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Killing_You

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Everything posted by Killing_You

  1. Yeah those are nice, but we're talking about a full-on all-out war map with AI tanks and such, maybe with battalions of Rhinos and Grizzlies clashing head on, perhaps in groups (2 Rhinos+ 1 Flak Track, 3 Grizzlies) similar to what the AI would periodically send after you. Then the players could support these groups or take an alternate route to the enemy base and make a surgical strike. Of course, similar packs (8 Conscripts, 3 Tesla Troopers, 8 GIs, 4 GGIs) would be made for infantry, again mirroring the harassment squads sent after the player from time to time. And, of course, this should extend beyond AR.
  2. Honestly, why give Yuri a pistol for self-defense when he has a kickass PB-AoE that boils the minds of his foes? As for the mind-control aspect, sure it's not a R1 candidate (most of the cool stuff isn't), but it's better we get this sorted out now so it doesn't put us in development hell later.
  3. First of all, welcome to the forums. Always nice to see a new face :downs: But that post reminds me: how are we going to do Yuri? Short of pulling a full-on team swap on the poor sap who gets mind-controlled, I don't see what we're going to do.
  4. Realistically, maybe. But not TSlistically. Truth is, my post was inspired by a certain Nod mission: http://cnc.wikia.com/wiki/Eviction_Notice For those that don't remember, this mission did include derelict 1st Tiberium War buildings, including the original Temple.
  5. That's what I was thinking... Wow. But it would be pretty interesting if some maps had derelict Mammoth Tank that could be "fixed up" and made operational again. Maybe this vehicle could be in an abandoned GDI base from the first war? I got one better. The abandoned Nod base in Sarajevo. The one that was blown to smithereens in the 1st Tiberium War. Then we won't have just mammoths; we can have husks of all sorts of 1st Tiberium War hardware that can be grabbed, repaired, and used by either side. Many of APB's vehicles (APC, Medium Tank, Artillery, and aforementioned Mammoth) can be re-skinned to fit the 1st Tiberium war, and some assets from Renegade (Humvee, MRLS, Buggy) can be re-skinned or given a nice BHP overhaul for the map. This gives us a map that is not only jam-packed with fan service, but one almost straight from Tiberian Sun itself, as well as being a really interesting change of pace from "Go to enemy, kill enemy."
  6. Goddamnit ninjIce. I was about to suggest that very same thing for the veinholes after I got off work today, supplementing it with the numerous tactical options this opens up, along with the devilishly evil possibilities for future maps.
  7. Bethesda... It goes beyond Bethesda. Notice how there aren't any children in any of the GTA games? Notice how it is near-impossible to kill a child in The Sims? Children getting hurt in video games can stir up major controversy no matter what. You have to be careful nowadays. I'm against political correctness as much as the next guy, but there are certain lines that dare not be crossed.
  8. I would say that the interiors of some buildings (like subterranean dwellings) could have civilians without gas masks. I would also say that heavy clothes and gas masks are the bare minimum requirement for anyone who wants to go outside, and even at that it might only delay your fate. In general, society in Tiberian Sun would be a post-apocalyptic/sci-fi colony blend, and the ratio varies depending on the amount of Tiberium nearby, as well as the general architecture and intensity of battle. For example, the small home on Snow is a prefabricated shelter located a fair distance from the Tiberium and the main battlefield. Then throw in the gassed-up RV. This would play host to a family that's pretty well prepared, although for obvious reasons Reborn probably shouldn't feature children.
  9. Why were you wandering around in the middle of the construction bay? There are no doors back there, there's no reason to be walking there in the first place Also the GDI War Factory has arms that move around when building things, not sure about the Nod one... GDI's War Factory has arms moving and blue sparkles flying around when a vehicle is under construction. It's actually quite... relaxing. Probably one of my favorite effects in the game. Nod's War Factory has the vehicles just... poof out of nowhere. It makes it hard to tell if anything's being built or not. What would really be cool is if the War Factory for Nod didn't assemble the vehicles, but rather it had an elevator with which to receive vehicles from the likely global tunnel system. The War Factory itself would be just a delivery bay/final touch-up area. This has an added bonus of keeping with Nod's heavy use of tunnels as seen in TS while also being a reference to the First Tiberium War. Nod is still getting pre-assembled vehicles to the front lines, they're just using tunnels instead of aircraft.
  10. I think that the grizzly is perfect. Well, near-perfect. I'd like the forest camo to be more olive like the cutscene/icon and less lime, but if you keep it like it is I won't have an issue.
  11. Hang on, cutscene render of the Grizzly? I don't remember any cutscenes featuring the Grizzly. Or most of the arsenal for that matter. Actually, it would be easier to list the units shown in cutscenes.
  12. YYYYYYYEEEEEEEEEAAAAAAAAAAHHHHH BABAY!!
  13. Make the vehicles have a Tanya model and the infantry have the Tesla Tank model. Make everything better. Go even further and give the helicopters the Moho Mine model [HINT HINT DANPAUL]
  14. Disagree. it'd be far more logical to texture the current placeholder.
  15. We're totally serious. And don't call me Shirley.
  16. Will they be able to alter terrain? Not that it matters to me, it'd just be a neat bonus.
  17. They have pretty much everything in already. Getting it all to work properly is the trick.
  18. Back to AR, I wonder what the Psychic Sensor would do. Assuming it gets implemented as the Soviet counterpart to the Gap Generator.
  19. weird i cant use any themes? Scroll down to the bottom of the page.
  20. This reminds me; why do the Ore Trucks in APB "dump" using the scoop animation? It'd be cooler and more r(e)alistic if they dumped the backside like an actual dump truck.
  21. Despite having missiles, I think that the biggest weakness to the Cyborg Reaper will be vehicles. The almighty Titan, for example, should have no problem 1-on-1, and the Mammoth Mk. II (if they have a build limit of one) should theoretically be able to one-shot a CR. If nothing else, I think there should be a range limit on the net. As in, outranged by rockets. In addition, if the infantry unit is in a tunnel or anywhere else that would prevent the net from pinning him in a real situation (such as in the door of a building), he should be fine. This is all balanced by the CR being a nightmare to infantry out in the open.
  22. Give a man a fish, he'll eat for a day. Give a man a Cyborg Reaper, he'll eat for a lifetime.
  23. APB could certainly use multiple hands for each character, too. It is very baffling to get a LAW pickup as a Tanya, and then go into first person mode and see yourself with sleeved, masculine hands. Anyway, I can't wait to play around with the new AR weapons!
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