devilslayersbane Posted January 14, 2016 Report Share Posted January 14, 2016 Is it possible to create a model replacer for W3D? I mean, I know there's a modeling guide, but would it be possible to create, say... an M16A4 replacement model to replace the A2? Hypothetically. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted January 14, 2016 Report Share Posted January 14, 2016 I think that if you have the right files and they're named correctly, you can just slap them in your data folder and have it work that way. Of course, I'm not sure if the servers run anti-cheat, so there's that to contend with... 0 Quote Link to comment Share on other sites More sharing options...
devilslayersbane Posted January 14, 2016 Author Report Share Posted January 14, 2016 Right, but files can be cleared for Anti-cheat, yes? I remember catalyst doing this over at BHP because my sound mod changes the M113's driving sound. This caused a problem with the anticheat there because the phase tank uses the same sound and so it could have been a cheat file. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 14, 2016 Report Share Posted January 14, 2016 because collision detection is client side using alternative models can give you an advantage because their vehicle may appear exposed on your screen where it is concealed on theirs. thus we don't permit model alterations. sorry. 0 Quote Link to comment Share on other sites More sharing options...
devilslayersbane Posted January 14, 2016 Author Report Share Posted January 14, 2016 Well, sounds could be used advantageously. But I was talking about weapons, specifically. Small arms. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted January 14, 2016 Report Share Posted January 14, 2016 Changing weapon models is not possible without triggering the anti-cheat. Imagine if someone made a shock rifle that was 100 metres longer. You now have a shock rifle with 100 more range. 0 Quote Link to comment Share on other sites More sharing options...
devilslayersbane Posted January 14, 2016 Author Report Share Posted January 14, 2016 Right, but files can be cleared for Anti-cheat, yes? 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted January 14, 2016 Report Share Posted January 14, 2016 Filees can be whitelisted from the anti-cheat, but you need to list the filenames one by one in TT.ini (IIRC). Either that, or the anti-cheat can be disabled entirely through the same INI file. 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted January 14, 2016 Report Share Posted January 14, 2016 Filees can be whitelisted from the anti-cheat, but you need to list the filenames one by one in TT.ini (IIRC). Either that, or the anti-cheat can be disabled entirely through the same INI file. Nope. It's all automated via achash.exe. As for whitelisting, it is all up to Triattack to whitelist them. It is his server, and he makes the rules. 0 Quote Link to comment Share on other sites More sharing options...
triattack Posted January 15, 2016 Report Share Posted January 15, 2016 Filees can be whitelisted from the anti-cheat, but you need to list the filenames one by one in TT.ini (IIRC). Either that, or the anti-cheat can be disabled entirely through the same INI file. Nope. It's all automated via achash.exe. As for whitelisting, it is all up to Triattack to whitelist them. It is his server, and he makes the rules. both are partially true. to allow a file on the server it needs to be added to anticheat.ini (or something like that) with a stored hash for that file that is allowed (so it's a specific version of a file that will be allowed). and still it doesn't work sometimes so i'm not going to add any file to the whitelist for the anti cheat. for this reason i see more cons in the work that needs to be done for this then the pro's. for sounds of stealthed vehicles and certain textures like stealth and scope textures the same applies. also i try to make the rules with the devs and the rest of the mod team i'm not going to force any rules they don't want or agree with. 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted January 15, 2016 Report Share Posted January 15, 2016 (edited) One quick question, would custom targeting Reticules be ok? Edited January 15, 2016 by Raptor29aa 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 15, 2016 Report Share Posted January 15, 2016 yes 0 Quote Link to comment Share on other sites More sharing options...
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