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Raptor29aa

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Everything posted by Raptor29aa

  1. The problem is that the repair option only repairs 3.0.4.2 Instead of the latest version. Maybe I'll run the msvc-2015.zip separately and see if that works. Update: imsvc-2015 was an incomplete install from the last downloaded version of it. I'll just uninstall and re-install the msvc-2015. It turns out an error can cause the install to stop and thus further prevent attempts to install. (Side note: it helps to reboot also to stop any incomplete scripts)
  2. I am not sure what to do to update to 3.0.5.1 I have downloaded the files. But when I try to install it fails at msvc-2015.zip So I figured it just needs to be re-downloaded So I deleted the file 3.0.5.1 from C:\programdata\w3d hub\launcher\pachage-cache\games\apb But... When re-downloading and installing the problem happened again. My specs are Windows 7 SP1 Pentium duel core 2.5 GHz 4GB Ram 64bit op. Any ideas? Should I erase all previous versions from the folder too?
  3. As my friend Miracle Max once said, "don't rush a miracle or else you'll get rotten miracles."
  4. He's good, but needs a perk like either less cost, runs faster, less self damage (useless on infantry only maps), or more hp. Some small tweek would make him worth the price.
  5. I agree domination maps are fun because it takes to focus off of endless meat grinding. Although FOI can break down into that very quickly. Needs more crates away from control points and not next to them. To spread the area out.
  6. LoL low gravity combat was awesome on top of cheese. I still remember flying grenades through space into the opposing teams spawn.
  7. I typically avoid being a Tanya because Soviets do a lot more tank work than foot work. Her bullets are useless against tanks (unlike every other allied unit). Also I find captains kill Volkovs faster than Tanyas. I prefer spraying from a distance while avoiding grenades is easier than trying to get a head shot on a fast & jumpy target.
  8. Fixed.#AlstarUsualRant Also, what is the problem with wrenches? You die too often from them? From what I Understand most players are shocked and confused to getting attacked by a wrench and mad it kills them efficiently. LoL. Go figure
  9. Hmm... I wonder if this means death to the constant jumping combat. And possibly a change of vehicle ranking/level up.
  10. Metro was fun. Yea renegade, TSR, or APB had little investment in Urban or CQC environments. I mean it's like the war never entered a city, but forever to be fought in open countryside. BTW my last post had a typo. My favorite was volcano not hourglass. Gamma ruined Volcano because the supply trucks where so fast no one could get to any threat in the base fast enough. Meaning the winner was often determined By the first 3-5minutes. Now with sprint it should be balanced. @Raap the map could be a thick forest on the sides map. The this making the map infantry friendly. As for vehicles maybe making only vehicle route through a village. (And thus a massive village. Like what are found in Europe. It makes sense since the game takes place in Europe.) As for the buildings (you can rotate, change color, and reuse)?
  11. I remember a lot of these maps... My personal Favorite was Volcano. Shouting arty on hill Or Let's Longbow rush the war factory.
  12. If the soviets have hit the mine limit in their base... I know curtain entrances would be vulnerable but as far as denfense goes slam dunk. Infantry denied. (The allies take around 5-15 minutes to block one route hitting mine limit that's half the match I know it did it) (while soviets can quickly hop to the multiple SDs and have the whole base covered in less than 3). Although I will digress about mine inequality and talk about the real issue. You have a noob on your team. He'll lay too many mines. He'll buy a sniper and run the wrong way. He'll charge medium tanks with a V2. Or buy a demo when you are under Artillery fire. I'm sorry friend but there is no cure for your team except pray he gets bored and quit.
  13. Punching would be awesome, but too hard to land a hit. Throwing knives would be cool too. - Something I did learn is that the grenades stick to teammates (I stuck a few to some of my comrades as they entered the enemy refinery. No FF don't worry)
  14. I think the primary difference between the flamer and the grenadier is the burn damage. I very much dislike the pistol on the grenadier though. I mean I had an unlimited supply of grenades why would I use anything else? I've tried the RS pistol and just shooting a rocket at their feet works better. (But that is because I feel like a techie using it instead of a 300 or in the case of a grenadier 500 dollar unit with an explosive weapons) The sniper I understand because it has no splash and fires slow. The spy I understand because it's a specialized silenced weapon. (And it would be OP with anything else) The Grenadier with a pistol reminds me of the beta volkov who when first improved got a pistol besides his medium tank cannon hand. I remember when testing BHP where playing with giving the shock trooper a pistol. (And played around with the idea of the gamma medic getting a pistol, lol) My point there is enough creativity to come up with a better secondary than a pistol.
  15. Maybe a slight "damage verse buildings" boost would bump him up from mostly harmless to sometimes harmless. @ Pushwall - aww if you take away the self destruct the grenadier will be less satisfying to kill with a Captain/Sniper/Rifleman because we'll lose the satisfying pop of his death animation.
  16. I don't notice the issue of turret restriction with the HT it has a decent turn rate. It's the Tesla Tank I keep getting annoyed with. The top is a dome yet it has what seems to be an arbitrary aiming limitation. I mean nothing about the model hints at a limited firing angle. (Unlike the HT's back oil drums.)
  17. Ok so here is a few ideas Maybe a secondary/alt fire that shoots an explosive that detonates 2 meters in front of the sub. Or alter the Hind cannon Or alter the grenadier to do extra naval damage Or steal a LB/ boat Or give the Soviet Naval transport depth charges? Or give up because you are the Soviets who are the best at everything who need no help.
  18. With a supply truck this might be a viable strategy (unless they aim at the truck)
  19. So volkov is like a flamethrower indoors with an anti-building artillery aimed at the MCT. So volkov is like a v2 or tank, damaging the exterior of a building from a great distance So volkov is like an anti-tank Unit with an anti-infantry secondary and can't be run over. If he is able to survive an abomb truck... So what is his downside? I mean a Tanya isn't an anti tank unit. She can't harm aircraft, or the outside of a building and she can be run over.
  20. I personally like the grenadier as he is. Here are my reasons. A). Cheap unit when broke and need anti armor unit (currently cheaper than a kaptain) B). Most affordable splash damage unit for beginning of match rush C). Moderately good at everything. tanks, infantry, buildings, boats, and (if you use the secondary right) aircraft. I feel that the grenadier is the best of the basics, the corvette of the Volkswagen bugs. Highly versatile, cheap, but not too threatening. No other Soviet unit is like it. -bottom line it's not broken don't try to fix it. It like trying to make an old ford pickup into a Lamborghini. I think if you want to show the genadeir more love make it a permanent basic unit. I know the worry is about the allies not having one. But if the unit is a harmless and replaceable as most people on this form are making him out to be, then it's not an issue. Face it he was meant to be a low tier infantry unit and that's where he belongs.
  21. ... According to this data an RS can kill a barracks 17 seconds after than a gunboat. So increase the time gap for larger buildings and... whole new reason to use a naval transport
  22. Hmm... With that detailed info you would be like an APB sports analyst. Looking at the team, the attack strategies, the amount of players on the field, and the play-by- play of unit purchases.
  23. You inspired me to use the naval transport against the allies on under.
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