWA replied to OWA's topic in W3D Hub Discussion
If Soviets have any sense, they will use Flak Tracks! -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
OWA replied to OWA's topic in W3D Hub Discussion
Just to expand on cfehunter's point, At the beginning of every game, a script randomly picks a country for your side to play as. This mean that there will be more variety in the gameplay as you pit the two unique country units/structures/powers against each other. Also, there will hopefully also be a small chance that global war will be triggered, which means that all country-specific units/structures/powers are available in the match, There are currently no plans to add anything that wasn't in Red Alert 2. Technicians will be going into the game as playable units. We did mull over the possibility of a Soviet Spy, but we have scrapped those plans for now. It's hard to put a time frame on these things because it's dependant on how much free time we have to develop the game. Hopefully maybe soon? Hopefully we'll have normal mapping, specular mapping and gloss mapping. AR is currently running on the latest branch of scripts (scripts 5.0) so we are at the cutting edge of W3D development! -
Do you have any burning questions surrounding Red Alert 2: Apocalypse Rising that you are itching to know the answers to? Well now is your chance to get those answers with this incredibly awesome new thread! Simply ask a question and myself or moonsense715 will try and get back to you as swiftly as possible! It's that easy! There are no bad questions, so feel free to ask whatever you like as long as it relates to the project!
-
Hey guys. We're going to start running some more regular updates and when we have content that we can show. We've been working in the background to improve the community rather than the game currently, but that is all starting to change as we shift back onto development. I'll start up a thread tomorrow where everyone can ask the AR developers anything pertaining to what's happening. That way everyone can get the answers that they so dearly crave!
-
Somewhat old, but worth mentioning for a special reason.
OWA replied to Bayonetta's topic in Off-Topic Discussion
Well, Ray Muzyka left Bioware a few years ago, so the decline has already begun. -
The bot would switch sides again and fight for the Allies if Yuri died. Yuri is still very much in our plans for AR.
-
Me and cfehunter were talking about Yuri recently. Our original idea was to change the Chrono Legionnaire logic so that Yuri can hold his enemies in place with his primary attack. During this time he is vulnerable to any other enemies attacking them. Once he has held the enemy in place for long enough, the script would "kill" the player and spawn an identical bot in their place. The player could then hit Q or a similar key to switch control between the controlled unit and the Yuri character. This is so that the Yuri could go and hide, whilst the captured unit could fight in his place. If Yuri is to die, the unit switches sides again and the Allies get a bot to fight for them! Another idea we were having was the possibility of having Yuri simply have a side area attack that screws with player's controls and makes them shoot their allies within an area. There's a few possibilities to explore.