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Killing_You

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Everything posted by Killing_You

  1. Granted, but you are now a woman. I wish that Voe would get Clem.
  2. Indeed it does. Mostly just a few things here and there that I made long ago. Originally they were intended to be enhanced Tiberian Dawn sounds for Renegade, but since I don't feel like releasing it as a fan pack, you're welcome to have them. Heck, I still have a few things rolling around in my head and would be happy to fix those up for you.
  3. We're essentially already here. Negotiations are ongoing, so fingers crossed!
  4. I've been following this for a while, and the more I see about it, the more awesome it gets.
  5. Dude, you should keep this around in case people get interested. You never know...
  6. It's still going strong. Sure, it doesn't seem that way due to how long it's been in development, but then again implementing goshdarn SANDWORMS is no small task.
  7. Remarkable work. Thank you, Squids!
  8. Also, if you don't mind, I'd like to see a recreation of my avatar, but with a smoking battlefield and a pile of bodies.
  9. They're blarg eggs Don't worry, took me a bit to catch them as well.
  10. Aww I feel slightly left out:( Oh well. Anyway, I'm super excited to play around with the Robot Tank. Honestly it's the best model for this game I've seen yet.
  11. APCs are rarely deployed in deep water, and almost never in the open ocean. Tiberium, hydrophyllic as it may be, probably doesn't do well in bodies of water with less plant life to bond with. Plus the fact that the open ocean has far more potential for nasty wildlife than lakes and rivers. An alternate explanation is that the AAPCs are small enough to avoind attracting all of this dangerous attention. Kind of like how a Shah Hulud will likely ignore, say, a mouse on the surface of the sand, but even a squad of troops will piss it off enough to attack.
  12. Not that I'm aware of. I believe that the seas got way too infested with Tiberium life forms for navy to be practical in Tiberian Sun. As in, super dangerous seaweed, Floaters everywhere, and many other unspeakable things. At least that's the justification Westwood gave IIRC.
  13. I've never seen an Arty misused on Crossroads. Usually they park on the intersection where they can wreak havoc on the GDI base but at the cost of being countered at all angles.
  14. That's probably because RA2's infantry formula is, to me, the best out of any C&C to date. As far as officers go, the G.I. basically deploys into one, and the Conscript is set up to be midway between a Rifle Soldier and an Officer. That's how it was in RA2 (to an extent) and that's how it's planned to be, I think.
  15. That's all wrong. They need to be the size of Phobos, at least.
  16. The Grand Cannon better not move. It was a base defense in RA2, why would it be anything else in AR? By the way, fantabulous job so far. Any progress on the Kirov, even though it's not a release one candidate (Unfortunately)
  17. Considering that rail guns are only used on super units, I would be fine with hitscan, or close to it.
  18. Something I've been itching to ask: Is there going to be a map where all bets are off and everyone gets all of their country bonuses? Just a specialty thing, not for every map.
  19. I just remembered that, even in flying mode, JumpJets can ride in vehicles. So why hasn't anyone loaded up an AAPC with flying Jumpjets, parked it behind the Nod base (maybe in water), and unleashed the swarm? That would be one kickass tactic, even if there's game breaking potential.
  20. Oh how I wish I could upvote that multiple times...
  21. Yeah those are nice, but we're talking about a full-on all-out war map with AI tanks and such, maybe with battalions of Rhinos and Grizzlies clashing head on, perhaps in groups (2 Rhinos+ 1 Flak Track, 3 Grizzlies) similar to what the AI would periodically send after you. Then the players could support these groups or take an alternate route to the enemy base and make a surgical strike. Of course, similar packs (8 Conscripts, 3 Tesla Troopers, 8 GIs, 4 GGIs) would be made for infantry, again mirroring the harassment squads sent after the player from time to time. And, of course, this should extend beyond AR.
  22. Honestly, why give Yuri a pistol for self-defense when he has a kickass PB-AoE that boils the minds of his foes? As for the mind-control aspect, sure it's not a R1 candidate (most of the cool stuff isn't), but it's better we get this sorted out now so it doesn't put us in development hell later.
  23. First of all, welcome to the forums. Always nice to see a new face :downs: But that post reminds me: how are we going to do Yuri? Short of pulling a full-on team swap on the poor sap who gets mind-controlled, I don't see what we're going to do.
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